nabnecro
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Posts posted by nabnecro
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I have a shaman on same account and he got gift. Also, I have a druid on another account and he also got gift. Only my necro didnt receive. My necro was logged in a few minutes before today's first update (maybe it has something to do with that)
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I will be updating skill info as others help me understand how it really works.
Until now all I known is this:
1st lvl: 5% damage, 4 secs duration, 5x5 aoe
2nd lvl: 10% damage, 5x5 aoe
3rd lvl: 14,6% damage, 11 secs duration, 5x5 aoe
It can be used to slow down opponents (like parasite on lab)
20 seconds cooldown.
Interrupts nightmare.
(thanks Trizzz * TheCrimson * 20 lvl * Necromancer. for some of the info)
Remaining questions:
1) Duration on other levels
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I hope we will meat at arena, then you will start crying about nefring necro. :drinks:
btw it's basically disable ppl from moving (it's like parasite auto attack but even better - multiple dmg on enemy)
Would you be kind enough to test its duration and damage on different levels of the skill? :)
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Hello, as I have heard from other players. I am supposed to receive a gift with 5 repairs, 5 teles, and 5 revives and one book (im level 20). But i didnt receive any. Can you help me?
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really poor for experts skill at necro... WTF hahahaha
get it on level 1, its better than nothing. also, it has only 20 seconds cooldown compared to others who have 1 minute, so it kinda compensates on this aspect but yeah, still gimmick skill.
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umm 1to start add two points u get 3..
So that means if you buy the skill, you can use level 1 without having to decrease other skills level? It will be better then nothing then.
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There is simple thing calld book of obvilion lmao O:-) O:-)
But you can only use skill points on expert skills after you allocate 10. Which means you can only use 2 points at level 20 lmao.
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Im serious and i got it to lv3.
How did u get level 3? Dont we have only 2 skill points for the expert skills?
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As far as i can see it it is bad for dungeon/arena/lab. Dungeon has a lot of mobs where only a couple of mobs should attack. We necro's nightmare the mobs we do not need to kill (and why should we do damage on mobs we are not going to kill in the first place). This skill breaks nightmare... There we come to arena, where necro's usually try to nightmare a player fast, which makes the new skill unuseable. In lab we healers TRY not to be the tank, and again we try to save time with nightmare. In questing i think only at innas it is usefull ;D War, Yes.
But what are we talking about. The skill only works a couple of seconds. and with a normal hit of 200 it is doing 35 damage :lol:
This new necro skill is just a gimmick (and a really bad one). I doubt any serious player will lower shield and or nightmares to get this skill to level 2.
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Necro skill is op; every oponent get 14,6% dmg dealt to the other opponents near him. (at lvl 3 skill)
Lmfao, so that means if ur playing arena and manage to kill one opponent with 2500 hp, the others next to him (2,3 max) would have taken 375 damage. Wow that so OP. Its not like shaman can cause this much damage on a single earthquake, oh wait.
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I known the game just updated but if anyone here already got the skill, can you give details about it? Is it good for arena? Is it worth the 40k? Any info that can help me decide if its worth the 40k is appreciated.
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also, it would be interesting if they change 40k for 150cc or something like that. would give another reason for people to do cc quests.
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on second thought, if the new necro skill is like a status effect (ie: all enemies inside aoe get magic threads effect for some time) instead of they having do be inside the aoe the entire time to be passing damage to others, then i think it will be really good skill, especially on arena.
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but for how long can we play this while they keep improving elfs/chosen chars n giving crap to mcs :facepalm:
"lets balance, give better skills to the overpopulated side, cause they already got the numbers, why not give them advantages."
seriously,
Druid
Forest Song - All enemies in the radius of Forest Song effect, with some chance, may fall asleep. Once they get any damage the effect disappears.
Bladedancer
Rush - Blade Dancer rushes to specified area and, with some chance, stuns enemies inside this area. All enemies the Blade Dancer meets during the rush, will attack him during some time.
druid got necro skill, but an expert version of it. how come necro got a sleep skill but the expert version goes to druid?
bladedancer got barb skill, but an expert version of it. how come barb got a rush skill but the expert version goes to bladedancer?
this is non sense, improve mcs skills and give to elfs :wacko:
and you guys agree with this?
totally agree with you
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nabnecro, seriously your name fully describe you. You didn't even saw % of increasing priest's skill and you cry now? It maybe 2-3% which won't be a big deal.
You have problem with using aoe skills to get all enemy team into it? So you are just noob player.
Necro new skill is not made to deal pure dmg or pure heal. But the best skills are those which u need to combine with other skills/players etc.
if enemy player see my aoe and stands still on it, then they are either afk or retarded, i would take druid area sleep anyday.
the good thing is that im already making a shaman. at least shaman got a semi-usefull expert skill.
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so read necro skill description and say it again.
Necro can catch all party and if your team focus one, others get some dmg as well.
Of all the new skills, necro's is the most unpratical to use. It only increases a bit of damage on enemies inside a small aoe (prolly will be 3x3) while priest's will give damage AND defence bonus on allies. And of course it is a lot easier to make allies stay on bonus aoe while almost impossible to maintain enemies on a 3x3 area (they will only stay in area if they are stupid) :facepalm: .
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as if druids werent op enough, now they give then area sleep. way to totally outclass necros. :yahoo:
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Six shadows quest done with a single lv 15-17 party.
Strategy:
Tank should be the person with the highest magic defense.
Agro one shadow and run to the top left or top right spot, this way you will need to tank only two shadows at most.
Shaman and necro heal the tank. When tanking 2 shadows, necro should stun the other shadow that is not being attacked while on heal and shield cool down.
Merman helps a lot (it heals you and increases healing power targeted on you).
Too bad I started the recording after we already killed the first shadows.
It was the same strategy, just keep stunning the other shadow that is not being attacked.
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Im using windows 8, its impossible to play on pc
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clear browser cache -> refresh page -> download 28.9 MB client -> install -> says version 3.10 -> click update button -> open same download page on browser. FIX IT PLEASE
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where did u download client? mine downloads a 28.9 MB file which is version 3.10 :/
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Seriously guys, doownload page give 3.10 on PC version instead of 3.11. Fix it please.
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I never post on this forum but I have a level 20 necro so not exactly a noob speaking here. That being said, no ofense to devs but this update is looking like horse shit. First off, you now made it possible to amp rings and amulets because that means players will have to use more signs and buy more miracle coins to get +10. And obviously you will have to +10 if you want to stay competitive. In this aspect, the game will give even more advantage to rich players. Another let down is removing diversity by unifying staff damage with heal and unifying all magic defense. You just dumbed down the strategy required to gear up when facing different monsters and classes. The other bad thing that you came up with was the skill cooldown bonus. As the game is right now, you need to use most of your skills to maximize your performance on arena. But now with the possibility to reduce skill cooldown, all you will have to do is spam 3 or 2 skills continuosly to be effective. Really retarded update and seriouly thinking about quiting.
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Thanks for the reply guys. Im gonna try a hybrid build, something like 3 3 3 3 5, and then reset if I dont like. There's a long way though because Im only level 13. Community seens nice on this game, people always help with bosses and stuff.
[2014.03.12] Warspear Online 3.12 released!
in News & Announcements
Posted
sorry guys but giving druid area nightmares with 17 secs cooldown is totally imbalanced