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Everything posted by 100xp
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Currently the server is very unbalanced, the number of active players on the Sentinels side is very large compared to the Legion Every day that passes I see players migrating to the Sentinels side because of low demand for items on the legion side, in events like Halloween we cannot find groups to enter dungeons at levels below lvl32, I didn't want to have to come to this but we need urgent changes to the game's quality of life I'm going to suggest a crucial change to help balance things out, in the past the market made sense, but nowadays with the possibility of falling against guilds of the same faction does not make sense I would like to suggest the unification of markets, With this change the game will always be balanced as the more active side will always provide interest to the less active side. I will take advantage of the opportunity and suggest some more changes It would be great if at escort events where the objective is to escort a member of the guild, the character's life bar would be visible on the side of the screen similar to the bar for group members This way, all players in the area could use support skills when playing under escort with greater ease. and it would also be easier to see the character's hp status next suggestion, maximum level characters should gain talent points instead of xp in daily missions. next suggestion, on map 2 players who killed other players outside of war event times would receive a wanted symbol, Players marked as wanted would receive hit kills from NPCs from the enemy faction, preventing higher level players from being in spam areas Warspear Online some malicious players use mandatory respawns in certain areas to prevent lower level players from playing
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Even knowing this, wd is still a low popularity character. my suggestions was to make the character more appealing to new and old players
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any small change helps, given that the Warden only has one damage skill at the beginning. and it's not just 40%, the damage will be caused along with the automatic attack as additional dmg generating a total of 140%
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Hello everybody I recently realized that the Warden is among the least popular characters in Warspear So I started playing Warden to have a more detailed view of what is happening right from the start in the initial missions. I realized that the Guard has certain difficulties at the beginning of the game, his skills are useless at the beginning, leaving our dear Warden a very It's tiring right away, which is why several players gave up playing with it before they even realized its potential. That being said, I will suggest a single change that can help our dear Guard in his initial phase without affecting his performance at the end of the game. Shocking Blow skill The Guard Imbues his weapon with electrical magic for 10s. Your first successful auto-attack deals an additional dmg 20%./25%./30%./35%./40%. based on the character's physical damage. applies stun effect for 1.5s/2s./2.5s/3s/3.5s The next change is to bring the Warden back to massive combat, especially because after talking to players I realized that active guilds avoid recruiting the Guard. and to change this all you need is a change in your least used skill in the game. Guard Protection The Guard creates a protective aura for 15s, Aura increases by 4% / 6% / 8% / 10%, the "Resistance" parameter of your nearby allies, also heals by 5% / 6% / 7% / 8% based on the healing received by the character The aura only affects your allies. within 5 meters and the character is not affected by the aura. maximum number of players 4 / 6 / 8 / 10
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Hello everyone, will one day have weapons with passives similar to Mermem's armor? If this is the case, I would like to make some suggestions. TECHNOMAGIC RIFLE Class: Ranger, Hunter Style: Two hands Attack Speed: 4.0 Damage: Very high RUNIC SKILL PASSIVE When equipping the TECHNOMAGIC RIFLE All "Attack Speed" is reduced to 0%. and 50% of the lost value is converted into "Accuracy". Auto-attacks ignore 30% of target enemy's defense. MAGIC WAND Class: Mage, Druid, Priest, Templar, Beast Summoner, Warlock, Necromancer, Enchanter, Shaman Style: One hand Attack Speed: 2.5 Damage: Medium RUNIC SKILL PASSIVE When equipping the MAGIC WAND, 30% of the "Skill Cooldown" parameter is converted into "Attack Speed". After using a skill, the next automatic attack deals magic damage of 20% of the character's magic power, this effect stacks up to 5 times. PROTECTION AMULET Class: Mage, Druid, Priest, Templar, Beast Summoner, Warlock, Necromancer, Enchanter, Shaman Style: Secondary hand RUNIC SKILL PASSIVE Equipping the PROTECTION AMULET grants a 15% Chance to ignore damage caused by an enemy's ability. CORRUPTED SICKLE Class: Paladin, Guard, Death Knight, Barbarian Style: Two hands Attack Speed: 3.2 Damage: high RUNIC SKILL PASSIVE When equipping the CORRUPTED SICKLE, each successful automatic attack applies a negative "Corruption" effect to the target enemy, the effect reduces their maximum health by 3% for 10s, stacks up to 5 times. the character receives a positive effect "Corruptor" that increases his maximum health by 3% for 10s, stacks up to 5 times. the character also receives 5% "Attack Speed" for every 10% of life lost, stacks up to 4 times. VAMPIRIC BLADE Class: Blade Dancer, Explorer, Paladin, Guard, Reaper, Rogue, Death Knight, Barbarian Style: One hand Attack Speed: 2.2 Damage: Medium RUNIC SKILL PASSIVE When equipping just one VAMPIRIC BLADE, each successful attack has a 20% chance of applying the negative effect "Vampiric Curse" to the target enemy, causing 15% of the character's physical damage as periodic damage for 5s. the character recovers health by 100% of the damage caused by the "Vampiric Curse" effect. When equipping two VAMPIRIC BLADES, each successful attack has a 30% chance of applying the negative effect "Vampiric Curse" to the target enemy, causing 30% of the character's physical damage as periodic damage for 5s. the character recovers health by 100% of the damage caused by the "Vampiric Curse" effect
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How do I connect an Icloud account to my Warspear account without having an iPhone?
