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Eye of Darkness rework


Styler-X

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As we all know, at character selection screen we can see 3 bars, showing which parameter character excels at - attack, support, tanking. Charmer is shown to be more of a tank at those bars. Yet it's falling behind other tank classes quite far. 

Eye of Darkness should be giving damage reduction instead of defense increase. To compare it with other tanks at it's current state: 

1) Barbarian. They have roar to decrease damage done by other mobs as a skill, they have healing as a skill, and they have damage reduction from passive skills as well. Plus defense increasing skill, which I don't remember the name of. 

2) Death Knight. These guys have Darkness Shield (or simply wings, as it's called  among players). They have Secret Reserve, that can effectively restore full hp in one go, and if build properly, would be available for use nearly every time he hits activation threshold. Plus, of course, lifesteal that works with all their Area-of-Effect damage, which in summary gives quite good passive restoration 

3) Paladin. First class that has actual healing, reduction of damage done by other classes (while in Fetters of Justice), damage reduction that grows depending on how low goes paladin's hp, and shield that can be either applied to paladin himself or shared with ally so both have protection from damage. 

4) Warden. A true tank of the world of Arinar. Damage reduction from expert (Fortification, if I remember right) and healing from blocks that, as far as I know, doesn't have cooldown between activations, or that cooldown is low enough to ensure he can heal pretty decent, and in case of too tough situations that require use of healing potions - survive long enough until potion is ready to use. And of course resists. 

5) Bladedancer. Not really a tank, or at least I didn't meet tank bladedancers yet. On the topic - has huge damage boost to benefit from lifesteal, shield to ignore damage at least for few seconds, and guaranteed resists, which also ignore only control effects such as stuns to give reaction relic effect to other classes. And charmers can use reaction relic only in debuff skill - Weakness (armor breaker), which isn't ignored by bladedancer's resist since it's debuff, not control effect, thus charmers can't even use reaction relic properly. 

 

So, with all that, I propose to rework eye of Darkness to damage reduction instead of defence. In it's current state at level 1/2/3/4 Eye of Darkness gives bonus for 24/26/28/30 seconds, which increases defence by 20/25/30/35% and increases accuracy by 7/10/13/18% for the duration of effect. Instead it might be applying damage reduction buff for 7/10/12/15 seconds in a value of 3/5/7/10% damage reduction. Accuracy values might remain the same or be reduced to approximately same values of 3/5/7/10% instead of 7/10/13/18, and sharing of this skill might be changed to "party members only", as Blessing, or only applied to charmer himself. Even that small bonus would put charmers closer to being as tanky as other classes. I am aware of talents that give damage reduction, but it appears, charmer is the only tank class that doesn't have damage reduction SKILL, which is the point of this topic. If we mention talents, even shaman has 50% damage reduction from some talent, as far as I know, and shaman isn't supposed to be tank class. Although, of course, any class can be made into anything nowadays. Let me know what y'all think 

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