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Sage Art (Advance Skills for all factions) with story-line inside.


Kimimaro100

Sage Art skills  

  1. 1. Sage Art skills

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Please read the story line...

 

 

*The First Great Sage in Arinar

 

Long time ago an Elfin Princess named Ravah-Iveah who was blessed with beauty and great knowledge in magic. She lived with her father the King Zyzel and her younger brother Calix. The Kingdom of Rocainna also known as Wood kingdom is the land where King Zyzel rule.

They lived in peace for ages, and decided not to join the war in Arinar.

However as a member of Firstborn Faction, they support in battle by Creating finest weapons and armors for Druids,Blade Dancers,and Rangers.

Ravah-Iveah also create some spells and magic to upgrade the power of firstborn.

 

One day Ravah-Iveah saw a wounded old woman walking in the large forest of Wood kingom. Ravah-Iveah helped the old woman and treated her wounds using her healing magic, she casted healing dew on the wounded old woman. Ravah-Iveah give some food to the old woman because the old woman told her that she didn't eat any food yet for five days. Before the old woman continued her journey, she gave a scroll to Ravah-Iveah.

"I am very grateful that you have healed my wounds and give some food for a poor old woman, please accept this little gift from me."the old woman smile and handed the scroll to Ravah-Iveah.

"Thank you but what is this scroll for?" Ravah-Iveah asked.

"Its a special scroll which contains the "Sage Art" that our ancestors created hundred years ago."the old woman answered smiling to Ravah-Iveah.

Then the old woman continue her journey, while Ravah-Iveah went back to the castle to study the scroll that she received from the old woman.

Because of Great knowledge in magic Ravah-Iveah learned fast on how to use the Sage Art.

Ravah-Iveah is not only an Elfin Princess but also a Druid.

She also created Sage Art scrolls for Blade Dancer,Ranger,Mage,Priest and Paladin.

That time Ravah-Iveah became the first Great Sage Druid in Arinar.

She can use unique spells and magic such as Monster Entangling Roots and Elemetal Spirit Bond.

 

*The Death of King Zyzel

The enemy factions have got an intelligence report that the Wood kingdom supply the finest weapons for the Firstborn and Chosen, so the Mountain clan's Great Barbarian named Alob planned to Destroy the Wood kingdom and steal the the armors and weapons that they created.

Together with his brother Azulian who is a Rouge, they declare an attack to the Wood Kingdom,

and since that the Wood kingdom didn't train their people to fight, many elves die including the king Zyzel.

During the war Azulian noticed a druid used an unfamiliar spells and magic which intrigue him.The druid killed almost half of their troops, and before the war is over the druid with a young boy have already escaped.

Alob and Azulian successfully destroy the whole wood kingdom and stole the weapons and armors that the Wood kingdom created but Azulian still cant help to think what kind of powers does this druid posses.

 

*The Hidden Cave of Aravilla

After the war Ravah-Iveah together with her brother Calix manage to escaped they changed their identities to protect themselves against the enemies.

After the tragedy of war they decided to go to Island of Aravilla, a small Island that is known as Islands of mysterious caves. You can find different kinds of caves in this Island, There are only few people live in this Island. Rumors said that inside of those caves a evil spirits dwell and for this reason many people live in this island decided to go to other neighbor kingdoms.

After several years Calix decided to become a mage, and Ravah-Iveah give him the scroll of Mage Sage Art. He learned new unique skills such as Ice Wall Shield , Thousand Ice Needles,and Illusory Cage.

 

One day a refugee from the prison of Alkoroka,  went to  Aravilla Island, the Alkoraka Island is known to be the place of despair where the prisons wish to die than to live, because they are all tortured and they are forcing to work to build temples for Mountain clans. And Aravilla Island is the nearest Island from Alkoraka.

The refugee stole the Baton of Sudden Doom which the Mountain clans once Stole from the Wood kingdom, this weapon is designed for the use of mage class. Azulian and his troops headed to Aravilla Island to get back the Baton of Sudden doom, because they know that if a great mage use this weapon, it will become a great problem for them.

When they arrived at the Aravilla Island, the people of Aravilla, use all their powers to defend their Island. And because of surprise attack they manage to lessen the numbers of enemies.

Azulian didn't expect that people of Aravilla will opposed their troops.

When the sun comes up, a mage wielding the Baton of Sudden Doom appeared, Azulian looked carefully at the brave mage, and he noticed that this is the boy he saw with the powerful druid who escaped during the war several years ago.

"So you managed to escaped in the Wood Kingdom, what pleasant surprise to found you here."Azulian grimaced at Calix.

"Yes! Me and my sister manage to escape during the war, however I promised to the Wood Kingdom that I will give them the Revenge that they want from killing the Elves in wood kingdom."

"And we can get that Revenge by killing you and your brother who destroy our kingdom!"Calix said and he use his teleport to get near to Azuilan. He cast the spell Illusory cage and Azulian with his troops got trapped inside the giant Illusory cage that he created.

"So I guess both you and your sister got some powerful talents." Azulian said.

Then Calix Cast the spell Thousand Ice needles. All of the Enemies are badly hit since the thousand Ice Needles is a multiple and wide range attack type skill.

Azulian used his Stealth and he became invisible  He is about to attack Calix from behind when calix cast Ice Wall Shield and four giant block of ice surrounded him in his front,back,right side and left side. Azulian try to destroy the Ice Wall Shield , but the Ice Wall Shield is not an ordinary shield, its harder to break than Priest Holy shield.

"Azulian you will pay for killing our father!" Ravah-Iveah shouted with anger and she use Monster Entangling Roots. A large roots of trees bind Azulian and while he is binned by the Monster Roots, Azulian felt numb because of the poison spores that the monster roots posses.

