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Posts posted by gmeddis

  1. A bd in league of legends terms is what you call a highly fed, adc, tank, bruiser, dps, mage, self-support, top lane, mid lane, every lane domination destruction machine. But this isn't enough... Please devs give bds gunblades and axes that nuke when hit. :crazy: infact... They actually might! :crazy: :crazy: :crazy:

  2. If amping is the only thing to fix a necro's problem then just kiss goodbye to this class. "veterans" aren't giving any other ways to get through, no pointers... Just amp amp amp. You guys can't be that shallow minded. Now that this game is f2p, telling people to use money when they preferably don't ever use money on a game is stupid. Despair not every necro that plays this game are wallet warlords like you that made it pretty far in the game.

  3. Instead of crying about necro population, why not buy potions then?

    Easy solution

    Come on bro  you can give a better answer than that, right? You know not every on this game has money right? Thus use money for (a lot of pots) when they can have a trusty reliable necro do the healing job for them, oh wait... They can't, can they? Those good "free walking pots"days are over because necros (on the US server) are endangered species on the verge of becoming extinct.

  4. I don't know about Sapphire but Emerald has a stable amount of Necromancers walking around.



    Also the players might just like playing something different

    Oh bro you should see sapphire :facepalm: people crying on chat for hours trying find a necro "necro for six shadow pm me fast!!!", "necro for hard/heroic pm me!!", "necro for lab pm fast!" have some sympathy on these poor people just trying to advance but they can't... Why don't you make that same necro on the US server and help em all? seeing as the class in fine for you :).

  5. Ricochet bolts: When activated the normal attack of the mage gets enhanced to go through enemies the first hit will do normal damage then the damage gets lowered every enemy hit (can only ricochet off 4 enemies at once, once those 4 enemies have been hit then it stops there till the next normal attack). These bolt can crit at anytime and the active time is for 5 seconds. Every level up, 0.5 seconds will be added.

  6. Looking through these posts i can understand what is going on. I've started a necro because i didn't want to be left behind, shall i tell you what i mean by that? My dk can't do astral (barely any necro).  My dk can't do tower (barely any necro). My dk can't finish six shadows (know why?). And i wont even start with CL. These are the long term effects that will take place if necros were to they way they are now.  We won't have our "support class" then will we? Mcs are strugling with all these things and can't be able to advance because of the devs are doing. Halloween this year might even be a problem if this sticks.

  7. gmeddis, 1. Np.

    2. It's not much for the reward, but imagine one time not done=not able to do those kind of quests anymore ~_~

    3. It's a wheel system and 1 quest per day, so more quests!

    1. Thanks again

    2. It's random everyday so if you don't finish a quest you started...eventually if your lucky you might find that quest again.

    3. Well bro i guess more quests is ok but i only thought 3 for the difficulties and for the machine slot looks. What number do you have in mind? And Please explain why. Thank you once aain.

    1. [*]I like it.

      [*]No for the 200 mcoins, even devs won't make it.

      [*]Ofc more than 3 quests lol!

      1. Thanks for noticing and contributing

      2. 200 mcoins... Do you think thats too much? Or should it be removed?

      3. 3 quests... Is to keep it limited so one quest has an easy difficulty one with medium difficulty and one with hard or extreme difficulty  but the quests can vary having too much to choose from can be frustrating especially when you have a day to do it :P.


  8. I think this is a good idea and it would be nice to see people contibute towards this hopefully a lot of people will notice this. Anyway here is my idea:

    Special daily quests!

    The idea is everyday you get three quests but you can only pick one of them. The way it looks can look like a slot machine it spins then gives you the quest and you have to do this quest in 24 hours then it resets, if you don't finish the quest before the resets then its deleted and you hafta do the new given quests if you finish it you hafta wait the next day from the same time you started your last quest. You can also spin it again but it will cost you 200 mcoins.

    Now these 3 quests can be random and can be anything but the more difficult the quest the more better the reward here are some examples:

    Quest 1, 2 and 3

    Quest 1: craft a lvl 10 item (any lvl 10 item) and the reward could be an essense or 2 or gold or crimson corrundum etc.

    Quest 2: Win in the arena 50 times, reward: can be weapons, armor, gold, corrundum, mcoin, custumes, skins, essenses, catalysts... Its random and endless (no pots or food!)

    And quest 3 could be... Finish all your daily quests given today and the reward can be to get a rare costume (hopefully competition costumes etc can be included :D) The rewards and quests change everytime... They can be easy and they can be really hard for people who like a challenge and crave for the reward. These quests can be given to any lvl 1-24.

    Quests for lvl 1s could be finish 10 quests. Sell an item on the market or win in the arena a couple of times. This gives a chance for lower levels to build up crimson corrundum and build it to once they reach a high level they have saved enough for a costumes or something or could be a way to gain extra gold, better armor possibilities are endless! So who ever read this thanks for noticing my idea and hopefully a lot of people could add ideas and make this better anyway they can. Thank you! :)

  9. I would like to see is item specific for mages and warlocks  they could use off hand weapon slot for example: power orb / book witch would boost there DMG by lvl% example: lvl20=20% --lvl24=24% and so on

    I've made this same exact suggestion somewhere before like a wand or short staff with faster attack speed and orb and books that give either crit chance or more defense for offhand, too bad that got ignored... I still think it's a good idea.

  10. Tested equipment can now be equips that has 2 or 3 same attributes so now if you found a tested girdle (these items can be green, blue or purple, or even red too) suppose you got lucky and it was a purple item it could have 2 defense attributes or 2 health attributes or any other attributes it can be random or whatever you can think of. So now your characters can specialise in: more crit, more defense, block, parry, magic defense, magic attack the list goes on and this gives a way to personalise your characters. So you can have nice balanced stats, you can mess around with this like trying to max one of your stats, there can be so many builds! And these items should drop around around your level. So suppose finishing a quest from swamps and you get a tested equip it can be green blue purple whatever but its around your level. Also you should make mobs be able to drop tested equips with no attributes or green tested equipment to that would be a good way to farm and make money thank you.

  11. Im glad this class got a skill like this but its a bit lob sided if you ask me... Maybe it should do 1 hit 400-500 whatever damage it does... Then just does burn damage over time that would be alright i guess. A skill like this can change the tide of anything thats why people are complaining. A group of palas with spears can fly through heroic... Trust me i saw with my own eyes. The dps is to die for...  :)

  12. Mirror image: mage can use use one skill twice (not experts), double fireball, double teleport, double stones, with higher chance to crit.


    Piercing sap: the mage activates this skill (looks like warlocks exhaust) and saps enemies magic resist whilt doing damage (like warlocks exhaust) and the percentage of magic resist sapped can either add more magic damage, more penetration or more chance to critical hit.

  13. Deathknights to me are being looked down upon this update but i want to your opinions and your ups and downs on this class this update. Would be nice if you can describe your dk too or show some stats. Also would be nice if you can explain your builds and why use them. And what you think will happen for the dks in the future. Thanks :)

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