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ninjamato

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Posts posted by ninjamato

  1. The roaming spirit (Lore)

    This immortal creature was once a man among us, a man with noted talent with his daggers. Kren was so skillful he was able to become a person known to kill for money or valuables. Once Kren was offered a dangerous journey for a load of red rubies from the foot of Gray Mountains. He was to be the killer of Orin the Forsaken, first of his kind. The greed of Kren made him accept the journey to almost certain death. Kren found Orin. There was an epic fight, but the spirit of Garahaan defeated Kren through Orin's body and and made Kren a shadow roaming Arinar to make sure nobody was ever to think that they would be able to oppose him. 

    This spirit is now known as the Ruby fighter who roams the world of Arinar dueling the most powerful heroes of today. In latest 300 years nobody has ever seen it, but a rumor goes, that it had been seen in the depths of Ayvondil. The man who saw him was never the same. He told everyone that Garahaans breath made Kren half forsaken himself.

    The tale of Kren was a popular story among elves. It was a story told to children to teach them about gods and their powers. 

     

     

    Skills and behavior:

     

    Skills

    Breathe of Past: Kren gouges every single player, except one attacking him. Lasts around 4 seconds.

    Illusory dagger: A throwing knife which seeks itself to many targets. Damage about 120%.

    Steady arm (Passive): Kren's skills won't break Breathe of Past

     

    Stats

    Dmg: ~400

    Hp: ~1,2 millions

    Pene: ~10 %

    Attack speed: 2 daggers + ~10 % attack speed

     

    Behavior

    Kren attacks only damage dealing heroes. When Breathe of Past is used, Kren always attacks the person who isn't under the effect. Kren has no adds, but his location may include some hazards.

     

     

     

    Sorry for the bad picture, I had some problems (I'm not an artist, if you didn't realize xd) Also thanks to youtube for great drawing tutorials xD (Note the monster should be a ghost, like dinalt)

    20150521_172830.jpg

  2. Make rogue a passive skill that allows him to use a bow and a dagger at the same time. When using a bow, your bow dmg is 80% and dagger dmg 120%. Also when shooting an arrow it can work like kick in the back (So you can use kick in the back, when using a bow). You can put a skill on your hotbar to change bow and dagger to be wielded on first (right) hand.

     

    About new classes: Subclasses which change 2 of your normal skills. 

     

    example:

     

    Ranger 

    Hunter:

    Blessing is changed to

    [Call of hunter] Ranger summons himself a wolf to help him fight.

    Powerful shot is changed to

    [Combo attack] Ranger shoot 3 fast arrows to the target. First arrow deals 40% dmg, the 2nd 50% dmg and the last one 60%.

     

    Sharpshooter:

    Trap is changed to

    [Hydra arrow] Shoots an arrow dealing low dmg and crippling enemies near target.

    Evasion is changed to

    [Hawk eye] Ranger is able to see his enemy's armor's weakness. Critical dmg and penetration are higher during the time of the effect.

     

    At lvl25 (or 20) the game makes you choose your new subclass

  3. With a warlock..? No problem. The worst scenario is when he is able to pull and stun you. But this is where the dk's set up comes in play. If he has a spear: No problem, it's so slow, you'll be able to use fear. If he has 1h weapon the burst dmg wont be such a big deal, so you wont be dead if he stuns you once or even twice (Worst case scenario with 500hp; use stone body). Also threads has 40 sec cool down, so it won't ruin your pvp.

     

    Grimoire is a great skill to use against 1h dk's. Also bloody tribute could be useful, as some dk's under valuate the energy and energy regen they need. 

     

    The pvp may be long and you could leave with low hp, but you should be able to win if you are able to kite and use your normal skill combos

     

  4. Kind of suspect it being like this because of the whole revive flag killing arguments that were lit up shortly after the release.

     

    I'm wondering why we even have the buffs under our bars after this was changed.

    In that case we should at least get the buff after arena, right?

  5. WARNING: THE FOLLOWING IS A SKILL-COMBINATION AND NOT AN INDIVIDUAL SKILL.

     

    Rogue goes invisible, strikes you with a normal hit, uses his damage skill, then elusive jump, uses gouge, invisibility, waits for gouge to recharge and repeats. The people who do that are pro, since they almost don't give their opponents a chance to strike them.

    Why would you use normal hit from sneak? The sneak increases you dmg by %, so using strike from sneak makes you do more dmg

     

    Btw link is op, just hard to use

  6. If played well, warlock is pretty op and can easily defeat bd.

     

    Warlocks are still one of the best classes in arena.

    Well yeah, but you really need room to kite

     

    Against druid with full stun, no problem as long as u know what to do

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