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Ryuken

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Posts posted by Ryuken

  1. lol i think u r stupid gay, earthquake is not disable skill, enemy which got earthquake by shaman is still can attack from distance especially ranged class, they even can use skill too, earthquake is just making enemy stop moving, not stop attacking, but for melee yes, melee can't do anything when they got earthquake by shaman, here im talking about shaman against ranger, so u should know that earthquake is useless against ranged class!!!

  2. Hey sulla n other shaman haters, u try to destroy shaman to make them weak? Haha funny, if Dev reducing shaman's healing, druid will be happy "yes, now only me is the best mage, poor shaman haha!" the current healing, druid has bigger healing than shaman, wtf! U make shaman's heal going more less and less, don't hunt with me, spanish , asencho, uzun, go hunt with druid!!!!

    U should know, how many Dev changed MC power:

    1. Barbar's cop is changed to very low dmg

    2. Rogue's stealth is changed to shorter time

    3. Shaman's healing is less than druid

    Vs

    1. BD's dmg is changed to be higher

    2. Druid's healing performance is increased

    3. No change duration time fo ranger's trap, even lv1 trap is good enough

    Now what do u think?

  3. One thing i forgot, shaman has no agillity like dodging or parry compared with ranger.

    Yes, shaman is overpowered but only against melee, like BD, Rogue and Barbar, but there is 1 class can beat these overpowered shaman in a sec, who is it??

    So, which class that making complicated? Shaman or ranger that should be fixed?

  4. Hello selfish GM! Have u tried PVP with 2xRanger? let's say! 1 ranger can deal 2K enemy's HP in a sec x 2 ranger, wow... 260 dmg per hit, let's compare with mage, mage with 260 dmg is rare mage as damage dealer with useless heal, now see the both defence, is mage's def same with ranger?

     Ranger has 2 disable skill = 1 point

     Shaman has 1 disable skill = 0 point

     If the both has same dmg, Ranger has higher def than shaman = 1 point

     Shaman has very low HP as dmg dealer = 0 point

     Ranger has 2x attack speed of shaman = 1 point

     Shaman has very slow attack 3.1 sec wtf = 0 point

     Ranger can trap shaman, get many free hits and die = 1 point

     Shaman has blind and earthquake which blind just give 1 free hit and earthquake is totally useless against ranger = 0 point.

     Result:

     Ranger has 4 points against shaman.

     Now, look! GM is blind, selfish n stupid! Everywhere is many rangers very fast growing n born cuz THEY KNOW THAT RANGER IS GOD OF CLASS

    9594_.jpg

  5. i notice that only ranger can beat the both class: melee n' ranged. Mage is overpowered only against melee but weak against ranger. Ranger and rogue have same damage, critical n' speed but the difference that rogue is melee n' ranger is ranged, so ranged class got advantage free hit from distance and making untouchable n' got bigger damage a row on far away. Rogue has no skill to catch enemy from distance, just run toward and lost half of HP, lets see this video from oldest warspear 2 years ago that rogue can use bow n' barbarian can use 2 axes in right n' left-hands, druid has a pet n' animation of skill is awesome, this is video link from youtube:

  6. if GM reduces mage's healing in arena, so it becomes big advantage for ranger cuz only ranger can kill the mage easily in sec. The point that mage is overpowered against melee but still weak against ranger, so if healing performance is reduced so ranger's damage should be reduced too, ranger with noob damage, say its 170 per hit but it becomes very big in sec, 1 sec taking 3 hits: 170+170+170= 510 damage, if plus blassing + critic: 170+340!+340!+450=1300 dmg in sec, how about ranger with 200+ per hit??? U can caculate it!

  7. i have tried many times using full heal sets on shaman but i never win against overpowered ranger, ranger's attack is very fast than my healing, when im healing myself, ranger can take all my HP in sec. 2 sec i die, wtf!!!

  8. GM increased damage of mobs, that making death rate increased, then GMs increased price of scroll of repair and stupid thing is making one boss with 10000 damage, only in warspear i've ever seen this stupid. I know you are laughing in front of screen and wondering "how stupid players could be fooled by me, anyway thx for paying me much money, ofc i will give you with more death gift for fun, hope you enjoy haha"

  9. hey, not only in labyrinth lol, i saw many noob disturbers at hunting place like at lake elemental, garr-shag, granite, genie etc. The noob shaman lvl 1 - 5 with lowest heal trying to heal the tanker, and making healing overwrited by him

  10. I think so many people having this happen: suddenly die! Yeah suddenly die with have no chance to attack, especially happened on shaman, druid and ranger. I think only in warspear having bad fighting system like this. In some mmo there is satisfaction point when fighting like long duration, able to do more than 5 skills during a fight. So i'd like to suggest to increase default HP for all class, it is also for balance the damage, because some damage can destroy full HP just in 1-2 damages especially from amplified weapon. Like i said before how stupid this game if having 1800-3000 defence but the damage can be 500 - 1000 with critical

  11. Would it be available in warspear? all class has different elemental damage skill which have weakening between these skills: Wood --> fire --> water --> earth. Wood is weak against fire, fire is weak against water, water is weak against earth and earth is weak against wood. I think this system is good for team, and would be nothing wrong cuz warspear never available for duel arena, so need team. And sure would be added elemental ressistance. Sorry, im imagining too far, haha maybe on v5.0 released :D

  12. Yup i agree, Not to mention about trading or selling char with real money but it might someone who quitting the game and giving a char to their beloved friend for free, so u can't call it illegal.

  13. After i watch some mmorpgs in the world, i can say this warspear isn't balanced at all

    1. Defence and damage isn't balanced, def should be bigger 80% than damage, wtf 2000 def vs 500-1000 dmg/critic, no point in fighting satisfaction, just 2-5 sec die, fighting done

    2. Melee is weakest in this game,

    - Barbar shield vs mage healer, one-handed axe only atk 130-150 hits against 240+ healing of mage

    - Mage healer vs ranger, although mage has 240+ healing can't recover HP against 500-1000 dmg critic and speed of ranger

    - Rogue doesn't have skill to catch enemy from distance, when stealth is disable, only run and die. In some mmo, rogue has speed moving (tap) or fast jumping or throwing poison, but i dont find it in this game

    3. Amplification is totally making game inbalance

  14. i think defence is not gruanted to win, cuz between def and dmg isn't balanced, however you are melee having 5K+ def, but ranged enemy can deal 2K hits in 1-2 sec and sure u will waste HP during u got blind, root, scatter, traps. Now tell me: please answer this,

    barbar shield mode vs mage healer mode, who is win? Ofc 100% mage win.

    When barbar success charged mage but how stupid barbar's one handed-axe only atk 130-150 hits against mage healing 230-240. and the most stupid when barbar die, mage's HP is still full

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