Good afternoon! I am new to the game and beats that old, good question, "what class will create"? I'm the kind of person who likes to read and research before, because I like to create something not to regret later. However, it is difficult to find out because there are plenty of opinions. My goal in Warspear is fun, so my main focus will be in PVE, but would like something that was good in PVP is also possible, after all sooner or later will hit a willingness to relax this way. I would like them to take the following criteria into account: 1 - PVE (Preferably to play solo) 2 - PVP 3 - not Healers / Supports Classes (Only one particular mine) 4 - End-Game - Would you like a class that meets these requirements in level high as it is when all content (DG's, Items, etc.) is available, that is, is what matters to no regret after you get there) 5 - Do not take into account costs, not that I'm rich, but there is always a price to pay for having the difference, so if there is to do comparison taking into account equal items, fortifications, etc. 6 - If after all this, then take into account the class that the game needs more, or who has less in-game. Thanks in advance! Good afternoon! I am new to the game and beats that old, good question, "what class will create"? I'm the kind of person who likes to read and research before, because I like to create something not to regret later. However, it is difficult to find out because there are plenty of opinions. My goal in Warspear is fun, so my main focus will be in PVE, but would like something that was good in PVP is also possible, after all sooner or later will hit a willingness to relax this way. I would like them to take the following criteria into account: 1 - PVE (Preferably to play solo) 2 - PVP 3 - not Healers / Supports Classes (Only one particular mine) 4 - End-Game - Would you like a class that meets these requirements in level high as it is when all content (DG's, Items, etc.) is available, that is, is what matters to no regret after you get there) 5 - Do not take into account costs, not that I'm rich, but there is always a price to pay for having the difference, so if there is to do comparison taking into account equal items, fortifications, etc. 6 - If after all this, then take into account the class that the game needs more, or who has less in-game. Thanks in advance!