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Sea Talents Guide Sea talents play an important part on character’s strength when it comes to underwater gameplay. Underwater talent can be upgraded by using mermen reputation and gold. I hope this guide can help people have a better understanding on how to earn mermen reputation and upgrade talent more efficiently. First of all, you need to collect “Mermen of the Depths” reputation to be able to upgrade talents. You can get Mermen reputation by completing quests, dungeons, dynamic quests, raid bosses, Descent to the Grotto, GvG events, Battle Pass rewards, Spring NPC and daily log in rewards Before starting “how to get mermen reputation” part there are 2 things that will increase the amount of mermen reputation you get: 1- Elixir of Mermen Reputation Elixir of Mermen Reputation will increase the amount of reputation you get by 50% for 6 hours. You can get this pot from “Cache of the Ship Graveyard” available in miracle coins shop. 2- Reverence of Mermen Reverence of Mermen is a “Sea Turtle” castle skill. To be able to use this, your guild must own the Sea Turtle Castle. Skill costs Skill will increase the amount of mermen reputation by 30% for all guild members for 2 hours. Quests You can find quests that give mermen reputation at “Trade Island” map. Quests of Manelad 1. Boss killing Quests Return of Levadis Bloody Return of the Old Inker Return of the Drowned Admiral 2. Mini-Boss Killing Quests Sea Witch’s Minions: Shaman of the Depths Sea Witch’s Minions: Relic Lobster Sea Witch's Minions: The Bloody Priest Sea Witch's Minions: Nightmare Anglerfish Sea Witch's Minions: The Sea Devil 3. Bait Quests Sneaky Trick: Peltast of the Red Devils Sneaky Trick: Pontifex of the Red Devils Sneaky Trick: Gastat of the Red Devils Sneaky Trick: Phalangite of The Red Devils Sneaky Trick: Oracle of the Red Devils Sneaky Trick: Hierphant of the Red Devils Sneaky Trick:: Mystic of the Red Devils Sneaky Trick:: Hoplite of the Red Devils 4. Mob-Killing Quests Twilight Filth: Needle-toothed Drowners Twilight Filth: Beam-eyed Anglerfish Twilight Filth: Snouty Snatchers Twilight Filth: Clawcutters 5. Other Quests Mermen Relic Silver Nautilus Prisoners of the Iron Shells Golden Nautilus Symphony of the Twilight Dpeths Trapped Quests of Calissa Sacred Tridents Legionnaires’ Sacrilege (for elf side) / Sentinels' Sacrilege (For MC side) Dungeons You can get mermen reputation by completing Sea Tramps’ Lair dungeons. Maximum amount of reputation you can receive in a day is 600. Dynamic Quests 1. Blowfish Monster 2. Infamy of the White Shark 3. Airless Frigate 4. Merchants’ Treasures 5. Will of the Swashbuckler of the Deep 6. Oath of the Crimson Waters Raid Bosses There are 2 underwater raid bosses: Captain Giant Octopus and Orcinus. Each boss gives 100 mermen reputation to each player on the location when it dies. Captain Giant Octopus 2. Orcinus Descent to the Grotto Available to activate after 16 hours the event is finished GvG Events Invasion of Chaos Invasion of Chaos event takes place 2 days in a week (1 day during special events such as Horror, Spring, Snow events) and top 10 guilds’ players who participated in the eventreceive a certain amount of mermen reputation. Mermen Trials Mermen Trials event take place 2 days in a week. Mermen Trials event consist of 2 stages if you can defeat your opponent in first stage you will be able to participate in the second stage. Daily Log-in Rewards Warspear give rewards every day for player who log in to the game including mermen reputation. Daily log in reward renews every 20 days. You can receive 500 mermen reputation 4 times in 20 days (1st day, 6th day, 11th day and 16th day log in rewards.) Spring NPC Every year at spring, after reaching 15.000 spring reputation, game offers you a chance to convert these reputations to different reputations in the game such as mermen reputation. After reaching 15000 spring reputation you can convert 400 spring reputation to 200 mermen reputation. Battle Pass Rewards Every season Battle Pass brings unique rewards for players. These rewards also include mermen reputation. You can receive your reward by completing task on the battle pass panel. HOW TO UPGRADE TALENTS EFFICIENTLY There are 36 unique sea talents that will help you to get stronger than ever in underwater territory. These talents will cost you 782.000 mermen reputation and 1.564.000 golds at total. So, it is important for you to know which talents you should upgrade first and which talents you do not need in the short term. Calm Swimming Writer opinion: Recommended to level up to 4/4 level for each class as soon as possible. Underwater Protection Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents. Breathing Technique Writer opinion: Recommended to upgrade 4/4 level for each class as soon as possible. Survivability of I Degree Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents. Preventing Bleeding Writer opinion: 1/3 level will be enough for each class. You can upgrade this talent after