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Posts posted by Hindustan

  1. because it was never meant to be balanced for 1vs1 pvp.

    Last time I checked our arena it had minimum requirments of 4 players.



    Yea thus indirectly saying this suggestion cant be implemented.



    But the same "bet" system for 2*2 , 3*3 and 5*5 can be given a thought. Ofc it will require some kind of ticket to do so costing some mcoins, or how else u gonna make money from it.



    Also make it without time restrictions so people who want to do 1on1 in this way dont have to worry due to the unending healer class battles these days.



    And u guys will be still free to say "this game is not for 1on1 pvp" .

  2. thats what Im trying to explain.

    my earth protection is lv5 and only increases def 3.6% and magic def by 4.5%

    thats because Im low amp and I have low def and magic def.

    So even tho my shield skill is higher level than yours, you get a bigger boost because you have higher def



    hmm maybe u are in guild which gives u extra def buff? it can affect the calculation

  3. I guess you didnt read that topic carefully, or this one



    Yes the higher the def the more it is increased by , so that means the Percentage remains constant for each level. If u calculate the percent of the diff between with and without EP then i see its coming 8% always at lvl1.



    So i wanted to know what is percent increase for other lvls if anybody knows

  4. It already costs a fortune to amp weapon using a standard sign. Adding npc signs that have lower percentage? Ah geez, it a nice thought but imagine how many of these signs it will take to +9 or +10.. not to mention your idea conflicts with aigrinds main source of income.



    If u want to get +9-10 without paying real money to Aigrind then ofc u should not expect to get that in 2-3days worth of gold farming and as far as income of Aigrind is concerned , i wont be surprised if in 1 more year the no. of players playing the game is reduced to 2M with this AMPtoPlay system



    This game is unique cause it can be played on mobile as well as pc , but contents also matter equally. Already watching many quitting and searching better mobile/pc mmo games. Less people who play = Less people who pay

  5. Signs of Imperishability is the veiled game currency regarding Player-Player trade and Customer-Service (Namely Aigrind).


    Maybe they would put it but would make too costful and in order for you to use such item as the one you are presenting we would have to either a) spend a lot of real money on this game B) have no life and drown into it. Long story short, things wouldn't change and to avoid harassment they aren't going to implement such.



    Actually i already see many players in world chats ready to spend lakhs of gold on signs and ending up into getting none in their hands. Idk if they are no lifers or spent real money or just "lucky" to get that gold but this item will probably help to make use of that gold

  6. Even if they implement this, there is  a big problem that can occur.

    Your saying this NPC signs will do the same purpose but with lower effect?The effect of signs is absolute. and its effect is to prevent the item from being lost if there is a failure due to amplifying. therefore; the effect would be there is a chance that the item will lost with this npc signs?



    The item may break but wont be lost nor will the amplification value of the item decrease

  7. As the recent update has made the use of Signs necessity to stay in the race in this game, I would like to suggest adding a new item corresponding to it.


    Features of the new item :

    • It will be available in Shops (NPC's) in exchange of gold. (Idk how much. Maybe 1.5-2k per pc.)
    • It will function same as signs but wont be as effective as signs (difference in success percentage)
    • They can be bought in sets (To avoid boredom)
    Signs of impershability being only mcoin shop item is hard to get by players who don't buy mcoins or those who don't have facility in their country to buy them. Alot players got gold to buy them but not as much number of players who sell it. They are sold at non-reasonable prices even on signs discount days due to its high demand. It wastes alot of time to find a seller and many times frustrating to players at the end of the day. And if i am not wrong Signs is the one of the reasons why many players have started to dislike this game.


    So that's all i got, if anybody got any other suggestions regarding this please do share.

  8. The exp pot lasts 12 hrs and Yes u will need to do daily and swamps quests to lvl up if all your yellow (main) quests are done.

    Best way to lvl up fast is gather all daily quests for 3-4 days and report them at once using the exp pot. Good luck

  9. So simply put , a person having 3000 magic defence will get more heal then a person having 1000 magic defence from same magic damage?



    OR no  , now i see u meant magic defence makes u require less heal but all bosses don't do magic attack so 210 heal from +5 still wont be sufficient unless if u have a +9-10 tanker ,who of course wont go with a +5 in labs now

  10. Why dont we just let the newbies do chainless the game has to continue and all know chainless is required for towers  :facepalm:  what do you gain killing the players who dont even have complete weapons  :unknw:  next time you kill a newbie doing chainless think of the days when you were new and cursed people who killed you on way to lake or dinalt .... come on guys you have arena and pvp area/cave to fight grow and let others grow too  :drinks:




    Maybe also change the name of the game to peacespear then....lol

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