I don't want to speak ill of the game I love and have enjoyed for so many years, and I don't want to see it die yet. It urgently needs an influx of players, but the game is too aggressive for newcomers, and they can't handle the difficulty.
I propose three simple ideas because I don't want to take up too much of your time. You can decide if they're viable or not.
1- Mobs should give EXP, at least 1 EXP if they're the same level as you and you're not in a party, so people don't burst waves.
1.1 (This is so new players can level up by doing what's fun in an RPG: exploring and killing goblins in caves, instead of repeating daily quests until they're exhausted and quit the game.)
1.2 (This could be suitable up to a certain level, at least so new players don't feel so far behind the veteran players.)
2- Reduction of main quests to unlock new maps. (If they implemented mob experience, fewer quests would be needed, reducing the time new players have to dedicate to the game.)
2.1 (Some quests are very boring and only waste game time walking from one place to another.)
3- Design and develop a new Warspear 2.0, with new models, a new crafting system, new combat system, new exploration system, new PvE battles and bosses.
The game they have is already great: the number of skins, the unique designs of the armor, the PvE RNG, the PvP system, the dungeons—it's a work of art. However, the lack of players has left a depopulated ecosystem. Cities and chat rooms that were once bustling now look sad. Markets have little supply and demand, and items that were once unaffordable are now given away on the market and no one even buys them.
Sorry for taking so long, I limited myself to avoid making it too long, but please do it, don't let the game die.
By
Marcos Davila ·