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Запись ускорена в 2,75 раз. Ссылка на запись без ускорения и нормальным качеством - https://disk.yandex.ru/d/G4lk75KdzobT3w Видео без названия — сделано в Clipchamp (5).mp4
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By Девочка-зайка · Posted
Надо до 0х, и передать крутилку палам, а то страдают сейчас на дне меты -
Предлагаю расширить талант "мгновенное пробивание", чтобы улучшал пробивную способность в том числе автоатак, либо добавить аналогичный талант, но который будет улучшать только авту
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Цели находящиеся под навыком "Роковая связь" при входящем лечении его часть перенаправляют команде некроманта, приоритетно персонажам с наименьшим хп Данное предложение создано для улучшения гвг\пвп потенциала некроманта, его хилящих способностей
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I like that. I started playing BM as a staff user because I liked the idea of a staff BM rather than melee. But the reality was that it was too weak. And I just stopped playing the class altogether lol. But also in general I think the biggest thing that negatively affects BM is that 1) party buffs and castle potion don't affect the cat and 2) it is treated as a PvE monster. 1) If the cat received effects like heal potion, and party buffs such as warden's protection, Paladin's aura (and its candle talent). At the same time, I can see how challenging it would be to balance it. You're effectively increasing the party size by +1 for each BM, and the stat increase effects that are already on the BM would be doubled on the cat. But regardless, at least some effects should be gained by cat to give it a needed increase in survivability. 2) That makes it not abide by AoE skills that are limited in PvP. But most importantly, heavy mermen gear and some tanking skills, which are stronger in PvE, are giving a disadvantage to BM. I think this would be an easier fix. I would also like to see cat's HP bar on the party list under the respective BM. That change alone would increase its survivability because then healers would pay attention to it, and make it possible to support it in a crowd with multiple BMs.
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