Then Ravah-Iveah cast Elemental Spirit Bond, she called the spirit of Fire Elemental and she became a Fire Elemental using her unique skill.

Using the power of Fire Elemental she cast Magma blast to Azulian.

Azulian managed to escaped but he is badly wounded and the poison of Monster Entangling Roots.

He struggle  until he reached the mountain clan ship.

Together with some troops remaining he went back to his brother to tell everything what happen in the Island of Aravilla.

 

*The 11 Sage Art Scrolls

 

Before Azulian died he tell to his brother Alob everything that happened in the Aravilla Island, He told to his brother that Ravah-Iveah is the one who invented the unique skills that they possessed now,He ask his brother to force Ravah-Iveah to teach them how to create the powerful skills for their factions.

Alob with great anger an despair of losing his younger brother go to the Aravilla Island and this time he requested Amaruyuko and Zairiyal to join them, Amaruyuko is the most powerful necromancer that time while Zairiyal is well known as assassin of darkness,her powerful skill called Dark Circle can trap an enemy or enemies and kill them with no mercy.

Because of great assistance of Amaruyuko and Zairiyal, Alob successfully Abducted Calix and they force Ravah-Iveah to create Sage scrolls for them or else they will kill his younger brother.

Ravah-Iveah had no choice so she created the Sage scrolls for the enemy faction.

Ravah-Ivah only had 7 days to complete the Sage scrolls and she will meet Alob in the Bridge of Heaven and Earth, near the Wood kingdom.

"Alob here are the scrolls that you needed! Where is my brother?!"Ravah-Iveah said.

"My dear,dear Ravah-Iveah, your brother is here safe and sound."Alob said.

Ravah-Iveah saw his brother binned by Dark Circle.

"Let him go! and Ill give what you want!" Ravah-Iveah said.

Ravah-Iveah walk forward while Zairiyal released Calix from her Dark Circle.

Emilia a druid and Irana a Priest Healed Calix while Ravah-Iveah handed the scrolls Alob.

"Thank you my dear now prepare to die!"Alob grimaced.

Ravah-Iveah quickly cast Monster Entangling Roots and they are all caught by Ravah-Iveah's Monster roots.

Ravah-Iveah used all her powers as a Druid Sage and she Manage to kill All the Enemies except Alob,She Also regained the 5 sage scrolls that she created.

Before Ravah-Iveah died she told to his brother Calix to Gather all 11 scrolls that she created and bring them to Aravilla Island and hide to one of the caves in the Aravilla. so that the scrolls will be protected. She knew that if the scrolls will fall into wrong hands it will bring Great tragedy to all of them..

Calix followed his sister's wish.He gathered all the 11 scrolls and hide it in one of the caves.

He also use Ice Wall shield to block the entrance of the cave.

Hundred of years pass but still the Scrolls remained a mystery to the people of Arinar..

 

notes: Calix became a mage because he is half human and half elf. His mother is a human and his father is King Zyzel. Ravah-Iveah is a pure elf , her mother die giving birth to her so the king find another queen which was Calix mother who happens to be a human.

 

As you can see Alob survived and he got the Barbarian Sage Art Scroll, however the Great Elders of Mountain clans hunted him to kill him and get his scroll, so Alob decided to Hide and lived peacefully as a merchant.

 

Calix and Alob will become the NPC which will help you to gain the Sage Art skills.

 

Calix for Firstborn and Chosen

 

Alob for Mountain clan and Forsaken

 

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Skill Mechanics and Description

 

First of all the Sage Art Skills are skills that alter the normal skill that we used.(It means we cant use the normal skill if we use the Sage Art skill)

 

Example in Mages.

If you successfully manage to obtain the Sage Art Skills then in your skill menu new 3 skills are going to be added. this are Ice Wall Shield,Thousand Ice Needles, and and Illusory Cage.

 

If you use this skills you cant activate the following skills:

Fire ball,Stone Shatters,and Illusory Chains.

 

As you can see this is called upgrade of the skills.

 

 

ok so lets start....

 

 

NPC name: Calix

 

Quest name: Sage Art Skill Activate! (Quest for Firstborn and Chosen)

 

Description: Long time Ago in Island of Aravilla rumors said that a unique scrolls can grant you a special type of skills called Sage Art skills, if you are interested and you are a brave hero go to Aravilla Island and search for the Sage Scroll inside of one of those caves.

But be careful because lots of traps and monsters is waiting for you inside the cave.

 

Quest Mechanics: Talk to NPC and go to Island of Aravilla by sailing(it means go to port then pay gold to go there)Then you will saw another NPC talk to him and he will give you the quest item called Sage Amulet. Then go to the entrance of the cave and you will fight monsters to reach Ravah-Iveahs Altar(ok the way to altar is like the way to astral lab, yes inside the cave is like he small version of astral lab.)Then when you click in the altar you will see this dialog:

(Do you want to summon the Sage Spirit?)

and you will answer yes or no.

if no you will not simply summon the sage spirit.

if yes you will summon the sage spirit, the sage spirit that will appear depends on who is the summoner of the sage spirit.(it means if the summoner is a druid it will summon a druid sage, if its a mage, then it will summon mage sage)

The Hp of the Sage spirit is 500k no time limit killing him.

When the Sage spirit is defeated the summoner will received the sage scroll that the/she needs.

Example if the player who summon the sage spirit is a druid then, the scroll that will he drop will be a scroll that will activate the sage skills of the druid which is the Sage Art Druid Scroll.Then go to the npc outside the cave, talk to him and you will be teleported to NPC named Calix, then talk to Calix and there you will finish the quest and you obtain new Sage skills.

