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  1. The damage of bladedancers is too much on this game. It's 105% stronger against tanker classes and they kill them in 4-5 seconds if they don't get stunned. How to balance it? Remove the option to give bladedancers wielding axes so it won't affect their skills or the damage. What will happen with the amped axes and the money you have spend on? My suggestion is that every bladedancer should get the option to choose the sword with the amps he had on the axes Example: Player X has got a axe +10 pvp He can choose a new
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