Androvomis means quite literally the "Protector of the Peoples". See, Androvomis was the creation of energy spun off from the deities creating the world of Arinar. A being born from good and evil. At first the Legion and the Mountain Clans tried to destroy this being. Instead they found it fed off their energy. Then came the Chosen and the Elves who thought this being an abomination tried to destroy it. Again it fed off their energy and escaped into the crevices past the Icy lands of the Snowy bound where it slept....
It wasnt until recently reports came back following the last winter. Of creatures and monsters past those wintery lands. That some force was there. But then last week, the return of Mad Errwyn, the Trader...
All he says over and over is "these people have been wicked and vile, they have fought and warred. They have filled these fields with blood and death in vainglory and conquest. I shall cleanse the worlds of you and my people shall inherit Arinar".
Story line hitch
Monster Intros
Creature:
Lesser Essence Being
Appearance:
Humanoid shape, shadowy cast. Blue, purple, gray hued. Hair white
Att
Claws: dmg moderate
Bite: dmg strong 15 sec cool down
Special
Shapechange: City
Camouflage: Woodland
Physical/ Magic Def
Low
Adolescent Essence Being
Appearance: Definate Humanoid with sleek visage. Skin hue is purple blue and large in size around 7'
Att
By Class and Weapon adding natural racial bonus and levels.
Special
Shapechange: City
Camouflage: Woodland
Energy Cypher: Uses magic energy damage from players spells and effects to heal wounds. Adjust ratio.
Physical/ Magic Resistance Moderate
Essence Being
Appearance: Any. The creature at this time has no definite shape. Being a part of the energy around it the being may bend light to use invisbility and shape their own appearance to any humanoid living shape. Animal shapes are limited to same sized plus or minus one foot in overall size (no shrinking to a rat or becoming a dragon). Each shift heals an amount of dmg per level etc. Reflects the bodies shifting and instant repair of body and placement. Shapechangers are fast healers.
Same previous abilities from above
Physical/ Magical Resistance Strong
Androvomis
Ancient Being
Appearance: Huge statue like being. Massive and wielding a black blade of smoky energy. Winged. Arms and legs built bipedal.
Sentient Being
Special Abilities:
Convert: Change PC to convert and cause them to turn on allies and attack.
Duration: adjust
Cool down: adjust
Summon Hoard: Summon a number of followers who appear and fight PCs.
Duration: Until killed
Cool Down: adjust
Energy Drain: Cyphons all PCs energy within the area of effect and uses it to heal.
Duration: 10 seconds or exit area
Cool Down: adjust
Essence Burst: Dmg all players in area of effect. Players affected reduce chance to hit 5 seconds
Essense Flame: Stream effect from mouth. Characters hit can not be healed by potion or magic. Must regerate these wounds naturally.
Physical/ Magic Resistance High
Just my spin on an idea. If people like it I will put more thought in it ;-)