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  1. This talent should provides an aditional effect. Why? : this talent is just an automatic demon form, nothing more... No defensive/decent healing effect, Why it needs something like that? : in order to maintain demon form its necessary. the actual demon form is not going to maintain the demon appearance with the amount of health that the talent is demanding. How i would fix this? : 1- fix demon form healing effect. Example: the player recovers 2%/3%/4%/5%/6% of the maximun health each second for 7 seconds 3rd branch talent "demonic appearance +" change the increase healing effect and instead adds another +1 seconds to demon form without spending hatred. 2- fix delayed death skill Example: lowers the effect by - 15% on each level, and removes the impending death debuff. Note: the delayed death talent needs to be removed, and instead adds maybe a talent to Chains of the underworld. 3- demonic charm talent Example : when player health drops to 30% the demonic appearance is automatically applied, removes all debuff applied and the amount of hate is increased to full, aditionally decreases all incoming damage by 25% and increases the healing effect by 1%, the skill applies once in 60 seconds. Note: after learning this talent, the skill turns to passive, which means the player cannot use it by himself. Conclusion: Similar to last wish from barbarian or secret reserves from Deathknight,.. the purpose of this, is making a good reason to learn that last talent (which cost freaking 75k of knowledge) more than just an self click demon form and dying 3 secs later after activating.. (pathetic death?, or dying with style?) together with delayed death brings a strong defense until hate bar is out and demon form turns off (or chaos explosion talent remove it) Mostly for massive battles, were reapers right now has low impact, mostly because all their aoe's has limitations, chaos explosion with 2.5 seconds of delay and Otherworldy boost which dot damage only works in demon form. Thats all let me know what you think about this
  2. I know this has been discussed many times, but this skill really needs to change and I think the best way is to make damage-over-time not cancel the effect, so the necro could have a more synergetic skill set. Edit: Since rebalance is coming, I want to elaborate on why this skill needs to change. Many reasons; this skill is too "feast or famine", there are situations where it might feel overpowered or plain useless and I think that's bad gameplay mechanic specially because resistance already exists in the game so this skill can be resisted and also removed by the slightest amount of damage, and this is the main way of defense the Necro has really. So I think this skill should not get canceled by DOT, even if it's changed so the enemy receives reduced DOT damage, this skill should not get canceled by it, most of the damage the Necro does is DOT, the way it is right now, this skill is not coherent with the class gameplay "philosophy".
  3. It's basically a copy of the Priest's Exhaustive Burden, but I think it's a necessary change. The Panic! skill feels outdated. Damage creep is too high currently, the necro is the only cloth wearing char with a 4 range control, so I think this would be a fair change. The numbers are exemplary, but I think this mechanic is good for the Necro too. Panic: places the "dread" buff on the character or allied for 5/7/8/10 (based on the skill level). The next auto attack or instant damage skill is reduced by 50/60/70/80% and applies the "panic" debuff to the enemy and targets around them for 1.5/2.5/3.5/4.5 seconds. OR Make it a 3x3 selectable area, so it can be used at a distance, but by any means change it from a melee range skill.
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