 

Notes: Only the player who summon the sage spirit get the sage art scroll others might received coin purses such as gold purses,crimson corundum purses and miracle coin purses.---Idea from blueborn

Gold Purses= min=2000 gold max=8000gold

Crimson corundum purses= min=20cc max=50cc

Miracle coin purses= min=5 miracle coins max=15 miracle coins

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NPC name: Alob

 

Quest name: Sage Art Skill Activate! (Quest for Mountain clans and Forsaken)

 

Description: Long time Ago in Island of Aravilla rumors said that a unique scrolls can grant you a special type of skills called Sage Art skills, if you are interested and you are a brave hero go to Aravilla Island and search for the Sage Scroll inside of one of those caves.

But be careful because lots of traps and monsters is waiting for you inside the cave.

 

Quest Mechanics: Talk to NPC and go to Island of Aravilla by sailing(it means go to port then pay gold to go there)Then you will saw another NPC talk to him and he will give you the quest item called Sage Amulet. Then go to the entrance of the cave and you will fight monsters to reach Ravah-Iveahs Altar(ok the way to altar is like the way to astral lab, yes inside the cave is like he small version of astral lab.)Then when you click in the altar you will see this dialog:

(Do you want to summon the Sage Spirit?)

and you will answer yes or no.

if no you will not simply summon the sage spirit.

if yes you will summon the sage spirit, the sage spirit that will appear depends on who is the summoner of the sage spirit.(it means if the summoner is a druid it will summon a druid sage, if its a mage, then it will summon mage sage)

The Hp of the Sage spirit is 500k no time limit killing him.

When the Sage spirit is defeated the summoner will received the sage scroll tha the/she needs.

Example if the player who summon the sage spirit is a druid then, the scroll that will he drop will be a scroll that will activate the sage skills of the druid which is the Sage Art Druid Scroll.Then go to the npc outside the cave, talk to him and you will be teleported to NPC named Alob, then talk to Alob and there you will finish the quest and you obtain new Sage skills.

 

Notes: Only the player who summon the sage spirit get the sage art scroll others might received coin purses such as gold purses,crimson corundum purses and miracle coin purses.---Idea from blueborn

Gold Purses= min=2000 gold max=8000gold

Crimson corundum purses= min=20cc max=50cc

Miracle coin purses= min=5 miracle coins max=15 miracle coins

 

 

 

Added note: Sometimes the spirit sage might use his Sage Skills----this will add excitement on killing him, imagine a boss using his skills and not just ordinary boss who do not consumed their mana.

 

 

 

Also you must be a level 20 in order to get the quest to obtain the "Sage Art Skill Activate" quest.

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Skills Name and Description(Firstborn and Chosen)

 

Druid Sage Art skills

 

*Name of Skill: Monster Entangling Roots

 

Description: It works like the The dark circle it can catch multiple enemies and while the enemies are binned they will also received poison damaged,when the enemies are being released by Monster roots the poison will continue to give damaged for 7 seconds.

 

Skill to be disabled= Entangling Roots

*Name of Skill: Elemental Spirit Bond

 

Description: The druid will transform into an Elemental and he/she will be able to use the elemental powers.This Elementals are.

 

Name of Elemental: Fire Elemental

 

Appearance: Looks like Genie bloody fire

 

Skills:

skill number 1 [Magma blast]= A giant fireball that can give increase damaged to the enemy(just like mage Fire Ball)increase damage if the skill disable is already upgraded.

 

skill number 2 [Meteorite]= meteorite will fall in the sky and the enemies surrounding the druid will be affected by burn, burn status can damage the enemy for 7 seconds(it works just like mage Stone shatters) time duration increase if the skill  disabled is already upgraded.

 

Skills to be disabled:

Magma blast= Barkskin

Meteorite = Healing Dew

 

 

 

Name of Elemental: Water Elemental

 

Appearance: Looks like Lake Elemental

 

Skills:

skill number 1 [Healing Water]=Increase amount of HP to character or an ally.(Same as Pirest healing touch)

 

skill number 2 [Cooling water]=removes any negative status from the character or ally. There are some skills that can stun the enemies example Entangling roots or nightmare. once that the druid is under these spells and the druid is currently using Water Elemental form he can release himself to the spells that stun him. In other words if he is caught by the spell all the skills he have will be stunned except the cooling water skill, if he cast cooling water to himself he can release himself from the spell.

Also if his ally is caught by the spell he can simply cast cooling water to his ally and his ally is going to be release from the spell.

 

Skills to be disabled:

Healing water= Barkskin

Cooling Water= Bees swarm

 

Name of Elemental: Earth Elemental

 

Appearance: Looks Like Granite Guard

 

skills:

skill number 1 [iron Defense Shield]=Works just like Priest Holy shield. Increase the effect of skill if the disabled skill was upgraded

 

 

skill number 2 [Rock Toss]=works just like the dark circle but the only difference is the effect. They wont be trap instead the enemies will ran at random location.Increase the effect of skill if the disabled skill was upgraded

 

 

Skills to be disabled:

Iron Defense Shield= Barkskin

Rock Toss= Healing Dew

Added Information: When the druid transforms into an elemental,The druid will also have to summon a weaker version of elemental that he/she is using.In other words there will be a clone elemental that will help him in fight. The Clone Elemental has only one half(1/2) total of hp that the druid has and also this Clone can only use the skill 1 and skill 2, while the druid in elemental form can use the modified skills skill 1 and skill 2 and the other 3 non-elemental skills such as Monster Entangling Roots,Lightning bolt and Bees swarm(if you don't chose Water Elemental the Bees swarm will be available in skill selections)

 

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Ranger Sage Art Skills

 

*Name of Skill: Storm Arrow

 

Description: Works just like the dark circle but the only difference is the area of which is affected by the skill is larger than the dark circle. Inside the circle the enemies will received Damaged from Storm arrows(literal meaning storm arrows means raining of arrows in that area, just like the mage Stone Shatters)

Lets say its a combination of Dark Circle and Stone shatters.After the moment that the enemies Received damage they will be able to move again.Time duration of skill is 3 seconds only.

