Jump to content

QueenDevva

Members
  • Posts

    46
  • Joined

  • Last visited

    Never

Posts posted by QueenDevva

  1. I can not make good purchase by shopping online hsbc debit .... what's happening?

    Опубликованное фото

     

    Every experienced Warspear Online player knows that team play is not just more pleasurable, but also easier. Thats why everyone is trying to find a good guild, the number of which has grown to 10,000! But if you dont want to join already existing one, you can always have your own. Especially because today you will get everything you need for this.

     

    Every player who has reached level 12 will get a “Unity sign” - a valuable item needed for registrating a new guild, upgrading it or opening guild’s skills.

     

    Apart from this a price for registration of new guilds and renaming it is lowered for 50%. Players need to hurry up, because this benefitial offer will be only available till July, 21. Also, this weekend you get 50% more miracle coins for all kinds of payments except for SMS service.

     

    Опубликованное фото

     

    Have a nice weekend, everyone! And good luck!

     

    AIGRIND team

    UPD: Servers will be available in half an hour

     

  2. In fact, 7 meters jump and much more invisible he jumps and does not help to be full +10 vc vc died on 2 hits, 2 if rogue arena already and miss. I'm not niguém to talk to about it, but why skip it this far and take a hit to kill in one hit so? If seje 2 priest would never win 2 rogues being that you can not revelalos at some point, and another if he jumps 7 meters because if you use the skill elusive threat he did not lose almost nothing, he does not jump?

    :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :unknw: :unknw: :unknw: :unknw: :unknw: :unknw: :unknw: :unknw:

     

    man, I honestly do not understand what was in the head when you did.

    my way of expressing my anger and hatred developers do not bother doing this Sh1t work.

    When will they invent a radar or skill to reveal hidden priest rogues?

    And what disease has in mind to invent rogue take a "jumping Hulk"?

     

     

    That's it, that disgrace rethink why I can not stand to see the rogue class dominate over all other

     

     

    Annoyed: Yorae :facepalm:

     

  3. and it should have at least 90% or 80% accuracy in moob.

    Dear Aigrind

     

    About New skill Ellusive threat

    The changes is more radical

    I think is better if the skill can resist all boss or mini boss

    But why the changes of that skill can resist to all mobs n boss

    Can u imagine the skill we buy for 40k only can use for pvp n arena.....but useless to do a quest......

    All people maybe not like to be pvp but enjoy to do daily like me.....but when all we do is useles n we buy for something useless ...i think its not fair.......

     

    Sorry for my bad english...Resist to all mobs maybe a joke

     

  4. agree, maybe they change it in the future so far away.

    :friends:

     

    Dear Aigrind

     

    About New skill Ellusive threat

    The changes is more radical

    I think is better if the skill can resist all boss or mini boss

    But why the changes of that skill can resist to all mobs n boss

    Can u imagine the skill we buy for 40k only can use for pvp n arena.....but useless to do a quest......

    All people maybe not like to be pvp but enjoy to do daily like me.....but when all we do is useles n we buy for something useless ...i think its not fair.......

     

    Sorry for my bad english...Resist to all mobs maybe a joke

     

  5. Sorry I will specify better!  :dirol:

     

     

    Any enemy within range of the explosion of light, loses the effects of his skills with the ability to not launch attacks for a certain time. ;D  ;D ;D

    Wait, what? Please, explain that last part.  :wacko:

     

  6. posted in your topic! :pleasantry:

    That was so innovative that my brain exploded.

     

    And I aint wanna give u biatches any skills, but anywhow I got some serious suggestions for caster/priest skills in my signature. *My masterpiece topic*  ;D

     

  7. PRIEST

    explosion of light

    Type: Active

     

    Any enemy within range of the explosion of light, loses the effects of his skills with the ability to not launch attacks for a certain time.

  8. Guys what new skill for priest you guys would like to have? Send them maybe a GM or DEVELOPER idea or adhere to them like reeinventing itself.

     

     

    8) 8) 8) 8)

    Burst of light

    Type: Active

     

    Any enemy within range of the explosion of light, loses the effects of his abilities with the possibility of being unable to battle for a bookshelf.

     

  9. Everyone knows that the skill of the priest only active if the enemy walk because you guys are still out when the priest use this skill, I wonder why the claim being that you can stand still and wait to spend skill you choose to die walking or standing. ... :facepalm:  :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm: :facepalm:

    Pls Mr Roland, Gm or whatever. Necromancer was said to be lossing health to heal and shield bcos it uses up less energy in the process than priest. But now with several updates, skills and equipments, everyone now have decent energy, infact pple dont run out of mana often anymore. So i think necromancer needs to  be updated. Hp loss should be 1% to 2%. 4% loss is too much for a clothe armor char to lose on healing and shielding. It makes Necro an easy to molest prey... Given the fact that the HP loss slows down the necro and Necro cant heal or shield when hp is below 4% so opponent just give u 1 hit and u die. Ridiculous. Necros have the worse performance in Arena.

    Also Deadly Eye skill should be used Once instead of twice then cooldown will be 4 - 6sec. Im not teaching you your job. But i think its high time necros behave like real undead mages instead of bieng a toy for the Pointy eared forest dwellers and the so called choosen warriors. Pls Gm Roland do something.

