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Guardian Delete

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  1. You’re idea looks good best one I seen so far I especially like the blood barrier idea that will bring Dk one step closer to Paladin’s capabilities
  2. Now after it’s been activated it reduces dmg vs Monsters.. Make it work also vs Players in Pvp situations
  3. I understand what your saying but isn’t that where the game is going all other classes have some sort of skill that takes them away from what they are warden and barbs that have speed buffs paladins that can block heal rogue that can throw daggers chieftrains that have 3-4 different aoe skills while being a melee nuclear bomb all useful assets in a war or gvg what role do you picture seeker I wonder in those kind of situations ?
  4. I think your missing out the point that seekers can’t survive in a proper gvg fight by adding silence it gives you a chance to not be skill nuked at any cross it’s not seekers can jump out of a dangerous situation or throw daggers from far away by adding resistance like your suggesting you would benefit 1vs1 from it not in gvg situation where seekers get nuked I also like to add that for a good leader to be recruiting seekers for gvg situations they have to see the potential and the added value of the char for what a beastmaster mage paladin templar can’t bring to the field that’s why seeker needs a drastic update
  5. Well the thing basically is that the game is based on mass fights where seeker gets killed on the first stun they get there isn’t a right minded top guild leader that accepts seeker for gvg fights most seekers in top guilds are there just for raid dps purposes or in rare occasions because it’s a fully booked awarded one there for i suggested a more useful role in gvg skills same thing applies for rogue both chars are enjoyable to play but useless in any mass fights I agree the char is confusing since everyone uses daggers full speed attack strength build while the first original idea was to be a 2 handed weapon char what would change the char drastically
  6. 1-Dark Shield when use it also add Speed % 2-make either Dark Shield or Blood Protection a permanent skill 3-add Physical Damage to the Magic Damage skills same like Steel Hurricane so anyone can decide to go Magic or Physical Build and not lose 3-4 skills in the process 4-Blood Protection also adds a buff For example Health Points % same like Paladin or Block %
  7. 1 - Exhaustive Blow also works with attack instinct to stun a area with a once every 10 sec check on it per target 2- Harads Shield when the final blow breaks the shield either give area Fear or Silence 3- Exacerbation buff 5/5 25% Physical Strength for 2 handed weapons = same % as equipping 2 daggers = also 25% attack strength now it’s 20% for 2 handed weapons 4-Exacerbation or Inspiration also add’s Cooldown 5-Sun Nets gives a debuff for 3 seconds of Fear or Silence if Sun Nets gets resisted same amount of targets depending on 1/4-4/4
  8. Seeker has been buffed and nerfed a few times… originally Seeker was made to be a 2 handed weapon char sadly the developers only focused and buffed the way of daggers and underdeveloped for any Seeker to use 2 handed Weapons so my suggestion is either go back to the original idea and Buff the 2 Handed weapon skills or Change the Achievement Skins 200-450-600-800 medals to daggers since 99.9% of the seeker players use daggers
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