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XBlaster

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Everything posted by XBlaster

  1. i have an idea, maybe you can do small change like a switch for skills like for example chieftain skill rugged hide to set like a automaticly on yourself or when in group or when he need, to change skill to use after select ally? this option would be especially useful when making dunegons yourself, because the choice would automatically fall on yourself. This would be especially useful during the spring event
  2. life scrolls should also be turned off during wars because now wars look like this, no one attacks each other, just a few rangera with life scrolls and potions go and destroy the flag by hitting, then using the card if they died and attacking again and so on but winning by using life scrolls everytime doesnt sounds so good .. wars are boring now
  3. I have a question, which type of weapons are recommended are in this game is still make sens to use 2h weapons? for example 2x maces have the same dmg or higher than 2h spear buy atak speed with 2x maces are faster 2,4sec for 2x mace and 3,4sec with spear. Is there maybe a higher dmg from 2h eapons from skills or something. what speaks in favor of using two-handed weapons?
  4. in post it said reset will be on 12:20 CET but server goes off 11:20 CET :/ it was not enough of time to finish all quest. didnt expect that :(
  5. but this improvent is immportant too. for me is more important than this update xD
  6. Yes. In 8lvl guild the skill is crazy expensive when my guild making 100k gp/week and skill cost 7k gp oh god.. but that crying kids crying every that 2 hours for exp skill.. they making quests without upot and its big waste but they dont understand it. Heirs are bad and they want explorer again and new people when they want join they cant bcuse i cant be online 24/7 but when i have full guild and some of them have 0 g nobody can kick them and this is a big problem
  7. hmm if we talk about guilds... we need more ranks or more options to add ranks and abilities for them. I mean we need rank who can invite and dismiss members but cant use guild skills etc. Bcuse i have heirs for helping me but they got alot off massages to use guilds skills but my guild need gp for lvl up sooon but kids dont understand it. They want exp skill or ap skill all time.. and heirs when have enough they use this skills and makes me angry and they wnt explorer not heir to have quiet. This is a big problem bcuse we leaders cant make ranks and they cant give them abilities. We have newbie, explorer heir and leader but we cant change what they can to do. I need rank who can invite and dismiss members but cant upgrade skills and levels or cant use guild skills. It is possible?
  8. i need to say is alot of good changes gamemasters does't sleep :). I have only 2 subbestions 1. charmer and barbarian need area agro. This agro expert skill on charmer for 1 monster is usseless and charmer cant tank in dgs, barbarian have that problem too, if barbarian is a tank at hero dg this agro expert skill warcry doesn't work correctly and moobs start to attack healers? dk have good agro bcuse agro all monsters but barb agro is bugged and charmers agro is very usseless bcuse at dgs moobs attack more groups and when he got a heal from others so healers die easy. 2. Chieftain... is too strong and very weak.. its good bcuse he deal alot of damage but with magic armour is too strong and without invisibl spell he have big problems at t5. Better idea is give him heavy armours ability. He can deal less damage i mean normal damage bcuse now he is so strong and with heavy armour he can eaisly make other missions on t5 etc. He cant be tank without agro and its good and he can do less damage and he can get more def. Light armours are very unfair. Nobody using it
  9. Well wardens skill not drain mana when block? Well there is not balance im very bad for this changes. Warden can kill all ppl solo and dk got big nerf for saturation but with this skill still cant do nothing i mean warden vs deathknight. Warden all time got stone skin and i atk him 0 max 100 and he got heal 1100hp this is balance? I atack him 0-100 and this skill saturation heal me not too much and i lose hp 10% for use and secret reserves cooldown 2min seriously?
  10. XBlaster

    Cost Dmg buff

    hello. how many gp, usigns and gold cost each upgrade of dmg buff at 7lvl guild? bcuse i have now 6 lvl but i need to know how many gp need. 7lvl cost 12mln gp, 1,4mln gold and 450 usigns.
  11. haha 😛 but stonr skin on barb its crazy why from block only like one guy said in this topic. 2h barb cant have stone skin>? change it from parry and its ok
  12. new type of armours? maybe heavy armors for paladin, dk and charmer new sets :] I mean set for 2h weapons without block or with block head: parry, critical, hp and def; armour: magic dmg, dodge and hp and def; gloves: crit, magic hp, def; and boots: parry, crit, hp and def; bonus for full set: hp and parry 🙂 because people dont using magic skills on dk or damage from magic skills from dk is very low.. nobody doing magic deathknights and charmer have low magic with 1h weapon but wih staff is that same problem bcuse heavy armours not give magic dmg and charmer is usseless in dg. Problem istoo on elf side.. everybody doing only wardens i mean 5 paladin and 95 warden bcuse is much easy to play warden. what u can say about this idea xd ps. sorry for my english is not so good 😄
  13. hello everybody 😄 this forum is dead bcuse all players waiting for news about t5 and lvls?😜
  14. Hello everybody. I thinking at least about new classes like deathknight, charmer and paladin. They have many magic skills and they are something new in this game but everybody still wants psychical accesories and weapons on this classes. This game need some change for this classes bcuse barbarian have only 1 melee and he have skills for urself, second warden and bladedancer. On deathknight paladin and charmer we have magic skills but on dk and paladin people dont using it i mean Deathknight buse paladin yes but people if aigring added warden they not playing more on paladins and we have 95%vwardens and maybe 5% paladins and this class death. Next problem Deatknights with only melee damage and magic only on mace. Charmers ppl dont want him on dg bcuse is weak healer and they want shaman and necromancer -.-. Well so to the point Its to do some changes or add new special heavy armorurs for magic tanks and charmer and its time to unlock 2h magic weapons for charmer like 2h mace and spears but not melee bcuse charmer can be so strong i mean this magic 2h maces like from horror event etc bcuse paladin can use and deathknight can use too. Well new armours > helmet bonuses: hp, crit and parry; armour: hp, dodge and magic dmg or hp, block, magic dmg; gloves accu or crit, magic dmg, hp; boots: parry crit and hp. It is only my sugestion about new armours for magic tanks can be other, What u think about it? sorry for my english im using translator :D
  15. event... we want big update with lvls bcuse we wait for it 3 years
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