 

Skills to be disabled= Powerful Shot

 

*Name of Skill: Enhanced Beastly Trap

 

Description: From the word Enhanced means to improve. Well this how it works, The same process on how you set up the beastly trap but once the Enemy is caught in the trap ,another trap will be activated, Four arrows will appeared in the left side,right side,front,and back, of the victim of the trap.If his ally is 5 yard near from the victim when the strap is activated, this ally will also received damage from the second trap which is the arrow, any of the four directions  Left,right,Front,or back, if the ally is near five yards he will received the damage.

In other words 2 traps is being set by the ranger, one for the first victim and the other one for the ally of the victim.

 

Skills to be disabled= Beastly Trap

 

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Blade Dancer Sage Art Skills

*Name of Skill: Double Flash Strike

 

Description: If the 2 enemies are  near within 2 tiles and the blade dancer attack one of them they will both Received damage.(It means hitting enemies with one blade slash)Increase damage if the disabled skill was upgraded.

 

Skills to be disabled= Flash Strike

 

*Name of Skill: Boomerang Sword Slash

 

Description: The blade dancer will trow his sword to the enemy after he trow his sword it will go back to him just like a boomerang, dealing heightened physical damage. The strength of physical damage increase if the disable skill was upgraded.

 

Skills to be disabled= Parry

 

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Priest Sage Art Skills

 

*Name of Skill: Amplified Healing touch

 

Description:First of all you need to be a member of party in able to use the skill,The skill works just like the paladin's Light aura. Affects all

allies in party, inside a small radius.Once that the priest heal himself all of the party members inside that radius will be also affected by the healing touch skill.Increase effect of skill if the disabled skill was upgraded.

 

Skills to be disabled= Healing Touch

 

*Name of Skill: Heavenly Shield of Harad

 

Description: Same as Holy Shield but the only difference is that if the magic attacks are being used to the Priest while the Heavenly Shiled of Harad is being activated, the magic attacks will bounce back to the caster of the magic attack. who are theses magic users? Warlock,Mage,Shaman,Druid,Necromancer,and Priest  In other words once they cast magical spells that deal damage while the Priest is under the skill Heavenly Shield of Harad the magical attack damage will only bounced back to them.

Added information: You can destroy the shield by the use of physical damage attacks such as attacks from Ranger,Blade Dancer, Rouge,Barbarian,Paladin and Death Knight.

 

Skills to be disabled= Holy Shield

 

*Name of Skill: Wisp of light

 

Description: Summons 3 Wisp.One of the Wisp can heal the character or ally or allies within the small radius around the healing wisp.The two other wisp are wish that attacks the enemies(same as wisp that you can find in nortland swamp when you try to complete the Insanity in swamps quest in Swamps. The Hp of these wisps are one half(1/2) of the total hp of the priest.

Added information: you can only summoned the wisp outside the towns(to prevent server down)

And the wisp are also can be killed by enemy however you can use the Heavenly Shield of Harad skill to the summoned wisp to protect them against the enemies, but the you cant heal them.

Duration of skill if the wisps are not under attack is 5 seconds.Increased the time duration if the skill disabled was upgraded.

 

Skill to be disabled= Armistice

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Mage Sage Art Skills

 

*Name of Skill: Ice Wall Shield

 

Description: Creates four blocks of Ice Wall that will protect the mage for some period of time.(It works just like Priest's Holy shield. but the Ice wall shield is more powerful that the Holy Shield)increase the time duration if the skill disabled was upgraded.

Added information : Appearance is a rectangular shield, if the Priest got Circle shape Shield then the Mage got Rectangular Shield.

 

Skill to be disabled= Fire Ball

 

*Name of Skill: Thousand Ice Needles

 

Description: In a certain radius the skill will be set and a Thousand Ice Needles will fall down in that radius and all of the enemies inside that radius will receive damage.Increase damage if the disabled skill was upgraded.

Added information:This is the best combo with the Illusory Cage skill.

 

Skill to be disabled= Stone Shatters

 

 

*Name of Skill: Illusory Cage

 

Description: The Mage will create a large Illusory Cage 4x4 tiles or 5x5 tiles. There are 2 ways you can use this skill. First is to lock and few enemies with some Allies to kill them inside the Illusory Cage or lock the enemies inside the Illusory cage and run away.This cage is untouchable and cant be destroy you can only wait until the Skill's time duration ended. The time duration of the skill increase if the skill disabled was upgraded.

 

Skill to be disabled= Illusory Chains

 

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Paladin Sage Art Skills

 

* Name of Skill: White Circle

Description: Similar to Dark Circle but the difference is only ally factions are able to enter inside the circle and once they are inside the circle they will receive restore HP instantly.

The amount of healing points that the ally or the paladin can get is the actual amount of healing points that he get when using the skill Heavenly Light.

 

Skill to be disabled= Heavenly Light

 

 

*Name of Skill: Advance Persuasion

 

Description: Similar to the original Persuasion skill, but the difference is after  being attracting the target's attention it will also force the enemy to attack the paladin however during this skill is activated all of the damage that the paladin will supposed to received will not affect the paladin at all.Also while the skill is activated the paladin cant attack the enemy until the skill's time duration ended. Increase time duration if the skill disabled was upgraded.