upgrading more important talents for your class. Restoring the Breathing Writer opinion: If you like to farm underwater mobs it is recommended to upgrade to level 4 but if you only doing quests and other short-term stuff it is recommended to leave at level 1. Dodging tactics Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents. Swimming Technique Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class. Survivability of II Degree Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Preventing Poisoning Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class. High-Speed Ascent Writer opinion: Recommended for GvG events, especially Mermen Trials. Wasting your oxygen level until 1 unit can help you win the crown race at 1st stage of Mermen Trials. Joint Immersion Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class. Long-Lasting Defense Writer opinion: Recommended to every class. Also, it can be levelled up to only 1 level and you need to level it up before upgrading some of the other talents. Survivability of III Degree Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Preventing Hydrophobia Writer opinion: Recommended to upgrade 3/3 level for each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations. Bodycheck Writer opinion: Recommended for dps classes. Tank and support classes can upgrade this talent later Underwater Attack Writer opinion: Recommended for dps classes. Tank and support classes can upgrade to level 1 until upgrade other talents. Deadly Attack Writer opinion: 1/3 level recommended for dps classes in order to activate “Punch Attack” talent. There are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. Tank and support classes can upgrade other talents before upgrading this talent. Survivability of IV Degree Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Preventing Stun Writer opinion: Recommended to upgrade 3/3 level. It is one of the best talents to have in underwater. Punch Attack Writer opinion: Only recommended to dps classes to upgrade level 1/3. As in “Deadly Attack” talent there are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. You can upgrade this talent after you upgrade most useful talents for your class. Energy Saturation Writer opinion: Recommended to upgrade level 3/3 for tank classes and 2/3 for dps and support classes until upgradeother talents. Hardening of Bleeding Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes. Getting Rid of Bleeding Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents. Lung Training Writer opinion: Recommended to farmers who farms underwater bosses and mobs. Exceptional Healing Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents. Hardening of Poisoning Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes. Getting Rid of Poisoning Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents. Adaptability Writer opinion: Recommended to upgrade for each class. Exceptional Defence Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents. Hardening of Hydrophobia Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Getting Rid of Hydrophobia Writer opinion: Recommended to each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations. Long Standoff Writer opinion: Recommended to dps and support classes. Tank classes can level up this talent after upgrading other talents. Exceptional Attack Writer opinion: Recommended to each class. Also, you have to upgrade talent to be able to upgrade other talents. Hardening of Stun Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents. Getting Rid of Stun Writer opinion: Recommended to each class. Stun debuff is one of the most challenging debuff in underwater territory. Removing and ignoring the stun debuff will provide you great advantage against monsters. DO NOT FORGET!! Even though you have enough amount of mermen reputation to upgrade a talent there are still some things you should consider. Mermen Sanctuary Dungeon: To be able to enter Mermen Sanctuary Dungean you MUST have 5000 mermen reputation. Underwater Speed: As well as some sea talents, Mermen reputation also gives you underwater speed at some milestones Under 5000 mermen reputation: 60% of normal speed 5000 mermen reputation: 70% of normal speed 15000 mermen reputation: 80% of normal speed 35000 mermen reputation: 100% of normal speed Maximum Oxygen Units: As in speed, number of oxygen units also changes depending on your mermen reputation 5000 mermen reputation: 15 maximum oxygen units 10000 mermen reputation: 17 maximum oxygen units 15000 mermen reputation: 19 maximum oxygen units 35000 mermen reputation: 22 maximum oxygen units
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Yo! Newbie here! I love to being Supporter, so i choose Chosen - Priest. And bsc Priest doesnt amplify many damage, its realy hard to kill bosses, and now im stuck. I realy need ally, or Guild. I have read some guide, that you just dont die and dont spent your gold too much until Irselot (i guest), but now im dying. IGN : Yossaa Lvl : 7 Server : SEA Pearl *edit IGN: Yossaa Lvl: 3 Server: US-Sapphire