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Drakoknight

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Posts posted by Drakoknight

  1. 12 minutes ago, Speedom said:

    Any mmorpg game that is or can be played on mobile, are the worst games to be a F2P. The grind is horrible and can be frustrating for new players and old players. Like you have to spam dg for days just to get a particular item. Let me grind a week to get the mana book. World chat be like, "this play dropped this book with 3 runs." Rip to those who truly money dump to get a book you see dropped only once per event.

    I know the grind is horrible. Look at WoW. I heard it's early days were awesome but look at it now. It's horrible. Every game has filler content and many even says it's necessary. 

  2. 1 hour ago, Speedom said:

    I don't think they know what they're doing other than leeching onto player's wallet. 

    Are you sure about that? Most of their event dungeons are pretty good, aside from the spring dungeons

  3. On 8/13/2021 at 3:01 PM, lallouss said:

    need a full balance on all classes elf, mc, forsaken and chosen, new meta and new classes makes things different most games got skill balance updates frequently except warspear i see they delay it on major updates or when they decide things are game breaking but thats hurting game mechanics each complaint should be checked and inspect and fixed or at last have 2 weeks or monthly patches to fix anything broken not wait years for it

    but lets be honest here i dont want be racist but they give more attention to russian complaints than they do to international complaints they even said so themselves :vp-face:after that is said we wait patiently for a skill balance update thank you

     

    36 minutes ago, Speedom said:

    OMG! Thank You! Been saying this for years.

    Also consider this. The difficulty of actually balancing the game with a small team when also attempting to make content for those who are staying with the game 

  4. 33 minutes ago, lallouss said:

    need a full balance on all classes elf, mc, forsaken and chosen, new meta and new classes makes things different most games got skill balance updates frequently except warspear i see they delay it on major updates or when they decide things are game breaking but thats hurting game mechanics each complaint should be checked and inspect and fixed or at last have 2 weeks or monthly patches to fix anything broken not wait years for it

    but lets be honest here i dont want be racist but they give more attention to russian complaints than they do to international complaints they even said so themselves :vp-face:after that is said we wait patiently for a skill balance update thank you

    The reason I believe they move balancing to bigger updates is likely so they can determine what's actually broken and what isn't. Take the DeathKnight. It used to be the strongest tank class and then it took so many nerfs to the point it's probably the weakest tank in the game to the point rogues tank better

  5. 1 minute ago, Higgings said:

     

    It's not a bug. It works as the description says. But I agree that it's quite strong

     

    I'm not sure, however, if it's considered PvE dmg (I highly doubt, since Mobs are supposed to deal PvE dmg and by definition they shouldn't have Resilience; they take into account the Owner's Resilience so it's logical to think they deal PvP dmg). 

    I do agree that summons shouldn't be affected by Resilience or ferocity 

  6. 2 hours ago, vavavi said:

    They do have a root skill though. And when you're cabable of almost insta nuking every healer short of a fully awarded druid, the need for an "actual" stun is up for debate. When its classes that can actually hurt you (bds, rangers, rogues) you're only supposed to be dealing damage while almost immortal or immune to cc anyway, negating the need for stuns even more.

     

    Not to be rude, but if you're a ranger, druid, shaman or a hunter getting caught by bds, thats on you. 

     

    A relic that increases your effective range by 40% shouldn't be rare amongst people who do arena. Thats huge utility that will come handy in almost every fight.

    I as a DeathKnight uses a relic that increase Threads skill by 2 do I can pull support/ranged classes to me 

  7. 10 minutes ago, Jcbreff said:

    It could be overflow because of amount of players but since i think all servers went down at once and some were up before others i doubt it was only due to overpopulation

    Likely. 

  8. 2 minutes ago, Jcbreff said:

    Thankfully these server outages that happen without warning dont last for that long, most of these last like 5-10min

    Many on at the time said that it was likely because of the amount of elf on at one time

  9. 5 minutes ago, Arthas said:

     

    I think that is unlikely , considering we have castles, and theres already so many things that can be done to improve on that system.