Yes its like a Persuasion with combination of Armistice effect.

Added information: Since the enemy will be force to attack the paladin, if the paladin walk the enemy will follow the paladin no matter if the enemy was still under the effect of this skill.

 

 

Skill to be disabled = Persuasion

 

 

 

 

Also a passive skills will be added to elf and chosen.

 

 

 

Passive skill for Chosen:

Sacred Heart= adds 15 percent HP(Fortitude) to a character if the Sage art skills are activated

and adds 10 percent Physical Defense.

 

 

Passive skill for Elf:

Wild Spirit=adds 15 percent HP(Fortitude) to a character if the Sage art skills are activated

and add 10 percent defense again any magical attacks(sun,moon,dark).

 

 

 

 

 

 

 

 

 

 

 

 

 

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Skills Name and Description(Mountain Clans and Forsaken)

 

 

Shaman Sage Art skills

 

*Name of Skill: Enhanced Lightning Blast

 

Description: The same effect of ordinary lightning blast, but the only difference is the enhanced Lightning blast will also give partial damage just like the bees swarm.

 

Skill to be disabled= Lightning Blast

 

 

*Name of Skill: Totem of Animal Spirits

 

Description: The Shaman will be able to summon 3 types of animals and depends on what animal he choose the Shaman will received 3 different bonuses.

 

*Name of Animal: Wolf

 

Status: One half (1/2) Total hp of shaman is the total hp of Wolf,

skill: Bite(automatic skill when the wolf attacks the enemy)Increase damage

Number of enemies can be attacked: Single enemy.

 

Bonus received when summoned: 30 Moon magic points

 

 

*Name of Animal: Cobra

 

Status: One half (1/2) Total hp of shaman is the total hp of Cobra,

skill: Venomous Bite(automatic skill when the Cobra attacks the enemy)Poison time duration 3 sec

Number of enemies can be attacked: Single enemy.

 

Bonus received when summoned: 30 Astral magic points

 

*Name of Animal: Vulture

 

Status: One half (1/2) Total hp of shaman is the total hp of Vulture,

skill: Blade Feathers(automatic skill when the Vulture attacks the enemy)Increase damage

Number of enemies can be attacked: Multiple Enemies 2 or 3

 

Bonus received when summoned: 150 physical defense

 

Skill to be disabled: Earth Protection

 

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Rogue Sage Art skills

 

*Name of Skill: Wind Slash

 

Description: A sword slash that can affect the enemy within the range of five(5) yards.Dealing heightened Physical damage.(Yes its a long range attack)

 

Skill to be disabled= Merciless Strike

 

Important please read: I think rouge skills is already in coordination, you only need a long range attack to make your skill mechanics better, more than that the Rouge skill is perfectly designed by the game developers.

 

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Barbarian Sage Art skills

 

*Name of Skill: Blow of Sanity

 

Description: By enchanting the Barbarian's weapon with magic once that the barbarian use Blow of sanity to an ally, all of the negative status in that ally will be removed(just cooling water of Druid but the difference is the Barbarian can't use this skill on himself only available for his ally.

 

Skill to be disabled= Chop

 

*Name of Skill: Enhanced Strong Blow

 

Description: Similar effect but the skill is enhanced. If the enemy you are going to attack has an ally with him and they are near together by 2 tiles both of them will be affected by the skill.Dealing heightened Physical damage.

 

Skill to be disabled= Strong Blow

 

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Warlock Sage Art Skills

 

*Name  of Skill: Vampiric Bat

 

Description: Summons two vampiric bats, hp of the vampiric bats is the total half(1/2) hp of the warlock's Hp.This vampiric bats will be attracted by nearby enemies and if the Vampiric bats successfully attached thierselves to the victims the warlock will begin to received hp from the victims while the hp of the victims is reduced gradually. lets say its like the healing concept of druid and shaman's Gradual healing while the victims hp is slowly sucked by the warlocks vampiric bat and transfer the hp to the warlock gradually.

 

Important please read: The vampric bats can be killed so try to protect them while they are still not successfully attached  their selves to the victim. Also one vampiric bat per enemy, if the enemy got already a vampire bat on him the other vampire bat will find another victim.

Skill to be disabled= Life Exhaust

 

*Name of Skill: Enhanced Plash of Darkness

Description: Similar effect but the skill is enhanced. In that area a two small lapari(call him slime of darkness) will be summoned in that area and they can be attached to the enemies nearby and they will attack those enemies or enemy. the Hp of Slime of Darkness is  one half(1/2) total hp to the warlock).

 

Skill to be disabled= Plash of Darkness

 

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Necromancer Sage Art Skills

*Name of Skill: Amplified Ancient Seal

 

Description: First of all you need to be a member of party in able to use the skill,The skill works just like the paladin's Light aura. Affects all allies in party, inside a small radius.Once that the Necromancer heal himself all of the party members inside that radius will be also affected by the Ancient Seal skill.Increase effect of skill if the disabled skill was upgraded.

 

Skill to be disabled= Ancient Seal

 

 

*Name of Skill: Demonical Bone Shield

 

Description:  Same as Bone Shield but the only difference is that if the magic attacks are being used to the Necromancer while the Demonical Bone Shield is being activated, the magic attacks will bounce back to the caster of the magic attack. who are theses magic users? Warlock,Mage,Shaman,Druid,Necromancer,and Priest  In other words once they cast magical spells that deal damage while the Necromancer is under the skill Demonical Bone Shield the magical attack damage will only bounced back to them.

