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Ayd0ne

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  1. I would like to know why the charmer still does not have the skill otherworldy fire has 100% chance of stun since the beginning of the game, this skill remained weak despite the fact that it was reworked not long ago and still the damage remains weak with a bad cd . I still don’t understand why the chance of stun her low. Many class on stun aoe that can only be resisted with the resist parameter while the skill of the charmer can be blocked, dodge resist and more has even only 45% chance of stun in 4/4. Don’t tell me that charmer has a lot of stun because the passive can be blocked resist dodged... and especially that the templar has 2 stun aoe( a skill that silence and the other that literally blocks the road and stun 1 Guild + the update will change nothing even if have 3-4 or 6 ppl limit all people will be ejected one after the other) especially that now finally oppression skill can be resisted only (Finally). I suggest a decrease in the number of meteorites but a high chance of stun + since you will increase the damage of this skill. Some people complain that the dogs got a buff when not at all. Dog damage has been increased 15% dmg but eventually the damage over time is better. Let’s say the charmer attacks a dummy for 60 seconds and the dog does 1000 damage without the buff and 1150 (15% + 1000) with the so-called "buff" 60 sec An attack every 2 sec 30 attack x 1000 = 30000 dmg An attack every 2.5sec 24 attack x 1150 = 27 600 Even if we reduced the previous buff by 10 seconds was better so technically it’s more of a nerf than a buff. (2.5 x 4) 4 x 1150 = 4600 dmg (2 x 5 ) 5 x 1000 = 5000 dmg the charmer is supposed to be a support class but unfortunately 2 support skills are mono target. Even class tanks have skills that reduce the damage of allies, protect them and even increase their defense such as the templar ( support)that poses a totem or the pala (tank) that buff the defense... (Many class like support heal tank have buff each other ...) Even class tanks have skills that reduce the damage of allies, protect them and even increase their defense such as the templar that poses a totem or the pala that buff the defense... So I suggest to either rework the otherworldy blessing skill (or eye of Darkness) for whatever is applied on all allies and changed or add an effect on the skill that could make the charm more useful in the team. I am not asking that the charmer be buff but rather that the skills must be logical and not outdated.
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