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rakshith

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Posts posted by rakshith

  1. Hi. Sup... So, I'm calling out devs on this.

    So let's get into the topic right away.

    Paladin is supposed to be a tank, yet we are the weakest heavy armor users defensively. And when I say weakest I mean by the skills, because obviously we can use the same gears as others.

     

    So where is the problem you may ask? Our defensive skills.

     

    1- Sun Seal: Pretty cool skill, the new effect to focus Banner's damage is also a good addition. BUT although it is one of the few defensive skills that we have, bosses still resist it almost every time. I mean, if we aren't able to use it on bosses, on whom should we use it? On mobs? they don't even last its full duration time, and most of the times you don't even need it, especially if you have some base life steal, because the damage you receive isn't that much high. On players? Most fights end very fast too, so making its cooldown 25 seconds at 4/4 really doesn't make any sense if we can't use it on targets that last long, i.e. Bosses.

     

    2- "Sacred" Shield: Hehehe, saves our a**es from around 700 damage every 40 seconds at 4/4. 700 damage means 1 shot from the recent bosses, half a strike from BDs, it is freaking nothing. Come on guys? One hit every 40 seconds? Tank?

     

    3- Don't even get me started on Illumination, it does literally nothing in PvE, recenly there is no. single. undead. type. monster... Even the aggro effect doesn't work. What, guys? You gave us a 40k gold worth skill that just tickles forsakens? I know this might not have to do with defense, but it's still broken.

     

    Not a single decent defensive skill besides heal, and Fetter in certain situations.

    Please if I don't make any sense in the made points, tell me. Although I guess any sane person would think it's not fair, but tell me nevertheless.

     

    *Comments about Banner being OP incoming*

    What if I told you I'd agree with an offensive nerf for a decent defensive buff? We are tanks after all, and not damagers.

    so...idk if this has been said but I'll put my opinion here

    1.sun seal has been changed in the upcoming update i.e, the chances of it working against all mobs and bosses has been increased

    *checked it myself in test server and yup it's true*

    also it gives 20%lifesteal on affected target so I think it's defensive enough.

    2. sacred shield.....nothing much to say your right it sucks compared to all other shields in game

    devs better buff it soon

    3.illumination has also been changed in the upcoming update

    now it deals damage to all targets kinda like dks skill not a great fix but it's better than the previous one

     

    and about pala being defensive it's hard to say yes or no coz pala is the only class on elf side to reach 10k+ def without any buffs from skills and with new skill it definitely makes it more defensive so I say new skill is good as far as pve concerns and also good in PvP if u have good resi

     

    going back to all other skills

    banner is good as always

    harrads call.mechanics has been changed so u don't need banner to use it now u can just jump like mages teleport skill but the sad part is the number of affected targets has been limited with respect to its lvl

    repellant strike just another dmg skill with stun

     

     

    over all palas can be great tanks if u have the right build

    but in the end when compared to dks and barbs pala is as week as always

  2. Just noticed it the DG seems to have changed completely. Its gotten a lot harder.1 the ice storms at boss doesn't hit boss now . 2 ice horrors are miss placed idk if it ment to be. 3 ice horrors on the right part of DG have 21k HP+ those spirits keep spawning which makes it very hard to get through .I'm not sure if this is an update to the DG or just another huge bug . whatever it may be I guess u guys need to fix it if its a bug or change it to the way it was if its an update . Hope u guys u get this.

  3. Dear Peter

     

    Lv 6 is very popular we just have no task, can u add soon a small world boss in map1? Or a good dg? Maybe a dg with a worthfull drop.

     

     

     

    Somethink like six shadows, a boss with power when yes pls put him in a quest cave to hold away greedy high lv farmer:-)

     

     

    Oh and snow Event dg lv 6 got a bug, after spamming more as 1 000 rounds no ice ring :-( so many staffs, axes, falchion, spear, kris:-(

    ice stuff of lvl 5 are droped in dg 10 not 6.
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