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Skill setup. New players/inexperienced NEED to read!!!


Zam

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I have seen people ruin their skill setup because they are new and inexperienced so I'll give you advice on what skills to upgrade for each class in multiple situations if the class has other uses. You will get 1 skill point each 2 level ups, and 2 skill points instead of 1 on each 10th level(lv10, lv20). To upgrade a skill click: Menu > Character > Skills than highlight the skill and click menu, then choose skill study. Upgrade them in the order written. Btw, Mountain clan & Forsaken are allies. >> First born & Chosen are allies.

When i say pure farmer it means Made for killing bosses only, not so good in pvp, slow at questing. It is full support. Suggested to choose normal setup. The suggestion under Shaman/Druid/Necromancer/Priest only applies to them.

 

Mountain clan aka MC:

-Barbarian: Strong blow lv5, Charge lv5, Roar lv5

-Rogue: Meciless strike lv5, Gouge lv5, Stealth lv5. Max gouge will help you alot in winning arena, but you will have to learn to time stealth properly because it will last a short time on lvl 1.

-Shaman: Normal: Lightning ball lv5, Healing spirit lv5, Blind & Quake lv3. Or Lightning ball lv4, Healing spirit lv5, Blind lv4, Quake lv3.

                  Pure farmer: Healing spirit lv5, Earth shield lv5, Blind lv5(keeps one of the mobs away).

                  Pure moon power: Lightning ball lv5, Blind lv5, Quake lv5.

Suggestion: Choose healer gear(Astral magic) not moon gear(Moon magic) unless you choose to be full moon

Forsaken:

-Deathknight: Thorn of death lv5, Exhalation of darkness lv5, Dark shield lv5(when its effect works it will reduce damage depending on how much defense you already have, so i suggest you get a nice amount of defense)

-Warlock: Arrow of darkness lv5, dark circle lv5, Fear lv5. your choice to max fear or dark circle first. I prefer Dark circle first.

-Necromancer: Ancient seal lv5, Bone shield lv5, then Poison spittlelv5 or Nightmare lv5, or both lv3. Your choice.

Suggestion: Choose astral magic gear, never dark magic gear.

First born aka Elf:

-Blade dancer: Flash strike lv5, Hamstring lv5, Sap lv5.

-Ranger: Power shot lv5, Ranger's blessing lv3, then Scatter shot lv3, then complete Ranger's blessing to lv5, then Scatter shot lv5.

-Druid: Normal: Lightning strike lv5, Healing dew lv5, Entangling roots lv5.

            Pure farmer: Healing dew lv5, Bark skin lv5, Bee swarm lv5.

            Pure moon power: Lightning strike lv5, Entangling roots lv5, Bee swarm lv5.

Suggestion: Choose Astral magic gear not moon magic gear. Unless you choose to be full moon power.

Chosen:

-Paladin: Normal: Purification lv5, Fetters of justice lv5, Holy light lv5

              Pure farmer: Purification lv5, Holy light lv5, Light Aura lv5,

-Mage: Fire ball lv5, Illusory chains lv5, Stone shatters lv5

-Priest: Normal: Healing touch lv5, Holy shield lv5, Tears of harad lv5

            Pvp: Healing touch lv5, Holy shield lv5, Word power lv5

Suggestion: Choose astral magic gear, never sun magic gear.

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Nice guide will help lots of players :good: . btw imo

Mc:

 

-Barb Strong blow lv5, Charge lv3, roar lv3

 

Full damaging -Strong blow lv5, Charge lv5, Chop lv5

 

Full defending-Strong blow lv5, Charge lv5, Roar lv5

 

-Rogue: Ms lvl 5, stealth lvl5, dodge lvl3 gogue lvl3(sometimes u need dodge n sometimes gouge)

 

-Shaman:

 

Pvp-Lightning ball lv5, Healing spirit lv5, Blind lvl 5

 

Chosen:

 

-Pala: Purification lv5, Fetters of justice lv5, aura lv5(I believe every pala shud have aura lvl5 at lvl18)

 

-Priest: Healing touch lv5, Holy shield lv5, Word power lv3, Harad tears lv3(if word power 5 den healers in pvp will take very long time)

 

In all other builds I agree with Zam. And chosen’s suggestion doesn’t apply to mage I think.;D

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Full damaging -Strong blow lv5, Charge lv5, Chop lv5 : chop sux. only used for stagger. Roar much better.

Rogue: Ms lvl 5, stealth lvl5, dodge lvl3 gogue lvl3(sometimes u need dodge n sometimes gouge): sacrificing gouge for 2% dodge (useless) :wacko:

-Pala: Purification lv5, Fetters of justice lv5, aura lv5(I believe every pala shud have aura lvl5 at lvl18): I'm pretty sure healing would save your life better than some aura.

-Priest: Healing touch lv5, Holy shield lv5, Word power lv3, Harad tears lv3(if word power 5 den healers in pvp will take very long time): Word power is the one that kills your mana. No mana =auto dead. Can be countered if you use your brain though but priest will still gain time. I had my mana stop regenerating bcuz of this skill. negative mana :crazy: :crazy: :crazy: :crazy:

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Nice job but i think u should do rogue tactician or striker skill choices. Etc tactic players should do gouge lv 5 but strikers should lv3 gouge& lv3 stealth at 14 lv

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