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cigma

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Posts posted by cigma

  1. Maybe you're level 23 or 24? I've heroic yesterday my level being 22 and I got def spheres. But 2 of my party members reported that they didn't got any drop from box. Their level being 23 and other is 24. Well that seems to be the problem.

  2.  

    >"BDs can kill me in 3 seconds"

    >"I should increase HP"

    >Not Resilience

    >Not amplify armor

     

    Increase resilience means getting arena armor. Maybe you forgot all arena armors gives HP? Oh yeah! Don't use arena gears and put resilience runes instead. So you think a puny 10% resilience will work?

     

    Not amplify armor- Oh seriously, do you ever think how much  defence added to cloth armors by amplifying?

     

     

     

    If you are poor, do quests and get gold, not hard? Even +0's can get the gold easily via quests. Been there, did that. Amplification can come in slow but at least hey, you're still getting it;

    Yep, I'm expecting you to say this.  And, do you also think that doing quest everyday can give you +8? Please share me how to. Maybe if someone did, he probably have an outdated staff trying to amplify in his lifetime. Oh hey Cigma! Not my problem if you're a poor newb! I'll only give advice to those who are rich enough to amp high!

  3. As you can see, you can only jump once every 12 seconds. It deals a puny damage comparing to poisons. And for waiting 12 seconds to have a chance of dealing a critical strike is very lousy. I almost always have a critical during one of my poisons, like 2 out of seven to enemy heroes, and more if to mobs. And that's obviously better. And never ever jump can compete the damages dealt by poisons.

     

    Alright for a better understanding about the damage difference between the two skills, I've tested it out to the mob, Gray Key Keeper. They say lvl5 merc's damage is equal to lvl4 jump; which seems to be true. So here we go. My damage from merc in stealth with critical is 1625! and damage made by poisons in critical from stealth is 470! I do critical 3x. Other normal damage made by poison is 250, 7 dots. So (470x3)+(250x4)=1410+1000=2410 physical damage. Compare 1625 vs 2410. If the poison never did a crit, it will deal 250x7= 1750. Poisons without crit is still better than jump with a full crit.

     

    Yeap it needs a full 12 seconds to deal that damage, but I never have died in PvP without the poisons are fully consumed. PvPing a BD, it's very nice to have poisons buff while under hamstring.  If jump is dodged, you're f u c ked. But if poisons miss, you still have more try. And I figured out that if your normal attack with poison from stealth missed( parry, block, dodge), The next successful damage it will deal is same as if from stealth. Isn't it great?

     

    And no. I'm not against jump. In fact if we could only pick just 1 expert skill, I would select jump instead of others. What I am against is leveling it. Waste of skill points just for a puny cute extra damage.

     

    And now with lvl 24, with another extra 1 skill point, I still will never increase jump, even my poisons are full. I'll be putting it either to gouge or throwing knife.

     

    I seem to be a weakling +5 rogue. But I use brains instead of money to win others.

  4. Ei cigma you play with daggers? and why ?

    No, I don't play with twin daggers anymore because of my amplification restriction. I now use axe and dagger because I really have appreciated this reason :

     

    For max damage in a single attack ofc 2 axes.

     

    But in reality i'd take a dagger or good stat sword in second weapon slot - 60% damage really lowers the differences and increases your DPS.

    main slot - an axe or a sword depending on stats.

     

    I believe in high stats and good dps more than in single hit damage.

     

    But if that restriction permits me, I would still pick twice daggers because it's cool and good looking than of axe.  :give_rose:

  5.  

    I guess irony/sarcasm is really hard to see, even when a word is in apostrophes in such a total obvious sentence as that one.

    (Hence "problem", which, incase you're also hardheaded to understand, It never was a problem)

    Nope, I understand it from the start. No irony there. But guess what? You can catch a thief with his own words. Words problem and "problem" are both totally equivalent in your sentence since "problem" is still pertaining to the Necro's HP loss. But if you have ambiguities regarding to the antecedents of words, it's not my problem.

     

    I give the answer to your cries/necro community cries, amplify your staff and you won't have a single problem yet you're the ones not wanting to face the reality you're brought forth to.

     

    Oh really? So you've said: just sit back, amp, and enjoy. Yes that's totally correct but futile. Not every Necro can amplify high enough to compensate the gigantic loss. That's like: "Oh! I'm a Necro! A forsaken! I can heal 3 more mana than usual. But BDs can kill me in 3 seconds so I should try to increase my HP ! But heck ! I now heal myself very less. So I should amp, but I'm poor. So I just can't. How?". 

