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Posts posted by Bdsc

  1. yes seems a good idea and Increase the log limit to 1500 item ( 1000 isn't bad but when considering adding more items it's better to add some extra space )


    Edit also when guild events to it pls that would be helpful.

  2. It's absolutely useless at pvp. 


    I have an Idea to improve it. Make a side effect that applies to players only. 


    If a team of (Pala and Priest) vs (Ranger and Seeker) uses aggression vs the ranger the ranger won't be able to use any dmg skill on the priest. But he can use stun skills and other self-buff skills (and allies buff and heal for other classes )


    -- This would allow tanks to have a more effective role in pvp fights.


    - How long should it last?  The effect shouldn't pass 5-7 sec at max at 5/5 so I think that 0.5 sec per lvl seems decent. 


    - Aggression skills can be amplified with Great/Small relic of continuous effect would that affect the duration of the effect? No. It shouldn't increase the effect duration, But the castle relic that increases stun duration can work on it. (that would make aggression are the first skills that can use 2 castle relic)


    - In case of a class like sham or mage who have area dmg: The dmg doesn't apply to the pt of which that tank is in but can hit other enemies if they aren't with the tank in the pt.


    - Some skills are a combination of stun and dmg: the stun is applied but the dmg is ignored or channeled to the tank.


    - Area aggression...: no the already have 2 effects.


    looking forward feedbacks.



  3. I've been farming T4 spiders with a friend for almost a week now and we've dropped everything from Eth craft items - Belts to All kind of bars and spheres and sometimes minions and almost all available relics. But we never got Unity sign and I didn't see anyone get Unity sign from there for a couple of months before now. so is it a bug or dev just removed it from the drops list ?

  4. I think necro shield is related to target hp and def but yes its generally weak 

    they need to change its formula to handle overtime dmg better 

    like maybe it reg % every sec and in last few secs when its about to end % drop rapidly 

    so a high enough dmg would break it but it lasts a little more overtime 

  5. Beside that lvl 17 is advanced enough for it's player to understand the basics of how this game works 

    Blue slug quest isn't a main tho it has a shortcut to finish it 

    Tele 1 gold isn't the problem. It's walking all the way for example from t4 Ash coast to Forsaken main land and going in depth in it

    I think that would actually take 10-15 min walking 



  6. 5 hours ago, Regdon said:

    Nowadays, the six shadows quest is kinda hard to complete unlike before. Before, you can kill them one-by-one but now, 2 - 3 shadows attacked at once even though you go to the upper left corner of the map. That makes the quest even more harder. 


    For players who have already completed the quest with the same behavior, could you send your strategies to us, also the newbie players on how to complete it. 

      I have killed sixshaows multiple times and at the corner you get attacked by at least 2 ( the upper middle and upper left ) and if move closer to them then ( the upper right) wiuld attack you 

    It's been like this forever 

  7. 24 minutes ago, Higgings said:


    If they're well rewarded, why not? :suspiciousowl:


    I think it should be something like this 


    TP easy give 500g +chests

    tp es+normal 1000g +chests

    tp es+norm+hard 1500g +chests

    tp es+norm+hard+hero 2000g +chests 

    total 5000 but you cant get the 5000 unless you go throw the whole dg 

    they be like 

    tt easy 500 + chest

    tt normal 750

    tt  hard 1125

    tt hero 1700

    tt easy to hero 2000 

    total 7075 but you can do anyone of them and get reward instantly except for the last quest 

  8. I'm with it at least it will allow the game to grow by it's players instead of making massive updates that no one care about like the Ash cost event ( which was supposed to stay permanent in the game but was removed ) 


    8 hours ago, Morgana said:

    Personally, I'm against that:unknw: 

    I like being surprised by new things that are coming.

    It would also be a shame if devs planned on putting something in the game, admins posted here, players would be excited for it and then for some reason they couldn't make it xD worst case scenario:pardon: 

    Or that players might get even more impatient for an update if it's in their favour:cat1:

    I'm sure that dev know what they can do and what they can't :fool: and the suggestion list isn't gonna be detailed. 

    Something like this: 


    we are planning to add a new raid boss to the game in the upcoming event. Choose with boss you would like to fight 


    - Evil Tree

    - Mini Mushroom gone wild

    - Princess of the leaf 


    something like this would only change in animation and name and every thing can be the same as far as coding go  

  9. On 10/2/2018 at 10:12 PM, Carpetlick said:

    What about six shadows or that similar quest on Chosen island?


    On 10/3/2018 at 6:25 AM, Jcbreff said:

    Lord of the orphan lake

     yes like six shadows and other quests with limited access to only questors the system should allow players to gain access to help


    On 10/3/2018 at 2:03 AM, Counciler said:

    +9 daggers i choose be druid so its now +9 staff ?

    Or u mean helper is like minion cause we have minions

     I don't think anyone would ask for help if he has +9 abd yes minions can help but they don't offer guidance or assistance :tongue:

  10. Guys how many time do we have to say this 


    Barb resistance is 4 sec at 1/4 and 10 at 4/4 

    If you max both resistance and defeat you are as weak as a caster ( even Pala have multi stuns to keep him save) 

    I play rogue and I can't 1 shot any caster who have 5k hp even if he have no def so 2h barb can't do it and neither do 1h users 


    Barbs are strong but they aren't immortal 


    Each class in this game is weak vs a certain class(es) and stong vs another 


    If you want my opinion a Barb vs Dk I bet on Dk ( even after the Nerf ) and there is sure some class with a certain build at elf that can defeat A barbarian of the same amp lvl 


  11. 6 hours ago, FakeUser said:

    well the issue is that cc is not easily obtainable like gold or at least not at the same scale as gold or arena point, so adding stuff like consumables will make it tough for people to buy. only people who were in a winning guild will have the ability to buy them in masses and set their price in the market


    though i want better armor in cc shop

    Too late for that 


    I like the idea of chests but they have to at least drop something of value and I think they should be added at events to limit the access and make ppl collect cc for them ( i think you can collect about 3k cc in 1 month if you do lab and t3-4 bosses everyday not sure about the numbers tho ) 



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