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ShondowBD

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    ShondowBD reacted to Peony in [2018.09.07] Update 7.7: Hidden power. Preview   
    Warriors!
     
    Very soon Warspear Online 7.7 update will be released, it will be available next week and will bring a lot of long-awaited changes to the game.
     
    Lately the dwellers of Arinar were concerned - they were scared of strange noises coming from the bowels of the earth and then the earth started to tremble at night as if from fear. No one understood what was going on - whether to leave their homes and escape from the impending cataclysm or wait for a miracle that will bring long-awaited changes in their lives? Another powerful concussion of the earthen depths caused great damage to the library building, almost turning it into ruins. The young warriors found on the ruins a dusty book with ancient predictions in which the great sages described the emergence of a new and completely unexplored force that touches everyone.
     
    The great magician Berengar has imprisoned, in the depths of the earth's bowels under Irselnort, not only the forces of Chaos, that once tried to break into Arinar, but also something no less powerful, which would try to break out into the world and balance the forces of the opponents in an endless confrontation.
     
    What kind of hidden power is waiting for warriors? What abilities will they be bestowed with?
    Answers to these and other questions are waiting for you in update 7.7.
     
    So, it is time to add new expert skills for all classes. Due to numerous requests in this update existing skills will be significantly revised and improved and craft professions will be updated. Changes will touch the Arena too: new awards for the Arena Season and much more await you!
     
    We will tell you about the main innovations right now, and you will learn the remaining details on the day of the update release.
     
    New expert skills
    A new portion of expert skills will add a little spice to the hot battles and even the most skillful masters of military craft will thoroughly review their military strategy.
     
    Chosen
     
    Mage
     Aura of Fire:
    Bestows the “Aura of Fire” positive effect on a character for a limited duration. The fiery aura deals magic damage to all enemies within one yard every 3 sec. Skill with a constant energy consumption.
     
    Priest
     Resurrection:
    Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights.
     
    Paladin
     Paladin's Prayer:
    Increases the character’s or an ally’s maximum health for a while, and instantly restores the amount of health equal to this added value.
     
    Seeker
     Exhaustive Blow:
    A strike that deals physical damage to an enemy and decreases his skill recharge rate and the “Evasion” parameter for a period of time.
     
    Firstborn
     
    Blade Dancer
     Mark of the Blade:
    Decreases the “Evasion” and “Parry” parameters of an enemy and increases his "Penetration" parameter for a period of time.
     
    Ranger
     Slowing Trap:
    Sets a trap invisible to enemies at the specified spot for a period of time. The trap deals physical damage to the target and to all enemies within a few yards from the target, and decreases the enemies’ movement speed for a period of time.
     
    Druid
     Elemental Backing:
    Summons a monster to a specified region for some time. The monster deals magic damage to an opponent.
     
    Warden
     Natural Resistance:
    Increases the character’s “Resistance” parameter for a period of time.
     
    Mountain Clans
     
    Rogue
     Frenzy: 
    Increases the character’s “Critical Hit” and “Accuracy” parameters for a period of time. All incoming damage to the character is increased for the duration of the effect.
     
    Hunter
     The Blessing of the Mountains:
    Decreases all incoming damage to the character and increases his “Evasion” parameter for a period of time.
     
    Shaman
     Totem of Weakness:
    Sets a totem at the specified spot for a period of time. Every 3 sec. the totem decreases the “Critical Hit”, “Penetration” and “Accuracy” parameters of all enemies within several yards from the totem for a period of time.
     
    Barbarian
     Scream of Fury:
    Decreases the "Penetration" parameter of all enemies within several yards of the character, and increases the character’s "Blocking” parameter for a period of time.
     
    Forsaken
     
    Charmer
     Goading:
    Applies the “Aggression” effect on an enemy and decreases his movement speed for a period of time.
     