Added information: You can destroy the shield by the use of physical damage attacks such as attacks from Ranger,Blade Dancer,Rogue,Barbarian,Paladin and Death Knight.

 

Skill to be disabled= Bone Shield

 

*Name of Skill: Raise the Undead

 

Description:  This skill in only applicable to use if there is an ally or enemy corpse at the area. Also monster corpses are available to be raised and use as a summoned undead.

The Necromancer will cast a magical spell to the corpse and it will bring back to life, however its only just a walking skeleton, these skeletons are maybe using bow,sword,axe, or spear as a weapon. And it weapon is random. The hp of the skeleton is one half(1/2) total hp of the Necromancer.

 

Skill to be disabled= Deathly Eye

 

>>>>>>>>>>>>>>>>>>>>>

 

Death Knight Sage Art skills

*Name of Skill: Dark Demonical Shield

 

Description:  Similar effect but the difference is the death Knight can also cast this shield to an ally.

 

 

Skill to be disabled= Dark Shield

 

*Name of Skill: Enhanced Torn of death

 

Description:  Similar effect but the difference is If the enemy you are going to attack has an ally with him and they are near together by 2 tiles both of them will be affected by the skill.Dealing heightened Physical damage.

 

 

Skill to be disabled= Torn of Death

 

 

*Name of Skill: Enhanced Exhalation of Darkness

 

Description:  Similar effect but the difference is you can also cast this spell to Warlock and Necromancer.

 

Skill to be disabled= Exhalation of Darkness

 

 

 

 

 

Passive skills for MC and Forsaken

 

 

Passive skill for Forsaken:

Raging Soul=adds 15 MP(Wisdom) to a character if the Sage art skills are activated

and adds 10 percent Physical Defense.

 

Passive skill for Mountain Clan:

Spiteful Minds=adds 20 healing points(Rune of Healing) to a character if the Sage art skills are activated

and adds 10 percent defense againts any magical attacks(sun,moo,dark)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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I want to make the story longer but someone already post a topic about skills so I just summarized the original story,

 

 

I want to hear your opinions developers..

 

 

I think the game needs to focus more in skills this time and not in new Islands or New Costumes, the players feel bored with their usual skills, so I suggest to create this suggestion, The skills are all Designed for upgrade of the current skills to make them more interesting

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Lame

 

 

LOL at least you lessen your words. Yeah it always comes in my mind that I cannot pleased everyone, I am just happy if there are some people who will understand what I want to tell or to express to them.

 

 

There's always a two sides in every coin, and learn to deal with it.

 

 

If its lame for you them what can I do? that's all

 

 

 

 

 

 

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Monster entagling root is TOTALLY CAN NOT BE ACCEPTED, YOU MUST THINK WITH BRAIN BEFORE YOU POST! please look all SUPPORT class: necro has one stun to single target (nightmare), priest has one disable attack to single target, shaman has one disable skill (blind) to single target. You want druid has same skill like clothes class without heal????????? Wtf you said! The multi stuns are given only for mage and warlock, if you want AOE stun for FB, it should come to MAGE not to healer, you understand???????

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If it will happen, so other support class (healers) will complain about unbalance stun skill, not only shaman but other support class like necro and priest will complain why only druid with pure high heal has muti stun (disable skill)?

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Mage is actually has multi stun but its not fixed yet that enemy still can use skill, illusory chain should make all enemy not only move around in small radius but also shouldn't be able to use any skill to mage.

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Mage is actually has multi stun but its not fixed yet that enemy still can use skill, illusory chain should make all enemy not only move around in small radius but also shouldn't be able to use any skill to mage.

 

THey have multi stun or not? Make up your mine. They have no stuns right now. Illusory chain doesn't lose the targets retention. That is not a stun. Maybe in the future but right now no.
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Read carefully: SHOULD. What i said? SHOULD, once again: S H O U L D, it means i recommended that illusory chain should be stun skill, not only pushing enemy

 

You said it was a stun. But it isn't.
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You read again what i said: ACTUALLY, you know actually? Hmmm... Its hard to talk with smartless brain. "It is actually bla bla bla BUT still not bla bla bla", you should learn about this sentense.

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Some skills might be changed, like entagle root in some previous version that enemy when being entagled still can use skill, but Devs already fixed it, now enemy can't use skill when being entagled root. In the next patch, its possibility to change illusory chain to be able to disable skills, remembering that mage has no stun skills.

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he just want make druid strong cuz he is druid

 

 

I always right  :good:

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Monster entagling root is TOTALLY CAN NOT BE ACCEPTED, YOU MUST THINK WITH BRAIN BEFORE YOU POST! please look all SUPPORT class: necro has one stun to single target (nightmare), priest has one disable attack to single target, shaman has one disable skill (blind) to single target. You want druid has same skill like clothes class without heal????????? Wtf you said! The multi stuns are given only for mage and warlock, if you want AOE stun for FB, it should come to MAGE not to healer, you understand???????

 

 

Dont you see how powerful the shamans earth quake compare to druids entangling roots?

 

well it looks like this:

Earth quake= multi stun+damage+ critical damage = wtf so powerful skill!

 

Entagling roots= single stun+no damage+no critical=  wtf noob skill lol

 

You know what. why most FB Quit because they hate how the skills of shmans and warlock coordiantes...

 

And please dont talk about Necro or Priest, because I am just making the skill of druid as powerful as the shamans..

 

And I already put stun skill to mage, dont you see the Illusory cage? lol it can catch multiple enemies!

 

 

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If it will happen, so other support class (healers) will complain about unbalance stun skill, not only shaman but other support class like necro and priest will complain why only druid with pure high heal has muti stun (disable skill)?