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Hello again, I would like to suggest adding a place to test attack and defense skills, The idea is very simple, just add training dummies in a way that makes it easy to test some specific skills. For the area effect skill test just add three dolls or more close to each other Example: To test defense skills, just add dolls that, when attacked, attack you back, to facilitate the character's defense test, it would be great to add a doll that causes physical damage, and a doll that deals magic damage Exemplo: About where they can be added, it would be up to you, but it would be great if it was close or even inside a library, for players who have just bought new skills. For those who liked the training dummy costume, maybe in the next costume contest ^^ Well I would also like to suggest a consumable, which would allow you to change the character's gender In order not to be so complex, it could be very simple, for example: when using the potion you would be redirected to the haircut selection tab, right after selecting the haircut, wouldn't just change the cut, his character would change completely In short, for male characters the female haircut tab would open when using the potion, for female characters the male haircut tab.
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[2023.04.07] Concurso "Alguém do deserto"
100xp replied to Nolan's topic in Concurso "Alguém do deserto"
Porque só o primeiro terá seu monstro adicionado ao jogo °-° -
. A long time ago, a traveling mage it found a cave sealed by magic, he became very curious about that place, and marked the location on his map some time later. he returned with a group of scholars and set up camp beside the cave entrance. after several days of studies and failed attempts, they finally managed to break the magic seal at the entrance to the cave. but before they entered the cave, They heard a terrifying sound, it didn't take long for several creatures to come out of the cave. the creatures started attacking, they tried to defend themselves but the creatures kept coming out, it seemed like there was no end death was inevitable, now the creatures, now known as desert worms, They are everywhere, all we know about them is that they are very aggressive and can move underground. and if you find yourself a desert worm, stay alert, they are never alone. Hi everyone, I'll be sharing with you another creature I created, but due to the pixel limit I won't be able to add it to the contest.
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Could you send me the link to the contest?
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Do you think a Boss raid with the same drop chance for any player that had a significant participation Wouldn't it be more competitive than a Boss raid where only the strongest drop?
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Just change the Boss drop system otherwise Boss raid will become obsolete in the future as the game develops So in the future when the books are at a very low value, no one will participate in the Boss raid anymore
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Currently using the retaliation skill is not feasible at higher levels, because of inflated dodge numbers, in addition to being difficult to apply the effect to targets when we manage to apply the effect, the targets simply dodge the reflected damage, there is also the case of the targets' resistance parameters that makes the damage mediocre With so many ways to disable the retaliation skill it is very difficult to use it even more because it is a skill that you need to select the area, with so many visual bugs in the game nowadays it makes it even more difficult to use the skill My suggestion is a change in the method used to apply the debuff to the target Example: when using the skill it applies the retaliation effect to the character, when an enemy enters into combat with him, the enemy instantly receives the revenge negative effect thus causing the character to reflect a portion of damage from instant damage skills and auto attacks caused by the enemy The number of targets can remain as it is The application of the effect can be dodged but the reflected damage cannot!! since if the target does little damage he will receive even less, and if he can still dodge it's like the skill doesn't even existed
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[2023.02.22] Concurso "Melhor Traje - 2023". Resultados!
100xp replied to Nolan's topic in Concurso "Melhor Traje - 2023"
I fully agree -
[2023.02.22] Concurso "Melhor Traje - 2023". Resultados!
100xp replied to Nolan's topic in Concurso "Melhor Traje - 2023"
I don't want to take credit away from our friend there, but I think that if this continues we will have all Power Rangers in Warspear -
don't you think it would be great if each admin had their own unique in-game outfit?
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Hi everyone, I'm 100xp and my hobby is creating pixel art animations I'm about to suggest a visual rework on the skills of the old classes, because new classes are emerging and the difference in visual effects is remarkable if you do a comparison of any old class and the Grim Reaper you will see the difference, by the way kudos to the artist who created the VFX for the Grim Reaper ^^ It was really beautiful Here I created an example of how a visually updated skill could look I don't know what the maximum frames limit is for a skill effect within warspear, and I would be very happy if someone let me know
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try with this png
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Faith is my sword. The truth is my shield. Knowledge is my armor! You stole my body, my home, my friends... my universe. @Dr Strange