     

    Nightmare:::: If The necro's opponent is under attack by a mob or bieng attack by someone else and the necromancer is the main target of the opponent, then Necro cant use nightmare to defend itself and heal bcos the nightmare will fail instantly. So the necro is dead.

     

    In fact there are so many reasons pple dont find much necro to farm with. Too many abandoned necros bcos they cant fight. Even their pvp is slow and boring.

    Fateful Connection------------- why?. You cant use that on a single target in swamp. Ridiculous RIDICULOUS RIDICULOUS RIDICULOUS RIDICULOUS. Perhaps gm should give us a reason for their decisions.

     

    PLS OTHER NECRO USERS SHOULD SAY SOMETHING. WE DONT WANNA BE A TOY FOR ELVES UNTIL WE GET +10. Even a lv17 Bd will try to challenge lv20 necro in swamp. often funnhy...

     

    Additional::: Mc Tanks die just by chasing priests around. Lol. I dont think u considered melees before you gave that skill to priest. And they spam it every 20 - 22secs = RIP. Ridiculous.

     

  10. I think I already made ​​changes over the skill of the priest, why do not you ask him to delete the game? Ta almost reaching it. :dirol:

    I'm a bit confused about priest now. I thought they are good in support, but now they can easily defeat melee or even healers actually all class. please do some changes about their new skill, like for example if that priest cast his new skill to his opponent. enemy HP will lose like 10% something like that. coz i experienced that my 3044 hp drained and become 253 in just 4 steps coz of priest new skill.. please do some changes thanks.

     

  11. They say priest and support, I laugh when I see the choices that char priest has potential support and most of its skill in arena ..... only serves to support it? shield and heal? kkkkk :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

     

    COME ON

    REMOVING priest skill named Elusive Threat is better to make it shit  :facepalm: why resisted at mobs

    i just have 1 queston what does that damage dealt by this skill depends on?? does it depend on target HP i mean some percentage of target HP ?? or it depends on magic dmg we got ????

    please answer

     

  12. In this update all the mobs are giving resist! That and normal, would not be so in the veses heads? :(

     

     

    Hello guys. I was doing some research of priest newest new skill, Elusive Treat, and mine still level 1. And well, my opinion this skill is very op against high hp bosses even at level 1! 8)

     

     

    Why did i said that? Like i said before, im doing some research on genie, i hunt it alone. The skill said, "Casts a spell which reduces the enemy's health and energy whilst THE ENEMY IS MOVING". This is very important to use skill and make the boss move. Based on my research, every step, genie losses about 1k hp and about 5k until the skill is nonactive. Pretty op right? Unfortunately i just got sphere damage II as a reward.  :(

     

     

    That's all, folks. Thanks  :drinks:

     

     

    Sorry for my bad English  :cray:

     

  13. At least now there will be a supposed equilibrium in the game.

    new skill its suppose to be balancing between elfs and mcs but what gm's do is nerfing mc and buffing elf (to much buff).

     

     

    i mean seriously u gave rogue silly skill with silly damage which we need pay for it the only not bad thing is , that ridiculus skill got 3 sec cooldown  :wacko:

     

  14. I agree with you!

    Now let's try to get into a balance in PVPs and PVEs. :give_rose:

    Most of people now cry becouse some classes new skills are dominating, but I think it's balanced now.

     

  15. :lol: :lol:

    think the black so to have that eternal ja and duck stun now why the duck priest has a new skill does not mean that the necro esteje not good, this al the reason so many elves complain enemy skill now sits and watches .

    :facepalm: :facepalm: :facepalm: :facepalm: :wacko: :wacko:

  16. What did you think of the new skill!

     

    Combat Fury (Barbarian)

    Skill increasing Barbarian's damage and restoring his hit points.

     

    Flurry of Steel (Rogue)

    Rogue gets an ability to use a throwing knife.

     

    Fire Totem (Shaman)

    Shaman placing a totem that hits all enemies in its range.

     

    Magic Transformation (Blade Dancer)

    Blade Dancer summons a shield consuming a part of incoming damage.

     

    Explosive Trap (Ranger)

    Ranger sets on a trap generally hitting a certain target and doing partial damage to the enemies around.

     

    Tornado (Druid)

    Druid casting a tornado that freezes all enemies for a short amount of time and brings them damage.

     

    Steel hurricane (Death Knight)

    Death Knight hitting all enemies around him.

     

    Shadow Sphere (Warlock)

    A magical sphere with damage depending on the amount of Warlock's energy.

     

    Poisonous Shield (Necromancer)

    Necromancer casts a shield on himself or his ally that gives enemies gradual damage.

     

    Harad's Banner (Paladin)

    Paladin setting up a banner which lowers enemie’s defence and damage in its range.

     

    Ethereal Barrier (Mage)

    After receiving a series of impacts, Mage summons a barrier which fully consumes damage of one following attack.

     

    Elusive Threat (Priest)

    Priest casts a spell taking away enemy's hit points and energy when he moves.

     

     

     

    :clapping: :clapping: :clapping: :clapping: :clapping: :clapping: loved the priest

    Elusive Threat (Priest)

    Priest casts a spell taking away enemy's hit points and energy when he moves.

×
×
  • Create New...