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Ikafati

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Posts posted by Ikafati

  1. You were talking about 1v1 on your post, so yes can't compare mental pit with roar plus it increase skill reset time of target, big difference.

     

    Yes, casters should heal & shield the tank when they'd fight against stupid rogues like you ;)

    First you said paladin will get kited and nuked, now casters. Looks like you're lost mate.

    Anyways, banner cannot be "easily" avoided if paladin is smart, especially in 5v5 so it is an op skill. Damage increase should be 10%, 25% is a lot.

    In your perfect world, casters are not kiters, rogues can't do shit, topics that talk about balance are suddenly 1v1 ones. Are you high? Not only you can't do math, now you even fail to read.

     

    Why do we even reply to you

  2. You said roar would reduce way more damage, incorrect.

    Smart people won't attack paladin first as pala will be on heal or priest shield, clearly you're a dumbass who doesn't know anything about skills or how to play in arena. I guess you are one of those people who attack tank first in arena ;)

    Since you're such a pro in arena, explain me how 5/5 Roar that hits at least 3 people reduces less damage than Pit? Do American schools not teach math?

     

     

    I assume you're one of those hippies who call "HEALER FIRST" and just ignore everyone else. Also, don't include perfect scenarios, how dumb you'd have to be to shield and heal your tank when enemies have Rogues. Keep your genius opinions and thoughts on how to fight arena battles in PvP topic

  3. Mental Pit reduces damage, Roar reduces damage, what is there to not compare?

     

     

    And na, my point is, how can you fetter casters at all in 5v5s without applying some DoT damage on them so they wouldn't escape? Smart people will kite and nuke you, but idk how people play in Sapphire, can't comment

     

     

    Reducing the amount Secret Link heals would do it, but then not many would pick up the skill. Although there aren't that many alternatives, so I guess it would be fine

  4. Confirmed my point about regen, you're right there, guess heal is not considered regen.

     

    But I'll still say you're retarded. First you're wondering how nobody complains about Harad's Banner, then in literally the next post you imply that the skill is fine. Also,bet you're one of those players who always try to fetter everyone before deploying Banner. Dumbasses like that just get kited

  5. Here my 5 cents about link:

     

    Lvl 22 druid with lvl 22 9+ staff skilled 4/4 link regular heal dot at lowlife was 1200 no crit , pve mode

     

    Could definitly handle a nerf, but on the other hand its ur only safe against getting bursted away by rogues,bds etc. High hitting classes in arena

     

    Maybe reduce the heal dot to 1x ?

    1x would be weird, it is kinda of a buff honestly (if you're talking about combining 4 ticks into 1)

     

    All it needs is a nerf in healing, that's it imo.

  6. So wait, if "most mcs" (let's say 200k people") complain about Secret Link nerfs, that means that a skill of mcs that most of the elfs complain about (let's say 5k people) should be nerfed in return?

     

     

    Do you even realise that you're saying? Or what we are talking about?

  7. While this topic is still alive, I'd like to point out that Forsaken passive skill needs changes too. 3 points to mana regeneration is insanely good early on, but it becomes pretty much meaningless once you reach level 18 and get Abyss Zealot's stuff. Maybe like 7% would do it? 10% would be a bit of an overkill, since Chosen passive gives that much extra mana. People would complain

  8. Which "good" stats do you miss? 3 times hp runes on rings and amulet, which is really worth it.

    HP runes in rings is a stupid choice IMO. For me, you lose ~5-6% dodge, and ~2-3% parry. Basically, you trade the chance of dodging some attacks for the ability to recover from them

  9. Tanks can literally heal themselves because of their high damage. That's why it is rubbish. Even in dungeons Bladedancers can take a whole add group alone. Isn't that a bit too much?

    That's why we are here, to talk about balance. People who go full lifesteal miss out on other good stats, but I'm not sure if it's a 50/50 trade

  10. Lifesteal is rubbish if you ask me. On gear, OK. But not for tanks as runes please. I was able to battle tanks without kiting but especially to fight Bds without kiting became more impossible than I don't know what.

    Lifesteal is insanely good on Warlocks, since 6 of their skills deal damage

  11. :facepalm:

    Simply everyone is just complaining about the class he/she can't beat or he hardly can beat

    And those people are ignored because they provide dumb reasons or none at all

     

    But you see, if "everyone is complaining about a class they can't beat", then maybe there is a problem? Banner had a problem too and only few classes could beat Paladins fairly, even then high amp gear was required.

  12. I read all comments on this topic and all I have to say is that this is one of the most balanced iterations of the game and you guys can't realize that because you don't known how to play the game.

    You don't known how to counter skills, how to counter classes, how to properly gear up for arena, how to properly use skill points for arena, how the combinations of the classes you have on your team is more important than 1 class being better than the other at 1v1 and so on.

    You are all bad strategists in general who want developers to "balance" the game taking into account your narrow minded play style.

    >I know everything and all of you are retards

     

    Classic shitpost, 8/8

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