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#zakuty

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Posts posted by #zakuty

  1. I think ur so-called devs are having a hard time modifying necromancy skills for necromancer. So they back up their mistake by saying Necro is merely for support. We all know that there is no teamwork in warspear. Pple do things their own way. So if the necro is caught one on one in a fight, it has to start calling for help in world chat? Well, i hope the fourth expert skill will favour necromancer. Moreover, Nightmare skill should be modified to work like blind/fear...

     

    lol no teamwork?? we play same game?

    2nd nightmares is best single disable target skill in game

    better learn more about this game and than write something on forum

  2. To all the ridiculous hypocrites saying you don't need mcoin to play this game. Here's a practical example of the gold you need to save to amp one weapon from +8 to +9.

    I wasted 700+ signs to amp my staff from +8 to +9 but im gonna be optimistic and say you need 500 signs to amp from +8 to +9.

     

     

    You need to spend 400 gold on each try so that's already 500 x 400 = 200.000

    You need to buy 50 sets of damage sphere and average price on market is 8k/set. 50 x  8.000 = 400.000

    Finally, you need 50 sets of signs too. Let's say the average price is 20k/set. 50 x 20.000 = 1.000.000

     

     

    Total = 1.600.000

     

     

    Right now you can make something like 5.000 gold doing quests (not full reports, let's assume you are doing all quests everyday).

    1.600.000 / 5.000 = 1.600 days

    You will need to do all quests playing the game for 1.600 days (2 years and  5 months).

     

     

    Now let's assume you get to sell some lucky drops from dungeons and lets reduce the time by half. 1 year and 2 months.

     

     

    Awesome, if you don't spend miracle coins, you have to play the game for 1 year and 2 months doing all quests every single day and also going to dungeon everyday. Now please someone say again this game isn't only for people who spend real money on it.

     

    you dont need to be +9. You just need to have fun

  3. Sorry I, too, forgot that lots of players are rich and just boasts. Earning 400k gold a month from scratch is just as poor as we.

     

    if u complete daily quests ins and swamps some lab quest sell one or two items to daily quests for about 1k  you can earn ~10k gold it gives about 300k per mount but you need to spend some time in game

    + lucky from tower or swamps

  4. swamp slug say hai

     

    the thing I dislike about HP cost on shield seal for me is the stagger. payment of HP for skill is cool, its a necro yeah, it makes sense but a movement disability makes me :/ face. not to mention issues with bugscreen..

     

    tottaly agree with you

  5. For having lvlep up both warlock and mage, I can tell you that lvling a mage on chosen island is ♥♥♥♥ing harder than raise a warlock. And the warlock received 2 goods expert skills for 1v1.

    But yes, necromancer and DK are left behind /:

     

    about chosen island and forsaken i can say this:

    forsaken map isnt the hardest (it just take long time but its easy u only runing from place to place)

     

    chosen is fcking hard very difficult quest many ppl wchich playing chosen 1st time just give up.

     

    i think mc and elfs are both easy (i can solo lvl up mc from 1-12 in 6-8hours )

  6. yeah u r right but if u notice that even poison shield has a low range with low dmg and most of the time u stand near the enemy and don't make any dmg  (lol necros supposed to be a range attacker and they give him a skill that cant be done from distance thats funny) and now for example bd can kill a necro with no fatique just humstering two hiigh dmg attacks and rush so u cant even use nothing to help u cause dmg now way more than u can heal that is if u have the possibility to heal that is one example and there are many........i think game master did this on purpose maybe because necros could kick all elf asses  and specialy gm elf

     

    u think only about pvp .... this game isnt 1v1 game

    2nd

    necro is support

  7. I can say this: amount of hp losing is ok but bigger problem is when u cast shwiled or heal ur character stop walking. Its big problem when u try to cross many moobs, escape from enemy player or in swamps where mobs have big dmg (and captured shaman map). I have an idea.  This dmg cost should be called "true dmg". It mean necro loss amount of hp but necro dont stop walking and this ll be much better. What u think about this guys??

  8. 1st buff wchich is needed is change in hp costs on heal and shwield skill. I dont mean this cost is too much cost is too much

    but when u walk and cast skill your necro stop for moment. its annyoing when you run away from mobs, u escaped them and u cast shwield and mobs again can hit u. Its very big problem on pvp cave or in swamps. Devs its should be like a true dmg (ur necro lose hp but he dont stop walking) pls

  9. So, most of necro players complain about deathly eye not being terribly useful. Maybe you could add another skill (expert skill) in necromancer's aresenal which takes advantage of the double eye status. For example you could add one ranged skill that removes a bit of mana from target (2 mana per level?), and if the target is on double eye status it does 3 extra ticks of magic damage just like poison spit. Or you could add some bonus effects on already existing skills combined with double eye. Anyway the main ideia is to incentive the use of deathly eye on more situations. Right now I believe we use it mainly for 1v1.

     

    bro open your mind this game isnt 1v1 ....

  10. Mage

     

    Ethernal Barrier now works after every attack with no exceptions. Stone Shatters has a little chance to stun enemies.

    with any skill

     

     

     

    So, since mages have an infinite AoE damage skills arsenal and ethereal barrier is a passive skill...

     

    You are saying ethereal barrier will be activate 24/7?

     

    lets see how this thing work...

    omg u cant read?? now barier is activating by atacks ~3-5

    after update when u cast any skill u ll get stack to activite barier (after update not only auto atacks but skills ll active barier)

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