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    • Increase movement speed to 5 seconds. It was Too lame for 3 seconds. I can't still catch my prey when they running whenever im ganking this is still issue and last few years of rogue catching his target while running still the problem.   Or you can reduce stealth dmg 60% to 40% then give full duration of movement speed to rogue.   Stealth now 40% dmg + 40% movement speed full duration.   Or   Stealth 60% dmg + 40% movement speed for 5 seconds.   Just increase the duration movement speed devs, we promise you we won't complain no more. Thanks devs ❤️
    • Со всем согласен кроме разве шо паники, как по мне эт плюс шо можно с 5 клеток и ее кидануть, мб просто не привычно еще.
    • Верните возможность кидать спрутов на себя. Это было максимально удобно, не приходиться ждать когда собаки подойдут с конца локи, а если и подойдут то пати уже убьет мобов. Также увеличьте лимит спрутов на одном персонаже с 2 до 3.
    • It's simply going way beyond what the class should deliver.   The Necromancer's gameplay has become absurdly more relaxed; Necromancers are no longer afraid of death. Healing and damage from the poison shield, healing and damage from the rain, maximum health reduction, vampirism reduction, regeneration reduction, healing reduction, damage reduction, ability cooldown reduction on multiple targets, movement speed reduction, increased damage dealt, attack speed reduction on nearby targets (if I'm not mistaken)...   All this in a class that's supposed to be a support?? Where did they imagine this would be acceptable? This is ridiculous!   This is undeniably unacceptable.   Not only that, but being able to reduce damage received from more than one source, more than one player... Not even the Priest's exhausting burden can do something like that; it reduces damage received and also reduces the opponent's damage. This is ridiculous.
    • Ничего не над делать, хунт в балансе на данный момент...максимум, что можно дать это какой-то сейв навык, то,что сейчас дали рею в дезу, а именно отскок.
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