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Nastyburp

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Posts posted by Nastyburp

  1. Can you stop this "plz all elf pro mc noob plz nerf them"-style? It is not like that.

     

    You are just a huge noob, but blqme it on the classes. Yes, some mc-classes are having a thougher time *ahum barb ahum*. But it's still not that I loose all the time vs elves. Rangers, which is the class I think barbs goes best against, gets ripped apart by my heavy axe(or sword actually) and often the other classes aswell. The other mc classes aren't bad either, rogue and shaman are both very good classes. Necromancer is mostly made for pvp, dk is ok I guess and warlock....idk about him. See no ones around. But I still know that mage isn't some mega op pro claas which you can't kill,  and the warlock definetly isn't worse than him.

     

    Soon mages will be OP
  2. No, Mages need a extra damage increase or something because against melees we are okay That's no problem,  it's the healing classes I have a problem with, ever since the magic update all healing classes rule the game. How is a healer beating every single class? Healers need to be nerfed especially priest and Druid. I bet a +10 Druid/priest beats any class +10 if they are using it right.

     

  3. mechanics is made this way, what can we do?

     

    I respect you r0land. But Those mechanics must've bugged my staff or something. Or is it just bad luck?  I find it very unfair. I threw away my money away, the reason of sending money is to get what you want.  And what I wanted doesn't cost or is worth me repeatedly spending cash.
  4. Yep, the answer here is always the same: luck, random etc.

     

    Luck... That's all I get? Wow. I'm definitely done.  20Sets for a +6 staff yes I'm very lucky r0land Thanks.

     

    Dont waste time or money buying coins it's all luck so I'll try no sign next time  :mega_shok: :facepalm:

  5. This is my opinion only about the amping system of warspear.  If you don't like it, Oh well it is my opinion about the system. I am only providing facts from my warspear experience .

     

    Anyway, so for the past few months I've been trying to amp my arena stave to +7 for a long time now.

    I used around 20-25sets of signs trying to make this staff +7. They ALL failed literally all of them. Now,  for years of Warspear people have been asking for How the amp system works. Nothing was said DEVELOPERS keep this a secert from us. I saw a video on YouTube that a guy went +10  with one sign. So I don't see why I should keep repeatedly spending 5-20$ on warspear for nothing to happen. That's basically me putting my money in a blender. So now new arena weapons are out! Got my new staff yesterday!  Bought 3 sets of signs and went to work. All was Well until I reached +4. That's right +4, 2 sets of signs failed on +4. Making it completely useless to use because my old staff did more. So I basically wasted my mcoins and a good 10$ that could've went to something better. R0land,  SNorlax, this is very unfair to me nd several others who have this "AMPING CURSE" . I'd like a response.  Thanks.

     

  6.  

     

     

    Just to prove a point to everyone on this topic at lv17 Nastyburp pvped me lost Badly ( 1k to spare) Godsmage his most used char now lost to my shaman epically and i lagged bad

     

     

    Also my shaman is 50x weaker then my rouge so means my rouge rapes him bad

     

     

    OH WAIT THENNNN His sham and Noob ass Barb also lose to my chars...

     

     

    Little Kiddo Rage Rage Rage Phew You need a muzzle Grow up and stop trying to get in pvp cave i have 88 ss of me kicking ur ass

     

    First of all you are a pussy who has to run and i go on crazy chases with this kid.

     

    Second, my barb is a level 15 so bring that noob ass level 15 rogue out.

     

    Third, My mage killed all of your charcters with no help lmao, Turtle♥♥♥♥Rogue -TurtlefucShaman,Turtlefuke, turtlefuk. You so pathetic lol cmon. you have dooms i have a +6 staff i mean cmon, give up you jst cant win man. im sorry try again when youre +10 :unknw:

  7. make a build-in timer that prevents to cross again in 3 seconds after a cross.

    I agree with this but 3 seconds is a bit long. Maybe .75 secs or 1.00secs to make it fair.

     

    Or they could make it so you can only change crossing if there is another crossing next to it. Say you were going to enter a cave (Which is only one door) the time of 1 sec appears. But if there is a crossing with multiple crosses then you should have to go up one or down in order to cross instead of camping the same spot. I can live with that.

     

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