 

 

lol stun disable you mean the cooling water? lol you find it as powerful skill don't you?

why you didn't suggest it before to put in your shaman?  how lame?

As I said modifications of skill suggestion is ok. that's why I ask for some comments.. ok maybe Ill modified it and put the stun disable to barbarian, why barb? because Shaman and Rouge are already OP.

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Dont you see how powerful the shamans earth quake compare to druids entangling roots?

 

well it looks like this:

Earth quake= multi stun+damage+ critical damage = wtf so powerful skill!

 

Entagling roots= single stun+no damage+no critical=  wtf noob skill lol

 

You know what. why most FB Quit because they hate how the skills of shmans and warlock coordiantes...

 

And please dont talk about Necro or Priest, because I am just making the skill of druid as powerful as the shamans..

 

And I already put stun skill to mage, dont you see the Illusory cage? lol it can catch multiple enemies!

 

 

Druids have 4% more damage and heal.

 

 

And god, all firstborn say their skill is shitty at lv15+ e.e if they were shitty, why the total f*** you levelled and kept playing it? Only to come here and whine with 'experience'? lrn2play.

 

 

Anyways.

 

 

Since @Azebu and @Tweek posted, my turn.

 

 

Honestly, no. Lesser words, since in big ones, you get nothing out from them.

 

 

LET THE FLAME DANCE BEGIN!

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Mage has no stuns. I like the idea of a support skill that disables stuns on other players.

 

 

yes you got it coolcatkid, there is actually no stun skill for mage, as you can see mage is unfortunate class(they don't have their own cape, they are force to use sacral mantle. all of the classes got their own cloak except mage :'( )

 

NO STUN SKILL FOR MAGE ALWAYS REMEMBER THAT!

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Druids have 4% more damage and heal.

 

 

And god, all firstborn say their skill is shitty at lv15+ e.e if they were shitty, why the total f*** you levelled and kept playing it? Only to come here and whine with 'experience'? lrn2play.

 

 

Anyways.

 

 

Since @Azebu and @Tweek posted, my turn.

 

 

Honestly, no. Lesser words, since in big ones, you get nothing out from them.

 

 

LET THE FLAME DANCE BEGIN!

 

 

But overall did you like the skills? I mean I can still put modifications.

So if you have suggestion (if it sounds good) Ill put it.

 

 

btw don't you feel bored with your usual skills? don't you want to gain a new ones?

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THey have multi stun or not? Make up your mine. They have no stuns right now. Illusory chain doesn't lose the targets retention. That is not a stun. Maybe in the future but right now no.

 

 

CoolCatkid your the best lol.

 

 

Yes its not a bug that to be fixed. hello the skill illusory chains is only push away enemy skill that's all nothing more

 

 

@cookatkid  :good:

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But overall did you like the skills? I mean I can still put modifications.

So if you have suggestion (if it sounds good) Ill put it.

 

 

btw don't you feel bored with your usual skills? don't you want to gain a new ones?

 

 

They are good, not bad, but they are still too much powerful.

 

Honestly, no im not bored. I like my skills, because i can always find a new way to use them. :P

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Are you blind kimimaro? Open your eyes and read carefully the skill description of earthquake!!!! Its not stun and its not disable skill, but its for reducing enemy's attack speed, during being earthquaked, some class still can use skill or some attacks,

Again, never see that druid is weak against shaman, so far till now between druid and shaman is balanced, only with luck and good gears also good tactic are a key to get chance to win. Go PVP cave, and see how many druid still can defeate shaman 1v1.

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he just want make druid strong cuz he is druid

 

 

I always right  :good:

 

 

I am actually a warlock don't you see how awesome the warlock skills that I suggested?

 

 

Personally I hate shamans because their OP Earthquake cant let me and my partner to move in arena. specially if there is a 2 shamans as opponent and add the bonus that most of shamans are strong unlike druids.

Honestly even the Druids are enemy faction I feel bad for them and at the same time I see druid as a boring class, you know what I mean, they wont stand against warlocks lol

So I just think it will add more excitement in the game if druids will also become as powerful as shamans.

they will be worthy to be killed if they are harder to kill.

Druids alone wont live long against shamans or warlock. example if the druids partner in arena died, Druid will become worthless even if he/she is the finest druid. :facepalm:

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They are good, not bad, but they are still too much powerful.

 

Honestly, no im not bored. I like my skills, because i can always find a new way to use them. :P

 

 

Yes but thats the concept of Sage Art Skills, to improve and make your character more powerful.

And its not just an ordianry skill that everyone can get,

first you need to reach level 20 and do the quest to obtain the skill.

you will kill a boss that has 500k hp and for the record this boss can use the sage skills.

 

 

So its worthy to do all those things and in the end you will have a good sage art skills to be obtained.

 

 

BTW what is your class using?

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And you comparing earthquake? Wtf again, druid has unique advantage skill for killing BOSS to reduce attack speed while earthquake is mostly RESIST on BOSS, druid and shaman is balanced since Devs fixed entagling root, and if you say its not balanced JUST NOW, so its TOO LATE, what a nonsense!

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Are you blind kimimaro? Open your eyes and read carefully the skill description of earthquake!!!! Its not stun and its not disable skill, but its for reducing enemy's attack speed, during being earthquaked, some class still can use skill or some attacks,

Again, never see that druid is weak against shaman, so far till now between druid and shaman is balanced, only with luck and good gears also good tactic are a key to get chance to win. Go PVP cave, and see how many druid still can defeate shaman 1v1.