    Warlock
     Dark Seal:
    Afflicts an enemy with the “Dark Seal” negative effect for a limited duration. The seal reduces the healing effect of skills and items on its recipient The amount of health recovered by the character using the “Life Exhaust” skill is increased while the seal is in effect.
     
    Necromancer
     The Gift of Rebirth:
    Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights.
     
    Death knight
     Blood Protection:
    Decreases all incoming damage to the character for a period of time.
     
    Improved and reworked skills

    In this update we have significantly revised and improved the Basic skills for all classes. Therefore, even if you continue to play with long-loved heroes, you too will have many changes.
     
    In addition, the mechanics of aggression skills have been changed. Now the skills applied to the specific enemy do not remove the current target of the attack when imposing aggression. To apply this skill to another person, you need to reset the current target of the attack by clicking on the empty spot on the location or on the opponent himself and use the skill.
     
    Chosen
     
    Mage
     Ethereal Barrier:
    The shield now has a duration. The duration of effect depends on the level of development skill: 7-8-9-10 seconds. Shield effects no longer accumulate when using non-damage skills.
     
     Blinding Fire:
    Added the damage to the main target of the skill. Changed the duration of the effect, from 4-6-8-12 to 6-8-10-14 seconds.
     
    Priest
     Redemption:
    Reduced the range of the skill from 6 yards to 4. Changed the sequence of the work of the skill, now it first removes negative effects, then the healing occurs.
     
     Mystic Mark:
    Reduced the cost of using the skill from 20-22-24-26 to 12-14-16-18 units of energy.
     
     Exhausting Burden:
    Increased the duration of the effect from 5 seconds to 8..
     
    Paladin
     Purifying:
    Increased skill recovery time from 7 to 9 seconds. Additional damage from the skill is now only applied if the effect of the “Fetters of Justice” skill has been applied by the paladin himself.
     
     Harad's Banner:
    Changed the search of targets mechanic. Now the skill can not inflict damage on enemies outside direct reach of the attack.
     
     Fetters of Justice:
    When the skill is developed to the level 4 or above, it prevents enemies from using their skills. Reduced the zone of the skill effect at the 4-5 level development up to 2 yards.
     
    Seeker
     Exacerbation:
    Damage caused by the skill is now accounted for in the dungeon/arena stats.
     
     Splitting:
    Reduced the cooldown of the skill from 7 to 6 seconds. Increased damage on all skill levels.
     
     Harad's Shield:
    Increased effect duration from 10 to 12 seconds at all levels of development.
     
     Inner Rage:
     Increased the power of effect at all levels of skill development from 10-15-20-25 to 15-20-25-30%.
     
    Firstborn
     
    Blade Dancer
     Flash Strike:
    Increased skill recovery time from 7 to 8 seconds.
     
     Rush:
    Reduced the effective range of skill from 7 to 5 yards.
     
     Power of the Blades:
    Modified the skill’s effect. The skill now increases the Attack Strength attribute. Attack Strength increases the damage of the character's auto attacks by a specified percentage. Depending on the skill level, the bonus increases by 10-15-25-40%
     
    Ranger
     Point Shooting:
    When used, the skill no longer stops the character in place, instead reducing the movement speed of the character for the duration of the skill's effect.
     
     Explosive Trap:
    Reduced damage at all skill levels. The set trap no longer takes into account the player’s attributes - Penetration, Critical hit, etc. Chance to deal critical damage now stands at 5-10-15-20% depending on the level of the skill.
     
     Bitterness:
    The marks now accumulate when using attacking skills and are not removed if the player's damage is zero. With the development of the skill to the third level and above, further increases the “Critical hit” attribute. The maximum bonus is 5% at the 3rd level of development, 10% at the 4th level of development.
     
     Scatter Shot:
    Changed the duration of the effect at all skill levels from 1-1.8-2.6-3.4-4 to 1.5-2-2.5-3.5-4.5 seconds.
     
