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Drakoslayd

Lord of Knowledge
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Posts posted by Drakoslayd

  1. 9 hours ago, BlackAdam22 said:

    Its look like type of albion red zones.

    I do think that is really awesome tbh. 

    2 hours ago, noro5825 said:

    too many questions 0 answers :SK22_5:

    The way releases should be tbh 

     

    They are obviously going to add level cap though just like every other map release 

    2 hours ago, Mateusz said:

    Is that only about enemy side players? Like mcs can kill and get "Information" from elf players only? Or mcs can fight mcs in that place too? 

     

    What do u think about to make it fight vs all except ur pt? Like mcs can fight mcs, elfs can fight elfs, mcs vs elfs too, be able to fight all except ur pt. It will also stop ppl from blocking area with whole guild, fights would be way more interesting cus it wont be just about how many ppl u can bring, but how good is ur pt or how ur pt can counter another pt. 

    I suspect it's "killing non assassin guild players" so think like gvg style 

  2. 9 hours ago, Strymor said:

    I unconfortable because people who talk only spanish have les oportunitys  to create a better history, because when use traductor, the text wont have the same sense, when you Write in your own language u have more capacity, pliz for the next events with this tematic accept historys  in spanish too

    Ty

    There is a Brazilian forum where you can use Spanish. Just make sure you label your server correctly!

  3. 3 hours ago, cjdnjack said:
    dk skill Exhalation of Darkness is weak now plz change it to aoe stun like slience !cause dk is a short hand hardly make target stun if pull missed so need make it to be aoe !!

     

    Exhalation of Darkness is actually quite strong. 

    In pvp you want it 5/5 and Thorns 3/5 

     

    I have a crappy pvp build by pro arena standards and I can stun a full pvp magic paladin with Warhammer with ease. 

     

    You just need to ask around 

  4. A lone trader walked over a dune, his turban and mask preventing the blowing sands from scratching his face as he sees his target, a paladin and his guards, he rode on his steed towards the small port built by the group has gathered. 

     

    Upon arrival the merchant shows the artifact but a sting eminates from his stomach. He was betrayed and now his blood spills to the ground as he falls. 

     

    The trader awakens in a dark land of the dead. Will a new legend arise or will another lost soul be forgotten?

  5. On 7/28/2023 at 3:34 AM, Rick Chico Mabuti said:

    Rarity has 4 different types, Common (No color), Uncommon(blue), Mythical(purple) & Legendary (orange) but weapons and accessories have no Legendary type.

     

    I suggest add legendary type of weapons and accessories to become more exciting and more upgrade.

     

    How Legendary Type Bonuses work;

    There are 2 kinds of Weapons 1 handed and 2 handed;

    1 handed wpn bonus (passive/active) skill can work if you use the same type of wpn like the mermen gears.

    example of bonuses;

    Increase the chance to stun, crit, pene, accuracy or new skills.

     

    2 handed wpn bonus can work alone, like xtra stats or increase damage if you fight bosses, etc..

     

    Legendary Accessories 

    It can work like 4 set mermen gears.

    Bonuses is up to GMs.

     

     

    I do like this idea of "legendary weapons" 

     

    But they would need to be pve equipment. 

     

    Maybe give them unique skills. 

     

    Say take the weapon "Frost Pain" from Overlord with the "icy burst" skill. 

     

    Unique abilities that's thematic

  6. On 7/28/2023 at 3:12 AM, Rick Chico Mabuti said:

    They might add  level 36(+4) to the max level of the heroes?

     

    Because if they not add difficulty in new Island it might not good?

    The island that they are adding is called Almahad 

     

    They are definitely going to add more levels as usual but I suspect we might get possibly 10+ levels after the map is completed 

  7. 20 minutes ago, Pr0f said:

    Sorry but that's not what I meant

    When dogs attack mobs around the map, charmer get in combat states (you can't loot) idk what its call in this game but I call it loot, the yellow bar that fill over time while you try to pick something, dogs interrupt it

    Yeah like that

    I tried to avoid mentioning beastmaster lol

    Yellow bar? That's just a progress bar for interacting with stuff for quests, some chests, and similar but I have never seen them for looting

  8. 21 minutes ago, vavavi said:

    I´m not 100% sure if i recall this exact quest, but usually in these sorts of situations there are either A. A set order in which you have to complete the quests objectives, e.g Click this altar, before the other one becomes available etc. or B. There should be an area highlighted with green on your map, in which you should find an item that is needed. It could be in a chest, inside some sort of an object that you can search or dropped by other npcs nearby. 

     

    Yes. 

     

    If it's the stone one where you have to unlock the moon stones for the were wolves then read the dialog. It tells you. 

  9. 47 minutes ago, Pr0f said:

    Worst talent I have ever seen, it's a nerf for charmer better not have it

    In my opinion, this talent should replace the dogs not the bird, because dogs useless with staff, this talent need rework

    It's a damage tank type of minion. 

     

    Unlike the bird [lower damage but heals] I suppose it's good for tanking bosses while dealing some damage for you. 

  10. 17 hours ago, Overhoul said:

    It's very hard to disengage using rogue because there is no escape skill. If you receive dot damage while invisible, there's nothing saving you from being killed after invisible is cancelled. Class like Seeker have movement speed boost and it's easy to run away after killed control class like warlock,shaman. Maybe reduce damage from invisible skill but give extra movement speed increase. 

    I am no rogue as I only play DK and Reaper but I agree. 

     

    Rogues should get a damage reduction or a shield plus speed boost or a jump. 

     

    After all they are assassination and sustained damage class that's supposed to kill support and damage Casters 

  11. 23 hours ago, binecor said:

    Enhancing "dead" sections of the game: By introducing content that can be enjoyed by players even in areas with low player counts, the game can feel more engaging and accessible. This may involve creating activities, quests, or features that don't rely heavily on player interactions. Reducing frustration in specific areas: Balancing the difficulty and challenges in certain regions, like the Nortlant Swamps, can help improve player experience. Making the game challenging yet fair is crucial to keep players engaged. Update and expansion of content: Regular updates with new classes, areas, and content can revitalize interest among both new and old players. Expanding the game world and offering diverse experiences can maintain player engagement. Improving the amplification system: Streamlining or improving mechanics like gear amplification can reduce potential tediousness and make progression more enjoyable. However, sometimes I just go gambling, for example new Canadian online casinos, choose from the list  https://casinosanalyzer.ca/online-casinos/new-casinos and just play all night, it gives me a lot of pleasure.Advertising campaign: After significant updates and improvements, a well-planned advertising campaign can help attract new players and bring back those who may have left the game. Avoiding scams and unsustainable practices: Prioritizing the game's longevity over quick money-making schemes is crucial. NFTs or other risky approaches may not be suitable if they could jeopardize the game's future or harm players financially. Sustaining servers and financial stability: Allocating resources to maintain the servers and ensuring the game's financial sustainability is essential to keep it running for a long time.

    I do think that adding in mini games would actually be pretty cool and I do think the rep system for the npc factions on map 4 should be like Chainless Leagues  

     

    Gambling isn't a good way to do that but I do agree that the enhancement system should be improved. 

     

    Plus NFTs are dead in the water and there is no viable decentralized currency that is more stable than centralized currency such as the US Dollar, Euro, etc. 

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