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Posts posted by Ikafati
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In your perfect world, casters are not kiters, rogues can't do shit, topics that talk about balance are suddenly 1v1 ones. Are you high? Not only you can't do math, now you even fail to read.You were talking about 1v1 on your post, so yes can't compare mental pit with roar plus it increase skill reset time of target, big difference.
Yes, casters should heal & shield the tank when they'd fight against stupid rogues like you
First you said paladin will get kited and nuked, now casters. Looks like you're lost mate.
Anyways, banner cannot be "easily" avoided if paladin is smart, especially in 5v5 so it is an op skill. Damage increase should be 10%, 25% is a lot.
Why do we even reply to you
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Since you're such a pro in arena, explain me how 5/5 Roar that hits at least 3 people reduces less damage than Pit? Do American schools not teach math?You said roar would reduce way more damage, incorrect.
Smart people won't attack paladin first as pala will be on heal or priest shield, clearly you're a dumbass who doesn't know anything about skills or how to play in arena. I guess you are one of those people who attack tank first in arena
I assume you're one of those hippies who call "HEALER FIRST" and just ignore everyone else. Also, don't include perfect scenarios, how dumb you'd have to be to shield and heal your tank when enemies have Rogues. Keep your genius opinions and thoughts on how to fight arena battles in PvP topic
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Mental Pit reduces damage, Roar reduces damage, what is there to not compare?
And na, my point is, how can you fetter casters at all in 5v5s without applying some DoT damage on them so they wouldn't escape? Smart people will kite and nuke you, but idk how people play in Sapphire, can't comment
Reducing the amount Secret Link heals would do it, but then not many would pick up the skill. Although there aren't that many alternatives, so I guess it would be fine
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Confirmed my point about regen, you're right there, guess heal is not considered regen.
But I'll still say you're retarded. First you're wondering how nobody complains about Harad's Banner, then in literally the next post you imply that the skill is fine. Also,bet you're one of those players who always try to fetter everyone before deploying Banner. Dumbasses like that just get kited
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Post your drama elsewhere
Banner is not difficult to dodge without taking too much damage. You just gotta bait it out and then go in
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I honestly think that if devs will release new classes, healers will have rapid healing, like when you put Pool on 3 enemies and watch your health go up because of lifesteal
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Here my 5 cents about link:
Lvl 22 druid with lvl 22 9+ staff skilled 4/4 link regular heal dot at lowlife was 1200 no crit , pve mode
Could definitly handle a nerf, but on the other hand its ur only safe against getting bursted away by rogues,bds etc. High hitting classes in arena
Maybe reduce the heal dot to 1x ?
1x would be weird, it is kinda of a buff honestly (if you're talking about combining 4 ticks into 1)
All it needs is a nerf in healing, that's it imo.
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So wait, if "most mcs" (let's say 200k people") complain about Secret Link nerfs, that means that a skill of mcs that most of the elfs complain about (let's say 5k people) should be nerfed in return?
Do you even realise that you're saying? Or what we are talking about?
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Mental needs the tiniest nerf out of the 3, 2 even, since Totem doesn't need nerfs. And Free Potion every 20 or something seconds is OP, doesn't matter how you look at it
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Yea, even at 2/4 Secret Link is a full HP pot in arena. As far as i know, nobody else can use them, so why Druids have this advantage? Even in PvE this skill is just stupid, considering it's CD
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Mana regen is fine, but mana in general could have some changes. Getting some mana per level just like HP is indeed a good fix
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Who here DUELYST?
Rude screenshot is rude
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While this topic is still alive, I'd like to point out that Forsaken passive skill needs changes too. 3 points to mana regeneration is insanely good early on, but it becomes pretty much meaningless once you reach level 18 and get Abyss Zealot's stuff. Maybe like 7% would do it? 10% would be a bit of an overkill, since Chosen passive gives that much extra mana. People would complain
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Which "good" stats do you miss? 3 times hp runes on rings and amulet, which is really worth it.
HP runes in rings is a stupid choice IMO. For me, you lose ~5-6% dodge, and ~2-3% parry. Basically, you trade the chance of dodging some attacks for the ability to recover from them
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Tanks can literally heal themselves because of their high damage. That's why it is rubbish. Even in dungeons Bladedancers can take a whole add group alone. Isn't that a bit too much?
That's why we are here, to talk about balance. People who go full lifesteal miss out on other good stats, but I'm not sure if it's a 50/50 trade
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+ they have many stuns, enemy can deal less damage on them and they can easily regenerate the dealt damage. Voila.
Depends. But then how is Lifesteal rubbish?
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Egghead who slaps mosquitoes is a true anime hero
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Lifesteal is rubbish if you ask me. On gear, OK. But not for tanks as runes please. I was able to battle tanks without kiting but especially to fight Bds without kiting became more impossible than I don't know what.
Lifesteal is insanely good on Warlocks, since 6 of their skills deal damage
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To be honest, all classes benefit from Lifesteal, some simply are better with it because of their skillset.
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And those people are ignored because they provide dumb reasons or none at allSimply everyone is just complaining about the class he/she can't beat or he hardly can beat
But you see, if "everyone is complaining about a class they can't beat", then maybe there is a problem? Banner had a problem too and only few classes could beat Paladins fairly, even then high amp gear was required.
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I read all comments on this topic and all I have to say is that this is one of the most balanced iterations of the game and you guys can't realize that because you don't known how to play the game.
You don't known how to counter skills, how to counter classes, how to properly gear up for arena, how to properly use skill points for arena, how the combinations of the classes you have on your team is more important than 1 class being better than the other at 1v1 and so on.
You are all bad strategists in general who want developers to "balance" the game taking into account your narrow minded play style.
>I know everything and all of you are retards
Classic shitpost, 8/8
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The Happy Triangle is back with full force
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More of a worldwide Hide'n'seek rather than an innocent minigame
Let's talk balance
in Suggestions
Posted
Dks have the same DPS like the next class. The point is their combo, which renders 1 player completely useless. If it's a 1v1 situation, then it's pretty much gg