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  1. Hello devs, fellow rogues. Rebalance is a month away and with that, I'm gonna discuss what rogue class actually needs and highlight its weak points so far. -Since the start of the game, Rogue was famous for "dodging" and "doing massive dmg". However along the years, this class has without a doubt went downhill and stopped living to its potential especially in the "dodge" aspect. Having got the most discussions out of every class on the official server on discord. It's clear people are NOT happy with rogue So how do you fix this class? Major weak point to this class: ● Survivability *Dodge skill: Increase duration of skill back to 15 secs. *Kick in the back (rework): the skill now throws a smoke bomb in nearby area that decrease accu by 35% and atk speed by 15% to up to 3 enemies. At 4/4 *Absolute reflexes (needs urgent fix): Idea 1: Skill now doesn't give atk speed or dodge buff instead it gives guaranteed dodge stacks each successful dodges. Each 2 successful dodges = 1 guaranteed dodge stack. 3 stacks max every 6 secs. Idea 2: Skill now reduce dmg by 5% each successful dodge but no more than 20% dmg reduction. After hitting 20% it lasts for 5 secs and reset the buff. Other skills: *Extermination skill (optional): increase atk speed buffs for swords and daggers by 2%, and cd by 5% for axes. Or just let it give flat 20% atk speed and 20cd to any wep type. *Poisonous blades: Decrease animation time (for the love of god) skill now deal dot dmg and heal 4% of player hp each successful auto or skill dmg, no more than 20%. (Means trickiest skill no longer heals player) Talents *Thirst for murder: the skill now additionally increase the rage by 10% when enemy's hp is lower than 50%. *Shadow veil (stealth talent) the skill now doesn't keep dmg buff and instead increase resistance parameter to 10% for 3 secs after character leaves stealth. Lastly, i would like to shed light that 3 of rogues branches are about dmg, would you please rework 1 of them to be survivability one. For example a key branch talent would be called: *Absolute resistance: the rogue class is able to remove 1 debuff each 4 successful dodges. The 5th dodge also removes 1 additional control. (Kinda like rangers talent). To summarize: rogue lacks in survivability aspect mostly. Increase dodge duration to 15 secs, rework Absolute reflex to be a solid defensive skill, rework kick in the back to be a aoe skill, let rogue have some sort of resistance to controls and a better quicker heal from poisonous and rework/buff few talents. That is it- This is exactly how you make rogue viable in today's warspear, players have been dying to see this class rise again, its quite embarrassing that it has been in the forgotten land for so long, it's almost like a bug in the game that hasn't been fixed lol Thank you all for reading- share your thoughts below
  2. Rogue he just also needs a means of defense he only has a dodge dodge is a mentor, not a defense Because now everyone can kill dodge 60% for now easy bd seeker can weakest dodge skill which also depends on it 100% in defense and he has no other and others have skill give accuracy. to and skill kick in back this skill give reducing enemy -45 accuracy and take 5 skill points also this only works on goal 1 he to reliable in defense but it doesn't work and all now have resist this It won't work to in war or gvg The Rogue dies quickly because he does not have a defensive skill that reduces quick death We just need to look at rouge buff Defensive. more than two years rouge suffers from a lack of defense This year, I hope to modify it in terms of providing it with defense So that he can wake up again in pvp and to can wake her up in gvg and others I'll suggest some skill modification 1 skill dodge skill dodge give 10/14/18/22/26 dodge for 20s for all levels or reduce our dodge from skill ratio and give us more of time because 10 seconds is too little 2 skill kick in back skill give 10/15/20/25/35 Reduce the accuracy parameter and also speed Skill points 1/2/3/4/5 1 yard away number of players 2/3/4/5/6 3 skill stealth Skill no one can see you for 5s Instead of 2s and when you leave the state of disappearance make it too give resist 10% for 6s 4 skill poisonous blades Skill too with every a point of poison you inflict damage on the enemy reduce his defense by 10/17/25% Number of poison points: 3 5 skill elusive jump skill when jumping give protection case against any impact and change in talent Reuse again 25% instead of 70% to Reduce skill damage from 70% to 25% 6 skill absolute reflexes change and make it defensive After successfully dodging an enemy attack application of absolute dodge status this decrease damage 35% and giving 15% dodge duration of effect 10s the effect si triggered no more than once every 15s this to for skill 4/4 Everyone wants speed, but we have no choice, we need something defensive 7 skill Extermination 20% cd to 20 speed for dagger sword axe Change in talent And make it give attack strength 10% When the opponent's health is less 30% 8 skill trickiest technique Make his percentage healing 25% instead of 15% 9 skill ricochet 95% for skill 4/4 is low to don't make him lose 10% the goal is next this is ridiculous skill make it 4/4 give 125% steady all goals to make it to like old version spreads poison to We have this skill aoe only thing is to make it useful to us for gvg to war to pve I said about many skills for suggestions but really all skills need repair but enough for now I hope this year it will be modified for the sake of the players Return to this category again There will be more players in this category Also, there are a lot of players who have retired Because there is no modification to this character from the required perspective and thanks
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