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Whiteholy

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About Whiteholy

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    Brave Squire
  • Birthday 04/02/1993

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    Indonesia

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  1. So you agree if Magic Power should HIGHER than Physical Damage in the accessories? But in other accessories, physical damage have EQUAL percentage with magic power (ex snow acc) OR physical damage is HIGHER than magic power (ex halloween acc & arena reward #2 #3) Which one is balance?
  2. You said that but you put same percentage between physical and magic power in snow accessories If you consistent magic power should be most higher than physical damage (like arena reward #1), its should be applied in all accessories too. Include magic power from halloween acc should be higher than physical damage halloween acc and arena rewards #2 & #3 should have magic power more than physical damage in same level I hope you know what I mean
  3. The point is NOT arena accessories have more powerful than common accessories.. No.. We discuss about the different percentage (or point) between magic power vs physical damage in many accessories categories.. (I explain at latest post) And look, there is no balance between magic power vs physical damage in several accesories
  4. Magic Power Accessories vs Physical Damage Accessories Common accessories => magic power is higher than physical damage because all common accessories don't have physical damage ======= Craft Accessories => magic power percentage is higher than physical damage percentage Craft Cloak Magic = mp in level + 5% Physical = 4% Craft Ring Magic = 5% Physical 3% Craft Amulet Magic = 6% Physical = 4% ======= Halloween accessories => in same level, physical damage is higher than magic power ======= Snow Accessories => physical and magic have same percentage / equal Amulet Aquilon magic = 7% Icy queen physical = 7% Ring Aquilon magic = 6% Icy queen physical = 6% ======= Arena Rewards #1 Accessories Magic power have much much much higher percentage (almost twice) than physical damage Cloak Magic = 15% Physical = 7% Amulet Magic = 15% Physical = 7% Ring Magic = 10% Physical = 6% ======= Arena Rewards #2 and #3 Accessories => in same level, physical damage is higher than magic power ======= So in many categories accessories, which one do you think is unbalance?
  5. Whiteholy

    Warspear Music

    But I miss warspear music like first I play Warspear in 4 years ago. I have already download all the music, but thats not enough
  6. Whiteholy

    Warspear Music

    Bravo GM.. Music will be back someday
  7. Whiteholy

    Warspear Music

    Almost 4 year, this game is so silent without music. I think GM can't fix that music bug
  8. caster got lesser dmg than melee, they gets more dmg from accessories then, melee gets bit lesser dmg but still op dmg from accessories ====== Yes, I know.. I agree with that +++++++++++++++++++++ also, dont compare arena accessories with halloween accessories, everyone knows halloween equips give ls and some dmg ====== Magic and physical have LS too.. But in this case, physical power is higher than magic power.. If you said caster get more damage from accessories so why not applied in halloween accessories? Its simple.. GM should increase magic power from halloween accessories and common accessories (magic) so its will be balance to physical. As you said 'magic get more power than physical from his accessories' If rogue/ranger with halloween accessories (lv 20) have 700+ damage * vs caster with halloween accessories (lv 20) just have 400+ damage *, so you can say this balance? * note: both physical and caster have same weapon lv 20 and same amply +9. Caster use lv 20 armor, belt, gloves. You can check i with warspear calculator
  9. We are arguing about magic power vs physical damage in all accessories (arena rewards and common accessories) If arena rewards give more magic power percentage (almost twice) than physical damage (50% magic power vs 26% physical damage) from 2x ring, amulet, and cloak of greatness.. So why at other accessories (example halloween accessories) have physical damage more than magic power in same level?
  10. Of course I agree with you. Increasing physical damage become equal with magic power is a bad idea and make them (physical) OP. I know your point is 'magic power is higher than physical damage', alright? Like arena reward percentage. But let's see accessories from Halloween event. We got sample level 20 Amulet Halloween Physical 33 Magic 22 Ring Halloween Physical 22 Magic 19 Cloak Halloween Physical 38 Magic 26 At this case, look, physical damage is higher than magic power. If GM consistent about 'magic power should be higher than physical', it's should applied to all accessories
  11. I want to make this game become balance between magic and physical. As I said, caster which using arena accessories is too OP because they got 50% magic power from him/her accessories of greatness (amulet, 2x ring, cloak) Physical just get smaller percentage from his accessories of greatness like Icy Queen percentage (without Cloak), they give 26% physical damage But Icy Queen set accessories have same percentage with Aquilon / Auster / Wulturn set Accessories which give 19% percentage (2x ring + 1 amulet) for physical or magic power. That's equal But I see at craft accessories, magic power percentage is higher than physical percentage Craft ring Magic = 5% Physical = 3% Craft amulet Magic = 6% Physical = 4% Craft cloak Magic = 5% + magic power Physical = 4% So whats mean? Magic power percentage always be higher than physical percentage (except Icy Queen acc vs Aquilon acc have same perentage), not like arena reward with full set acc (cloak, amulet, 2x ring) which give magic power are double percentage than physical (50% vs 26%) I hope you know what I mean.
  12. I want to make this game become balance between magic and physical. As I said, caster which using arena accessories is too OP because they got 50% magic power from him/her accessories of greatness (amulet, 2x ring, cloak) Physical just get smaller percentage from his accessories of greatness like Icy Queen percentage (without Cloak), they give 26% physical damage But Icy Queen set accessories have same percentage with Aquilon / Auster / Wulturn set Accessories which give 19% percentage (2x ring + 1 amulet) for physical or magic power. That's equal But I see at craft accessories, magic power percentage is higher than physical percentage Craft ring Magic = 5% Physical = 3% Craft amulet Magic = 6% Physical = 4% Craft cloak Magic = 5% + magic power Physical = 4% So whats mean? Magic power percentage always be higher than physical percentage (except Icy Queen acc vs Aquilon acc have same perentage), not like arena reward with full set acc (cloak, amulet, 2x ring) which give magic power are double percentage than physical (50% vs 26%) I hope you know what I mean.
  13. I think if GM won't decrease magic percentage from arena accessories become equal with Aquilon accessories (like Icy Queen acc with arena acc physical) So GM should increase magic power from common accessories like Aquilon too. So Aquilon have same percentage with Arena acc which have amulet 15% and ring 10%, but without HP at ring like Icy Queen ring.
  14. Not a bit powerfull but so very powerful. Its look like impossible to kill who use full arena accessories unless one of them got disconnected at arena. I know arena accessories should have more powerful than common accessories, but important to make it balance too. I know some of rich people use a dirty trick to get accessories reward. Using 'lose party' is one trick.
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