     

    And if you mean instanced Islands then i think that is not a good idea tbh , because it would just split the game's population more then it already is.

    MMORPGS are meant to be massive, so a big part of the game is walking around with a lot of other people , and finding enemies to fight.

    (Which is something that has died in a lot of modern mmos exactly for that reason, they just made a lot of instanced places, and split their own playerbase)

    Castles are only owned by about 0.0001 % of guilds so I believe it would be a great idea. Very few guilds even have the strength to get castles and even fewer even has the numbers to make up for the strength. Look at US Sapphire and you would see that most guilds hold the castle for very long time without loosing them

  10. 5 minutes ago, Arthas said:

     

    I'm looking forward to any changes related to guilds.

    Those recent changes on our Guild Menu, allowing us to set players apart in different manners, were just AMAZING.

    Thats the nice thing about the guild system , its still pretty raw, so theres a lot of simple changes that can be incredibly helpful.

     

    Looking forward to future updates!!!

     

    I wish that on GvGs we could see as a small green dot every single member inside the GvG Area.

    And hopefully instead of increasing Guild Level , which tbh is something i don't think we need atm , they would implement something like a Talent Tree for guilds.

    It would give us some more progress to be gained and worked towards, and much more meaningful than just level.

     

    :pensative:

    I also suggested Guild Islands that could also help guilds express themselves so why don't you look at that? 

  11. 2 hours ago, Ivoo said:

    Im talking about problem which exist at almost every server and every side. 

    Problem is unactive guilds (Dead guilds). 

    Maybe Aigrind should restore old leadership change system, but with different duration, earlier it was 2 weeks which was probably low duration for guild leaders and members, also one of problem was that explorers had change to get leadership role either. 

    Maybe should make duration 1 month, if leader dont want to lose leadership, then between one month its easy to login and avoid it. After 1 month unactivity should leadership go to one of active heirs to avoid dramas and problems. Leveling guild, guild skill, passive skills cost alot money and mostly its not leaders solo who upgrading them. Right now every server has like 50+ unactive guilds which are managed by heirs and probs leader loging max every 1 year or even dont play anymore... 

    I would instead have it where a member, preferably a heir, can choose to take up the guild leaders role if the leader hasn't been online for 2 weeks or more

  12. 2 hours ago, Speedom said:

    You know pots and scrolls exist. But everyone trashed them as always. 

    I save various pots and scrolls but hardly use them due to a lack of knowing when a battle is about to start. When I do use them they make a noticable change. The strongest paladin in US Sapphire Zeus and the strongest Blade Dancer SugarDaddy both use scrolls, pots, food, etc

  13. 3 minutes ago, Jcbreff said:

    i dont visit mojang forums so i dont know what they are doing so what is this "under review ideas" that you are suggesting

    The developers choose certain suggestions, review them, then decide if it's a good idea if they will add the idea. Example Aigrind decides to review the pets idea so they move it to "Under Review" section. After they debate on how to do it they decide if it's worth it and how to add it, think like when Minions were added

  14. 1 hour ago, Ogull said:

    if i remember correctly the character also use this attack animation in the character selection screen when you highlight it, thou i agree. it would be nice to have this attack animation in game for players. it gonna have problems cuz of attack speed parameter effecting attack animation but im sure they can figure something out

     

    also while unrelated. barbarian, warden and paladin should specifically use this animation when using their "shield bash" skills, instead of stupidly using a sword :pensative:

    They do use it in the selection screen but that's it

  15. Similar to what Mojang does already I believe Aigrind should do this so we can understand what they believe would work so we as the community can help make such ideas better. Of course there will be rules for this. The devs can also leave comments if it's too vague or even already being programmed for the next update

  16. 5 hours ago, Jcbreff said:

    Suggestions are always welcomed by devs and if your suggestion has something to do with us-sapphire itself then here is the right place

    If your suggestion is for the forum as a ehole then i can move this topic to suggestions section

    It's for the forums as a whole. I can make a new topic there for it 

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