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Posts
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Posts posted by ninjamato
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Xenogenesis - Thefatrat
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*facepalm*
I'm on EU not US
Also do you mean that 90% of the necros are noobs....
To be fair, there are not many necros who truly know what to do in 1v1 with a bd or some other melee class
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Best targets? In 5v5 arena it's crowd control classes (Lock, shaman, [necro], pala)
In 2v2 probably healers (Some cases rogue over shaman/necro). If I have priest and druid against me, I prefer to target priest first. Same with necro sham.
3v3 is a good balance between those. If you have a good pt, locks and palas should be no more than pest to you, but a grouped up party is in the hands of their enemies.
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It is possible and quite easy... It just takes dedication and a bit of luck to get good pt to tower and good drops. Once you got say +6 lvl17/19 arena weapons you are set to farm/dgn parties. The rarer your class is the easier it is. That's why lvling priest late game is much more enjoyable than lvling a ranger.
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They're out dated
Really? I remember posting about shaman skills including expert ones couple months back.
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The topic title says it all
So what skill set should I use?
Post the 0/0 here please
There already is a surplus of these topics please just look at them for help
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Warspear online forum and wiki are sites with at least some of this info. Also amping does not increase dmg/def by a certain amount but buy percent. +10 increases dmg by 93% for example. Skill info is provide in game. Unless you try to calculate the exact amounts, you'll be good reading the skill infos when creating a character. Your dmg is easy to count:
Your dmg + (Your dmg) * (Ice queen percents + Passive skill percents)
Not that hard, right?
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Pretty good guide but you could go in more detail for some classes
This good enough?
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Don't know the reference, so I grant you your wish.
I wish for a new PC
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Xenons profile pic just fits this post so well! xD And gl for finding your lost craft job
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Dagger + axe is my favorite. Good dmg + arena daggers give accuracy. Also I don't have that much money to amp so amping dagger to +4 and axe to +6 is good option for me
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paladin is op ,
tanking + heal + banner omg !
u cant beat gr8 palas like epic death , owerloord etc
Yes you can please stop this "Omg that's op and that's op and that's op ((( im so weak"-sh*t
*Insert Shia LaBeouf-gif*
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put a guide for legions also .
nice one tho
Ty I believe there already is one made by Nabnecro. I tried to find it, but didn't have any luck. If somebody else finds it, please link
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Most are, but not all of them.
Have you seen Jurassic world? It's amazing btw
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Elestrin woke up in the ashes. He lied on the floor eyes closed, because he was scared to look around. After a while he sighed and stood up. Most of the village was burned down. It was silent. It reminded him of the crypts below the village. He looked for survivors or something of use. He started the look systematically from his own house. He found some food and a couple of knives. It wasn't that much, but he was sure he could do with them. He took a final look at the houses and turned around. He started to run away crying. He resisted the urge to look one more time. He had to keep moving...
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What im using on bladedancer ...
Flash strike 5
Hamstring 5
Here you decide parry/sap , me personally i never use sap so parry 3/5 as using parry set
Counter attack 4/4
Shield 2/4
What? This is a ranger topic...
Here's some tips
Strong shot 5 (Could be left at 3, but I wouldn't recommend it)
Scatter shot 3 (Could be left at 1, but I wouldn't recommend it)
Blessing 5 (Must IMO)
Trap 3 (Could be left to 1)
Evade 1 (Not that important)
Fire arrow 1 (The dot damage is used for kiting - lvl1 is enough)
Explosive trap 1 (Don't know if leveling is worth it)
Haul 3 (Good dmg, can be left at 1)
Point shooting 3 (Good dmg, can be left at 1)
Rangers cage 3 (Good for kiting)
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Sounds good. I think the toughness should build up faster. So an average party (Around +6) would survive ten minutes and a +10 party would survive 15 minutes. Maybe after 10 min the dungeon would, besides stronger mobs, summon aoe dmg hazards
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Logical But you should also consider this: In battle if you block someones attack, you can't attack at the same time
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I think chains is not enough.
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Atm, an unamped mage is shitty and a full amped mage is DECENT, mages need sustainable and ranged skills, if that happens *pew pew pew* mage is balanced then
I've always thought that they need a skill to protect them after they warped next to a melee class. But more ranged skills could work too
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"I'm ancient. I was old when the Spear shattered. But today I'll be young again. I will feast with the flesh of young heroes and let go of all my years, like he promised. All these years in the dark have changed me, but now it doesn't matter. He promised that I'll be free. And now he's here to fulfill his promises. When I was down, I looked up to him and followed him. He taught me magic. When we were failing he hid me and lured the gods away. Today he'll be back and we will take what's rightfully ours:"
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Delete what you said before some dudes kill you for this idea.
Sorry, but I disagree on this.
Good luck!
Really? Why do you disagree?
post what you're listening to right now
in Tavern
Posted
Oh my god this is worse than windows vs mac xD
Can't I just listen to both? :]
(Apparently not)