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    • Since the release of GvG the game has been operating more on a guild-based system rather than faction versus faction. It would be even better if we could designate friendly relations with guilds from the opposing faction as well.
    • Экспертки на ирсе открывать игроку тоже важный момент нужно хотя бы 3 дать бесплатно и показать что есть другие в библиотеки по квестам. 
    • Джеки Чан - среди художников
    • Currently, world bosses are coveted for the items they can drop, leading many guilds of both factions to obtain them through damage groups that can do the most damage and take the drop.   In the following guide, I will show a way for both sides to compete for the world boss reward through guild groups against the other faction and each other.       Guild groups for the attack of world bosses:    In the activities icon there will now be another option where the guild groups will be displayed, where the leader or right-hand man can create a group or accept the invitation of a group. The group leader can invite any guild of his main faction of level four or higher, the other guilds can make or reject these invitations, those who belong to another group of guilds will not be able to be invited.   Any guild that leaves its group or is expelled will have one day to join another group or form its own.   Guild groups will have up to a maximum of 10 guilds.     Guild Skills:     Guild abilities that affect enemies, whether globe or totem, can only affect guilds that do not have a group or are from a rival group.   Therefore, guild skills can affect the enemy faction as well as their own faction of the guild group.   World boss areas:    The areas of all bosses in the world, except Kronus, will go dark with one minute remaining until their resurrection. Once the areas go dark all the mechanics of the guild groups will begin, this will be marked on the map for all players and once done all players will be able to attack, leaving the area cancels the effects of the mechanics.   It is important to clarify that the mechanic will allow guild groups to attack other groups in this area, guilds without a group and players without a guild.     Another additional mechanic is that all world bosses recover 1% of their maximum health for each character that dies in the dark areas.     Great battles are won with great armies, because the reward is not just a group of greedy people.
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