    Druid
     Tornado:
    Modified scheme of work skill. The skill deals instant damage and draws players to the center. The effect remains on location and in the selected zone reduces the reload speed skill for the duration of the effect. When you exit the zone - debuff is removed.
     
     Punitive Roots:
    Increased the effect time at 2-3-4 levels of development from 4-5-6 seconds  to 4.5-6-7.5 seconds. While the skill is in effect, opponents under the effect of skill can now use skills. Reduced the cost of using the skill from 30-32-34-36 to 24-26-28-30 units of energy.
     
     Lightning Bolt:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Entangling Roots:
    Increased the time of effect at all levels of development from 2-2.8-3.6-4.4-5.2 seconds to 2.5-3-4-5-6 seconds. The effect blocks the opponent's ability to use skills when developing a skill up to level 4 or higher.
     
    Warden
     Powerful Blow:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Block Master:
    Added a limit on the frequency of the skill. Now health can be restored no more often than once in 2-1.75-1.5-1 second, regardless of the number of blocked attacks during this time. Increased the amount of the recovered health, depending on the level of skill development from 4-6-8-10 to 6-8-10-12%.
     
     Fortification:
    Reduced the penalty on physical strength as the skill improves from 15-20-25-30 to 11-14-17-20%. Increased the cost of using the skill. from 1.5-2-2.5-3 to 3-3.5-4-4.5 units / sec.
     
     Switcheroo:
    Enemy get negative effect when using this skill which decreases his movement speed. The duration of the effect - 3-4-5-6 sec, reduction of movement speed - 15-30-45-60%.
     
    Mountain Clans
     
    Rogue
     Extermination:
    Increased the bonus to the "Attack speed" attribute at all levels of skill development. from 5-9-13-17 to 10-20-30-40%. Increased the cost of using the skill from 14-16-18-20 to became 20-22-24-26 units of energy. Changed the duration of the effect from 10-11-12-14 seconds to 8-10-14-18 sec.
     
     Absolute Reflexes:
    Changed the effect time of the effect from 7-10-12-15 seconds to 5-7-10-14 seconds. The bonus to the "Attack speed" attribute has been changed from 10-14-18-20 to 8-12-18-22%. Increased the bonus to the "Evasion" attribute at all levels of skill development from 3-5-7-9 to 5-7-10-15%.
     
     Poisonous Blades:
    Skill damage now increases with skill development.
     
    Hunter
     Explosive Arrow:
    Changed the amount of additional damage that gets targets within a radius of the main enemy from 50% at all levels of development to 30-40-50-60% of the damage to the main target.
     
     Pathfinder's Arrow:
    The limit on the number of targets in PvE is removed.
     
    Shaman
     Energy Field:
    The skill additionally increases the energy regeneration rate by 25-40-55-70%, depending on the level of skill development.
     
     Ball Lightning:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Tribe's Ritual:
    Changed the value of the effect when developing a skill from 10-20-25-30 to 15-20-30-40%. Changed the duration from 10-15-17-19 to 12-16-20-25 seconds. Increased the cost of using the skill from 14-16-18-20 to 18-20-22-24 units of energy.
     
     Fire Totem:
    Changed target search scheme. Now the skill can't inflict damage to enemies outside of direct access to attack.
     
    Barbarian
     Strong Blow:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Stone Skin:
    Changed the time before the effect is obtained from 15-10-7-5 to 14-12-8-6 seconds.
     
     Last Wish:
    Changed the threshold value of health points at which the skill is triggered. It was 10-12-15-17%, it became 12-14-17-20%. Increased the cooldown of the skill from 90 to 120 seconds.
     
     Combat Fury:
    Added visual display of the amount of restored health.
     
     Barbarian Nature:
    Added continous visual display of the skill's effect.
     
    Forsaken
     
    Charmer
     Knowledge of the Dead Man:
    Additional damage from the skill now takes into account the protective attributes of the target.
     