 

 

really? but as you said only some are able to use skills(so it means other still cant use their skill if they are caught by the earthquake )

and its true actually I  use some low level chars too like paladin,rangers and Dk as I remember when I fight with that shaman and he use the OP earthquake my skills are disabled!( it means it can still stun some of the classes!! you got it? huh? I am not blind my eyes is very clear!

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its becoming disable skill becuase OUT OF RANGE especially melee, but all class like ranger still can attack during earthquake they even still can use powershot, yes shaman is OP against melee, but what are you talking about???? U talk about druid is useless against shaman, wtf... No range class is weak, all range class is OP, you know??????

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Not only shaman, oh look how druid GOD can kite rogue like a toy. Before, druid can kite melee just with root, now more OP with stagger bees that makes rogue slowing down running, stop - stagger - stop - stagger - died.

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Yes but thats the concept of Sage Art Skills, to improve and make your character more powerful.

And its not just an ordianry skill that everyone can get,

first you need to reach level 20 and do the quest to obtain the skill.

you will kill a boss that has 500k hp and for the record this boss can use the sage skills.

 

 

So its worthy to do all those things and in the end you will have a good sage art skills to be obtained.

 

 

BTW what is your class using?

 

 

My class? Which one? I use:

 

 

Warlock

Shaman

Rogue

Necromancer

Ranger

Paladin

Deathknight

Mage

:P

 

 

500k HP  boss? To unlock the skills? That's softcore :P least 1billion to unlock such powerful skills. Even hydra 2 million HP is softcore xd anyways.

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My class? Which one? I use:

 

 

Warlock-----very nice class ist it?

Shaman-----overpowered but dont you like he animal totems?

Rogue-----I like its skill build

Necromancer----dont oyu want to raise skeletons too?

Ranger-----blessing is reduced lol

Paladin

Deathknight----nice tank

Mage--- we dont have our own cape :facepalm:

:P

 

 

500k HP  boss? To unlock the skills? That's softcore :P least 1billion to unlock such powerful skills. Even hydra 2 million HP is softcore xd anyways.

 

 

Hey don't make it 1 billion, it  will take hours before we kill that spirit sage and don't forget he will use sage art skills too while you are fighting with him ,so 500k is reasonable.

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Not only shaman, oh look how druid GOD can kite rogue like a toy. Before, druid can kite melee just with root, now more OP with stagger bees that makes rogue slowing down running, stop - stagger - stop - stagger - died.

 

 

So you really hate the bee swarm skill?

OK I have a deal REMOVE the Bee swarm in druid and REMOVE the earthquake in shaman.

Deal?

lol lets see what skill is more worthy for all of the players in this game! :facepalm:

 

 

I as a warlock cant be touch by those druids only shaman with their OP earthquake I lose lol, that's why I can say that your Earthquake is OP!

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Hey don't make it 1 billion, it  will take hours before we kill that spirit sage and don't forget he will use sage art skills too while you are fighting with him ,so 500k is reasonable.

 

 

1Billion to kill a boss which allows you then to use Sage Art skills of yours. Hydra is 2Million HP with Mobs attacking you. 1Billion would seem good, since too many parties will be there to kill it, since they'd want Sage Art skills too :P Guess all lv20 players attacking that boss. Done easy.

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OMG! Your warlock lose against shaman? You are noob warlock finally. Go ask bloodylipa! how now very hard for shaman beating warlock. You why is blessing reduced its accuracy? Because before that ranger is too OP as range class, they can kill everyone just  by 1-3 hit. But ranger is still OP with high amped bow. Never see all range class is weak, the only need improvement is mage, read another topic to find which skill should be improved for mage.

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1Billion to kill a boss which allows you then to use Sage Art skills of yours. Hydra is 2 Million HP with Mobs attacking you. 1 Billion would seem good, since too many parties will be there to kill it, since they'd want Sage Art skills too :P Guess all lv20 players attacking that boss. Done easy.

 

 

Yes many level 20 will help but, as you can see the sage spirit will be able to use their skills too. Imagine the Sage mge spirit use his Ice wall Shield and thousand ice needles? not ot mention the Illusory cage which can lock us up lol.

 

 

also the warlock can summon 2 vampric bats which sucks your life and 2 small lapari to attack the party.

Also when the lapari is summoned its hp is 30k since the hp of sage spirit is 500k.

 

 

Ok let as say 1M? is it ok?

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OMG! Your warlock lose against shaman? You are noob warlock finally. Go ask bloodylipa! how now very hard for shaman beating warlock. You why is blessing reduced its accuracy? Because before that ranger is too OP as range class, they can kill everyone just  by 1-3 hit. But ranger is still OP with high amped bow. Never see all range class is weak, the only need improvement is mage, read another topic to find which skill should be improved for mage.

 

 

NOT single shaman, they are 2 you noob! my partner barb is useless he cant even move and ofc I am also trap in that stupid earthquake!

 

 

its like 1 vs 2 in arena wtf

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Yes many level 20 will help but, as you can see the sage spirit will be able to use their skills too. Imagine the Sage mge spirit use his Ice wall Shield and thousand ice needles? not ot mention the Illusory cage which can lock us up lol.

 

 

also the warlock can summon 2 vampric bats which sucks your life and 2 small lapari to attack the party.

Also when the lapari is summoned its hp is 30k since the hp of sage spirit is 500k.

 

 

Ok let as say 1M? is it ok?

 

 

Still 1Billion. No matter what you say to counter me, few lv20 priests/rangers/bladedancers/shamans/barbarians/warlocks etc all classes, can do it like a piece. Think of 1 ranger with 20 healers/shielders from behind. How hard can that be? :P and add the rest of the people attacking. 1Billion can be down in like 10 minutes with 50+ players

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