     

    But for the most unfortunate, we can do nothing. Let the developers decide.

     

    And we're not crying, but instead, we're giving a constructive criticisms 'bout Necros. 

  6.  

    Im sorry that I like helping forum users by correcting their spelling typos

     

     

     

    I've had the "problem" you mentioned, but hey! I fixed that! Want to know how? By amplifying.

     

     

    I never have any problems related to HP when im in dungeons or soloing bosses. Arena? Everything's fine aswell, just go with a party before you cry out loud about your class sucking in random fights.

     

    Oh so now your sucking up your own statements? Never had any problems eh? Well I expected more from you but I guess I'm wrong. And hey! You said you've fixed it! So you're still pinpointing yourself and not the entire Necro community. And what do I see from you? From your screenshot and "solo farming extravaganza"? -An arrogant approach from a so-called "moderator".

     

    And for your spelling correction help, I don't really think that the word your in the post

    And if.your going to say-WHY PRIEST DOSENT LOSE HP

    Priests arent like necros.

     

    is a wrong spelling. Saying you're* is a more grammatical correction approach. Or shall we say, grammar Nazi. Don't worry, my English grammar mastery is far more better than yours. Want me to correct you too? ::)

  7.  

    I don't know everything, I just know what I know

     

     

    Oh don't you? But you know about correcting other's grammar?  What a sweet treat.

     

    And pertaining to the Necro's problem, can you please make a new Necro and never spend MCoins unto it? You'll never see and solve the problem if you don't have the problem itself. But obviously you can't. So stop uplifting yourself.

  8. The irresistible force paradox, also called the

    unstoppable force paradox or shield and spear

    paradox, is a classic paradox formulated as

    "What happens when an unstoppable force meets

    an immovable object?" This paradox is a form of

    the omnipotence paradox, which is a simple

    demonstration that challenges omnipotence: "Can

    God create a stone so heavy that not even God

    is strong enough to lift it?" The immovable

    object and the irresistible force are both

    implicitly assumed to be indestructible, or else

    the question would have a trivial resolution ("it

    destroys it"). Furthermore, it is assumed that

    they are two separate entities, since an

    irresistible force is implicitly an immovable

    object, and vice versa.

     

    What does the fox says?

  9.  

    You're*

     

     

    Don't put me in the same potato bag as the other crying ♥♥♥♥s here

     

     

    I have no problems with Necromancers

     

     

    Priests don't lose HP because their kind of healing is Holy, kinda, explains enough I guess

     

     

    grammar nazi on warspear forums....  :facepalm:

     

    Dude, stop speaking as if you know everything.

  10. naah... I dont think so...

     

    if it was op... y made banner .? Better to make it split dmg from begning...

     

    we only have one physical dmg... nothing else...

     

    So what do you want? Bring back op banner to its former glory of annihilating 7x7area of MCs in just a single click and in an instant? Hell bro,  make a bomb and destroy the game.

     

    And pertaining to your one physical damage, I think that the devs gave you the spear for a purpose.

  11. Yes I am seeing this situation when I'm playing my Necro. Damm rogues jumping in the middle of elf circle. As if they can 1 hit KO the enemy and thinking there would be always a healer to assist them. :facepalm:  Then they will shout at world chat: arena lvl20 full of Noobs.  :facepalm:

     

    Damm you rogues !  >:D

  12.  

    What logical reason are you reffering to? I wanna know.

     

    Some reasons.

    1. Jump range doesn't increase as we level it. The primary objective of jump is to be beside the enemy, and lvl 1 jump does it as lvl 4

     

    2. Leveling jump has a very little increase in damage. Say, my jump lvl 4 before is 600 damage, now lvl 1 it's 500. Very small and not worth adding a point.

     

    3. Investing in poison gives it additional damage and duration. Before, I can't even kill a lvl 18 BD. But now, I can kill even higher amp than me. 7x dot damage at lvl 4, 150 damage to enemy hero or 200 if from stealth per dot( I'm  +5) = 1200++ extra damages. Compare to leveling jump. Don't forget that it does critical more often than jump because jump only damages once.

     

    To me, leveling jump to max instead of poisons is a newb.

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