     Stone Curse:
    The effect can now be ignored by the opponent in the bonus “Resistance”. The effect now does not remove threat points.
     
     Call:
    Changed the lifetime of the summoned monster on the location from 15-20-25-30-35 to 12-15-18-24-30 seconds. Reduced the health of the summoned monster from 400-600-900-1200-1500 to 350-500-700-900-1200.
     
     Otherworldly Blessing:
    Increased the cost of using the skill from 18-20-22-24 to 22-24-26-28.
     
     Dark Prism:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Energy Manipulation:
    Added a cost of using the skill - 5% of the maximum health of the player.
     
    Warlock
     Power of relaxation:
    The effect of the skill is not removed if the damage has been absorbed by the shield.
     
     Grimoire:
    Changed the effect at all levels of development from 40-50-65-75% reduction in magic protection and 30-45-55-65% to 30-40-55-75% for all types of protection. Changed the duration of the skill from 7-10-12-15 seconds, it became 6-9-12-15 seconds.
     
     Arrow of Darkness:
    Reduced the cooldown of the skill from 7 to 6 seconds.
     
    Necromancer
     Poison Spittle:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
     Acid Rain:
    Slightly increased target poisoning time after the end of the main effect - the target will take additional damage 4 times instead of 3.
     
     Infection:
    Fixed the mechanics of the skill. Now the skill reduces the defense points of the target, before this skill increased incoming damage by a certain percentage. Changed the effect from 5-10-15-20 increase in incoming damage to 10-15-20-25% reduction in physical and magical protection. Fixed a limit on the number of targets that receive additional damage from the skill from 4 at all levels of development to 3-4-5-6.
     
     Panic!:
    The limit on the number of targets in PvE is removed.
     
     Poisonous Shield:
    Changed target search scheme. Now the skill can't inflict damage to enemies outside of direct access to attack.
     
     Fateful Connection:
    Changed target search scheme. Now the skill can not applied to enemies outside of direct access to attack.
     
    Death knight
     Saturation:
    Reduced the duration of the effect, while the strength of the effect is increased. Time: from 13-18-21-25 to 8-10-12-15 seconds. Bonus "Theft of Health": from 4-7-10-14 to 10-15-20-25%. Increased the cost of using the skill from 3 to 10% of health.
     
     Secret Reserves:
    Modified the skill’s effect. Previously, the skill increased the “Health regeneration” attribute and applied the healing effect every few seconds. Now the skill increases the numerical value of health regeneration and the rate of health regeneration by 75-100-140-180%, depending on the level of skill development. Increased the cooldown of the skill from 90 to 120 seconds.
     
     Thorn of Death:
    Increased the cooldown of the skill from 7 to 9 seconds.
     
    Arena
    With the start of the XXII Arena Season, a new currency will be introduced - the "Imperials of Greatness", which will be awarded to the top players of the Season.
    "Imperials of Greatness" - the highest reward for the Arena gladiators. Only the strongest fighters of Arinar will be able to get this unique currency.
    It will give you access to goods in new stores that will open their doors in major cities on the Irselnort and Ayvondil.
     
    Gladiator’s shops
    In new stores you will be able to find both the usual Arena Suppliers, as well as brand new merchants:
    Gladiators' Tailor; Gladiators' Currier; Gladiators' Armor Seller; Gladiators' Jeweler. A little bit about the selection of goods of these merchants. You can buy: “Cloth armor of greatness”, “Light armor of greatness ”, “ Heavy armor of greatness ”, and also “Accessories of greatness”. You only can pay for these goods with the new currency - "Imperials of Greatness".
     
    Craft
    Now for the crafting professions in "Cloth armor", "Light armor" and "Heavy armor" instead of Essences will require a completely new resource - Matter. It will be of four kinds:
    Common Matter Composite Matter Energy  Matter Ethereal Matter That's all for now, details on other changes and innovations read on the day of release of the update.
     
    See you later!
     
    AIGRIND
     
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