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powerranger

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  1. Just uninstalled "the game" after 1 month of playing and took my time to pass to the forum for a little feedback. :) Well, it started so promising, but...what's enough is enough. Too much wasted time a day for boring quests. The rewarding system just sucks so hard. The quests suck. The items are so few. The bugs are sooo many. The pvp is imba. No clear faqs, no clear info for nothing 3 3 active skills ? C'mon, give me a break ! Roar is bugged now, it acted reasonably before the update, now with 5 sk.points in it, I have lower damage red. than before !! What about a TREE SKILL with at least 15 skills for a true build according to everyone preferences ? !!?? What about a tree skill with branches of skills ? Its too hard I guess. I started playing 1 month ago and I made very easily some friends, about 7-8 friends. We were online daily for quests on the first island and all was smooth playing. Now, I am lvl 16 on the 2nd island with only the guards quest left, and the only one left from the original group. None of them checked in the game soon after the daily quests on 2nd island began. 10 days now or more and no track of them. They quit ! And it's no surprise with these quests. Omg, gather 40 of these, 30 of those etc...and u do this for 3-4 h a day. Cmon guys, its stupid ! For the harder quests, nobody is online to help when u need it !! Why, u may ask...Coz they already quit. So to complete a harder quest, u run around like an imbecil asking ppl to help u. Thats bullshit ! Excuse my language, but its how it is. This could be a genius game, but the way it is now, its simply stupid. Take into consideration these : a totally new leveling system, 99 levels with xp from monsters, drop from monsters, from every monster !!,a much easier quests, in a normal rpg u must be able to finish the hardest bosses and quests all by yourself alone ! Maybe with help from anothe player,ok, but thats all. The successful recipe for a successful rpg doesnt seem to work for you. Which is a huge variety of items dropping from monsters, an elaborate tree skill to build your char as you want and so much more... Like increasing the range of variables that define a character, the items, the skill etc. Poison and elemental damage enchanted weapons and armor, different speed for each class and ways to change it through items and skills, a real pvp area, not a whole island where everybody kills everybody while doing quests(this is a huge mistake), and many many more. Im sure you guys played lots of good rpgs. Its not about copying, its about the principles that make people stay and play. Its about what makes a good rpg addictive and replayable. Oh, the replay value for this gane is like nothing. Thats all. No more gather 40 of these and those for me. Untill you wont change the game radically,ppl will leave bored and annoyed. Again, this could be a genius mobile mmo, but it isnt for now. Unfortunately.
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