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Agility

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Everything posted by Agility

  1. Okay, reading the new comments definitely makes me rethink my stance. Rangers are getting a bit too much love on dodge/elusiveness/agility concepts. That talent branch seriously is very broken. It is not really fair to Rogue class which is the "Original" master of that kind of agility. But rogues and rangers were the originally introduced classes in the game. They didn't get added one after the other in either way.
  2. That is what I could get behind, if I were a rogue main. But the potential was there to make something totally innovative in terms of survivability. Rogues do lack that.
  3. While I am not a rogue expert, but even seeker (which is pretty much supposed to be a rogue's mirror) has better survivability from its talents. Devs, please give it a thought if you may. Thank you! But in the end, I'd say try and adapt to changing circumstances.
  4. Haha, said like a true level 20 or lower character. That's your choice to remain at that level.
  5. I am already level 32 on multiple characters. Also, is it necessary for you to be rude? Clearly you did not ready the entire sentence, forget the post. I had said, Fine, here's an example approach - add a toggle switch, to turn on or off "getting experience from mobs". Plus, perhaps at most 1000 experience from killing mobs per day even if that switch is enabled. If disabled, you don't have anything to worry; you can kill unlimited mobs. Furthermore, I am talking from a new player's standpoint. Do you help anyone to level up? I bet not. You don't wish to level up, but please don't be so devoid of empathy towards the new player that struggles to level up. I am not going to respond back to you anymore since you clearly don't read responses properly and only cherry pick certain phrases from a sentence to make the responding person appear incorrect or flawed (as seen from your interactions with myself or @Khrone). Admins, apologies if I appeared rude, not my intention at all.
  6. Dude. You have an item called "Elixir of Permanence". Don't be rude for no reason. Let that salty guy be, @Khrone. He's like the other fellow from the previous comments talking away before realizing what's he talking about.
  7. Hello @Dr Strange, any idea, when would we see some more relic options for all classes? For example, I'd really, really love to use "United Relic of Bleeding" as a chieftain; or lifesteal relics; or basic PvP relics like "oppression/deception"; or "icy relic of intractability". If you would rather prefer me asking questions like the one above, in messages directly, that also works.
  8. Finally. At least this will teach the kids how to read maps, follow instructions in GvG. It is such a pain to teach these basic life skills. Honestly, I extremely appreciate this update about guild. Very well done, Devs; very well done. I feel very excited for this particular section: Changing topics, Regarding this new feature: just curious, would it include better description of the list of buffs character receives in-real-time; perhaps another screen in "attributes" menu? If I may, I would rather prefer to see the buffs in an better manner to see more of the map (and not lose out top left corner of screen). Any information that I may request on this?
  9. @Ryohei @Drakoknight Just ignore the less knowledgeable newbie. He will learn how to not talk about classes once he really gets into depth with them. For now let him try to cause drama. Mods will step in if all he has to offer is unwarranted and unproven claims.
  10. Not really. I find some other classes, both sides, more intriguing; than warlock...
  11. Apathy relic exists. At least one or two sentinel classes have at a skill which embodies healing reduction in them; correct me if I am wrong - I don't play sentinel side. Also, health regeneration of DK is too OP? Please, have you seen paladin aura or warden regen? Furthermore, the health regen exists only with certain conditions which @Drakoknight can certainly teach you better than myself. Please don't make such kinda arguments without learning the class in-depth.
  12. Need more player base to give support. Side-note, odd error on forum.
  13. I would like to make one genuine request to the Devs. Please make knowledge grinding easier: Perhaps raising the limit of daily knowledge from quests and dungeons permanently. Maybe it is also time to remove the daily quest stack limit of 50, not infinite but possibly reasonable number like 75-100. Maybe add more daily quests (return of some of the removed ones, and some original new ones?) For all players:
  14. Please, can you put in some constructive criticism? If at all you have any really valid point to make. Else, just take the changes, work hard to find a way around them to maintain your capabilities. If I had to argue in your words, I can keep saying seeker's got a biased advantage of attack strength parameter, or that some of its expert skills affects multiple stats at once - whether to self or to enemy characters.
  15. Perhaps, add experience points to general mobs if below level 30. I'll let the devs determine how to make the system not get abused. :vampiro:
  16. I think reflect still counters the two of them very well.
  17. Looking forward to determining whether this would be calculated after you are geared, but without any buffs (including guild buffs).
  18. Okay, I am amazed. Very exciting update. Finally some great talents. One small point - perhaps make "bestial wrath" talent "enragement" as a generic update to the skill itself? Quick question - "elusiveness of the claws", the title might need a different wording since elusiveness = high dodge ability.
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