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nabnecro

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Posts posted by nabnecro

  1. Warspear is noW ELFSPEAR. Everyone agrees that BD for example is a one man army noW. And elf expert skills are FAR SUPERIOR then mc expert skills. I really Would like to KnoWn What kind of feedback GMs take into account When deciding Which Skill to give for each class  :wacko:

  2. i pvped a priest 1 on 1 in arena(i think lower amp than my +6 arena 17 ) , it went on to a draw but the only reason i won was because i was in a portal map so i could regen energy.

    The priest had me on the edge of death almost always because of the energy drain. So seems like the priest wins in pvp

     

     

    While fighting a boss without a passive healer necro tend to run out of life multiple time before the boss dies , same goes if there is a passive healer and the boss is some1 super hard.

    priest dont seem to have this problem.

     

     

    only bonus of low energy expense is the ability to spam damaging skills , but thisisnt that usefull firstly because damage is usually low and secondly because u have to heal/ shield asap.

    Priest wins both pvp and pve..

     

     

    Please stop saying loW energy expense, its only 3 less mana for ducks sake. It doesnt make any difference. Losing 128 HP+ Will never justify having 3 less mana cost. INB4: "lol necro has nightmare". Lol so What druid has AOE nightmare *z*

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    I totally agree and also made that experience. but since the whole game got unfair i retired too... will see if something changes

    make a new topic, maybe they ll listen once

     

     

    I like the conpect of the neW necro expert skills but I just cant understand Why they give ridiculous damage to it While sentinels are given so much damage. Oh about the necro losing HP, ppl Who say necro should lose 4% HP each shield and heal are retarded coz 3 mana costs doesnt justify the HP loss. Its not like priests or any other casters run out of mana. NoW on level 22 i have 3.2k HP losing 129 HP each shield and heal and things Will only get Worse With higher levels.

  4. I think they should give better skills for BDs coz as it is now its impossible to kill people who are 3 levels of amp higher than BD. Hamstring and rush should be adjusted to a higher stun time and damage.. And shield skill blocks only 400 damage with 2k defense at level 1 wtf. GMs please give BD area stun like lock or else we are in disadvantage.

  5. Well im gona join the whine legion. Seriously this latest update brought so much imbalance I dont even known where to start. Priest has 2 good expert skills, while necro has 2 shit skills that do shit damage even on high levels. BDs got 2 stuns skills and now a shield skills omfg. Paladin got a nice expert skill too that can detect and hit rogues on stealth on 5 yards distance.. Seriously I just want to known why they are giving so much advantage to elfs side. The only good skill legion got in this update is shaman skill, all the rest are retarded useless skill to spend points on.  :facepalm:

  6. OK, after update it does same damage on all levels. level 1 = 6 hits, level 2 = 8 hits.

    It did 42 damage per hit on +8 druid (I am +9). Another ridiculous useless expert skill. Thanks devs.

    Im level 22, best build for necro noW is dont spend any skill point on expert skills  :good:

     

    Update: found a better druid to test it on and it did 39 damage (I have 377 magic) rofl

  7. at lvl 3 it dmg 10x times, dmg won't be higher by lvling it up. It's really good skill; no animation so you can put it really fast and it deal decent dmg at lvl 3 (~400-600)

     

     

    Where did u get this info? (the skill wont have higher damage)

  8. Necros have lower mana cost due to hp loss and quite frankly i like it. Sure it sucks when you cant heal yourself if you are under x amount of hp but i like my stuff hardcore.

     

    Its only 3 mana less than priest. I dont think any priest runs out of mana because of 3 mana per heal (11 mana regen on cloak, mana regen enchant on rings and belt). Decreasing heal and shield cooldown a bit (like 5%) would be a fair tradeoff but reducing 3 mana just doesnt impact anything.
  9. First expert skill is kinda weak but poisonous shield is really awesome even on level 1. You can combine both expert skills and the enemies will be almost paralyzed because of the multiple hits. On lab for example you can use poisonous shield on runner tank and then use fateful connection on mobs, the result is the mobs will take a lot of hits (more than tank) and they gonna stay behind. Also poisonous shield does very good area damage for a level 1 skill and i can imagine it will do even more damage on higher levels. Another example is on arena, you can use poisonous shield on someone who is being ganged and they will have easier time running away and do damage at same time. Oh and I almost forgot, if you cast poisonous shield on teammate instead of yourself, the damage will be counted as theirs so enemies wont change target.

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