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Posts
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Posts posted by mailliwdxb
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So many nubs :lovepig:
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Note to everyone.. Killing high HP bosses is so not worth it xD
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1500 dmg cap
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Dubai?
anywhere near karama?
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awesome dgs
good job @ devs XD
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nice
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word play on vladimir putin?
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well
i honestly dont give a shit
but change the rewards.
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So many nubs on eu, need a server crossover or some shit
XD
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ooooooooooooo snap XD
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is that supposed to be a reason?
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now 2 mages can take t4 , nice
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my op rogue in that ss
scaredyet #1 level 1-20 rogue on server reks everyone easy
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hacked links from a person who got it from the game data
aka yes no one has the lightbulbman engineer and other lightbulbman XD
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such a smartass
err derr happens everywhere
nahhhh its just the population in US .....god
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spawn (3 on mc)
faceless (1 on mc)
elm (0 on mc)
nomarch (0 on mc)
lightbulbman (unknown origin)
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fix aoe difference
=> dont start with the most broken one because its my class and we deserve it because we're so undervalued even after the new update (agro) and ability to use foj and banner without restriction in arena and pve
give me a break, you're just being pathetic wow
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Here, get this through your thick head and understand it well:
Paladin is group play character, if you nerf its AoE, it will be useless as it was before the latest update. Weak in all aspects.
As a Paladin, I expect not bad tank-ablities, good AoE control and support. As a DK, you expect strong defense and good 1 target lock. Each has its role, RPG, remember?
Now whether or not the whole faction has too much AoE for wars, is another topic and can be dealt with with the next expert skills release. You don't f*ck up certain classes for wars, also affecting both PvP and PvE, in which they could make them (Mage and Paladin) weak with those f*ck-ups like before. The game is not only wars, hell, that's maybe less than 10% of the game.
Paladin can stun 2 players for a short time, and do damage to both, but when they attack and stun him, gg, way too weak in defense.
DK, and Barbs too, can tank and have its own roles in the game as the best tankers in PvE and PvP (1v1 and Arena too, if you had better gears with better def and resi, you'd know how tanky DKs are).
And Illumination and all AoE obviously need target restriction in PvP, I didn't say no.
then what do you propose you open minded person?
fix aoe numbers by keeping things the same?
god...atleast make some sense
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define more op?
a 1v1 class with lifesteal as pve support and stuns as pvp support (on a single entity)
mind you i only complain when shit gets annoying in general like counter abuse
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mages deserved this ....smartasses XD
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cried about a secondary buff and made the skill utterly useless lmao
dk is strong enough when it comes to stunning 1 person...do you want r0land to come back here telling you that this game isnt about pvp?
a stun based dk like me (max cd mana [guild buff]) cant simultaneously stun 2 players at the same time like palas and nuke em too
so much bs to defend a broken skill set in a war game and you used to be against bds XD
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dont complain about palas?
you guys got the new dk skill nerfed to such an extent its a waste of a skill slot...still have the audacity to bring this bs
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Removes it or not, in your complaint, you're talking about effects in wars, well, it will have a bigger effect with bigger radius, then you will come and cry again and bla bla bla.
Again, don't complain about Paladins, the fact that the class sucks in 1v1 and and tanking is enough, at least we have something now to be useful.
simultaneous dmg output and stun
or increased stun rate at the sacrifice of a nuke
ill take the latter and everybody else here would agree also
Make banner how it was before.
Best dk on us :)
in PvP and Arena
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Hmm