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Ну ты в пве шмоте, так что да, кританет разок и шотнет) Как и ваще любой персонаж
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By Badshooter · Posted
Единственный весомо полезный сет - кожа, там реальный урон, тряка, имеет просто придаток некоторый, а тяж неприменим вовсе -
The way the doors worked in said raid, was that you could start opening them again while people we're inside the heart room. There was only a short timer where you couldn't. Even a guild at 50% the efficiency of KoTuKu would have opened the 2nd wave way before 9 minutes left. If their inside people did manage to do 80% on the first wave during the 1 minute or so you got inside as you claim, the remaining 20% would not have taken long enough to go until 9:49. We tried all of these things in EU. Every possible artifact combo, every minion combo, every class combo. We had optimized parties for all 100 people, every party with optimized minions and the best possible class combos with the most geared/talented/knowledgeable people for the room inside. Now i understand EU isn't as active as amber is, but in every other raid that are straight 100 people dps contests, we get similiar times to KoTuKu. But for some reason this one raid, where it really is only the 10-15 people that matter, they are unbelievably fast. You can claim book difference, but keep in mind we had fully booked dps people with even orcinus books to boot, and could get nowhere close, while in all those other raids the times are similar.
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Как и любой фулсет трит, и уважаемые видимо не собираются это фиксить, забей
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By Voidknight · Posted
The difference between 4:30 and 9:30 is a second "attempt" at killing the boss with 10/15 people. The guild with a 9:30 result may have done 60-80% of boss hp in a first attempt, or 2-3 attempts with 10 people. From my perspective, opening all 3 eyes at once was not easy, and the 9:40 result in 14 lvl raid was done with 3x10 people. Probably the 9:50 result in 15 lvl was done similarly, and the 4:30 was done with 1x15 attempt. Also keep in mind, that adding more people does not scale the damage linearly due to target debuffs. 10->15 transition may result in x2 dps, especially if they go all ot once.
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