balinor 0 Posted December 17, 2012 Share Posted December 17, 2012 In general, Mclan got 4% health point and FB got 4% increased attack The weird is i saw druid with 3K HP + high heal + high attack, i even saw BD with higher HP than barbar. FB can equip some items to get more HP than Mclan, then FB its like amping their passive skill by amplification of weapon to make more attack, result: FB can do higher HP + higher attack MC can't amping their HP, just can amp weapon. Please think deeply, i'm sure you will know what a weird it is. Passive skills: HP vs attack Amplification: attack and defense, no HP. Quote Link to comment Share on other sites More sharing options...
Coolcatkid 0 Posted December 17, 2012 Share Posted December 17, 2012 In general, Mclan got 4% health point and FB got 4% increased attack The weird is i saw druid with 3K HP + high heal + high attack, i even saw BD with higher HP than barbar. FB can equip some items to get more HP than Mclan, then FB its like amping their passive skill by amplification of weapon to make more attack, result: FB can do higher HP + higher attack MC can't amping their HP, just can amp weapon. Please think deeply, i'm sure you will know what a weird it is. Passive skills: HP vs attack Amplification: attack and defense, no HP. If FB can equip items to get more hp than mc than Mc can equip the same items to get more hp. That's how it works. Quote Link to comment Share on other sites More sharing options...
balinor 0 Posted December 17, 2012 Author Share Posted December 17, 2012 How lucky elfs got that item to make HP got higher than average Mclan, cuz sometimes i see BD got higher HP than Hassn. Quote Link to comment Share on other sites More sharing options...
Shitzo 37 Posted December 17, 2012 Share Posted December 17, 2012 Maybe cause Hassn uses Dodge on rings. I've seen a Barb with 3.6k hp and my Rogue once reached 3100 HP, I've never seen a ranger anywhere near 2.9k. Quote Link to comment Share on other sites More sharing options...
Bloodylipa 1 Posted December 17, 2012 Share Posted December 17, 2012 Personally I think 4% hp might be the worst faction buff. And elves 4% atk/ magic stats is no doubt the best. For druids passive can add, 15 or so moon (and astral lower) thats more or less the moon stat of a single item for free. Shaman gets around 80hp at lv20. Druids astral buff makes up for less hp and they get extra moon. Another reason why people need to stop whining that apperantly druids suck, they dont! For barbs and rouges hp can be decent if you play on hp as one of your strengths, but then you need to plan on pushing it as high as you can. Though in arena I hardly think more hp makes up for harder hitting. Especially against crazy dps like bd and ranger can have. I like forsakens passive alot more, my dk has better mp-reg then my shaman and even without any mp stat on my gear, I never run out of mp in arena. But I see barbs, rouge, and bds all the time drained after killing 1 person in arena. And really ending up 1v1 against a shield dk with 60% mp when you got 10-15% is not something you want, cause after one, strike + stun youre on 0 mp and your dps drops so bad. Ive killed so many rouges and bds 1v1 cause they cant manage mp or cause their gear isnt build for more then 1 leathal assult. Quote Link to comment Share on other sites More sharing options...
Jswaaz 87 Posted December 18, 2012 Share Posted December 18, 2012 Personally I think 4% hp might be the worst faction buff. And elves 4% atk/ magic stats is no doubt the best. For druids passive can add, 15 or so moon (and astral lower) thats more or less the moon stat of a single item for free. Shaman gets around 80hp at lv20. Druids astral buff makes up for less hp and they get extra moon. Another reason why people need to stop whining that apperantly druids suck, they dont! For barbs and rouges hp can be decent if you play on hp as one of your strengths, but then you need to plan on pushing it as high as you can. Though in arena I hardly think more hp makes up for harder hitting. Especially against crazy dps like bd and ranger can have. I like forsakens passive alot more, my dk has better mp-reg then my shaman and even without any mp stat on my gear, I never run out of mp in arena. But I see barbs, rouge, and bds all the time drained after killing 1 person in arena. And really ending up 1v1 against a shield dk with 60% mp when you got 10-15% is not something you want, cause after one, strike + stun youre on 0 mp and your dps drops so bad. Ive killed so many rouges and bds 1v1 cause they cant manage mp or cause their gear isnt build for more then 1 leathal assult. everything you said is spot on, well done Quote Link to comment Share on other sites More sharing options...
Kupidoll 1 Posted December 19, 2012 Share Posted December 19, 2012 You're passive skill may not be that good, but you have way better skills than firstborn's. Quote Link to comment Share on other sites More sharing options...
Coolstallone 0 Posted December 19, 2012 Share Posted December 19, 2012 You're passive skill may not be that good, but you have way better skills than firstborn's. I would like to know which of our skills are better than yours ? Quote Link to comment Share on other sites More sharing options...
Kupidoll 1 Posted December 19, 2012 Share Posted December 19, 2012 Look at shaman :tease: Quote Link to comment Share on other sites More sharing options...
Jswaaz 87 Posted December 19, 2012 Share Posted December 19, 2012 I would like to know which of our skills are better than yours ? in terms of any mmorpg ever played, crowd control goes to the AOE casters. and guess who doesnt have any AOE's? Quote Link to comment Share on other sites More sharing options...
balinor 0 Posted December 19, 2012 Author Share Posted December 19, 2012 The current class with AOE skills (stunner/damager) are shaman, mage, warlock, and paladin. Barbarians also have AOE debuff but its worse, reducing incoming damage of enemy around (roar). Quote Link to comment Share on other sites More sharing options...
balinor 0 Posted December 19, 2012 Author Share Posted December 19, 2012 And who doesn't have AOE skills they are OP stronger in duel fighting (1v1). Look! * SAP is slightly has more % to reduce damage to single target *Entagle root is slightly has everlasting longest stun to single target In war zone, sure! Class with AOE will rule the war. Quote Link to comment Share on other sites More sharing options...
Kupidoll 1 Posted December 19, 2012 Share Posted December 19, 2012 For both paladin and mage you need to be fairly close to target to use stun, but warlock and shaman can use from distance.. Quote Link to comment Share on other sites More sharing options...
_KiYo_KEiZ_ 1 Posted December 19, 2012 Share Posted December 19, 2012 in terms of any mmorpg ever played, crowd control goes to the AOE casters. and guess who doesnt have any AOE's? aoe wont work if people wont stack over each other a lot. but elves/chosen do that a lot in war and speacially in arena. maybe theyre thinking, its harder to kill them and target them if theyre stacked un in 1 square. cracks me up when i see them do that in arena :lol: Quote Link to comment Share on other sites More sharing options...
balinor 0 Posted December 20, 2012 Author Share Posted December 20, 2012 Its because of lake of skills, Developers created 5 main skills for every class, i think its not enough, maybe next update with new skills, who doesn't have AOE skills will be applied something like: Druid calling fairy Shaman with wolf Ranger with multi trap Warlock with defensive skill Mage with buff reducing all enemy's defence plus improved chain to disable incoming enemy's skill Necromancers create a sensitive grave if enemy crossing or near the grave it will summon a skeleton (BOSS) Priest with heal all ally (50% of single heal), BD with sprint like drogon (under 50% of HP) Rogue with range poison skill Barbarian with rage skill (under 50% of HP, increased damage up to 50%) DK with shadow of darkness (under 50% of HP, will be a double DK with one shadow) Quote Link to comment Share on other sites More sharing options...
Jswaaz 87 Posted December 20, 2012 Share Posted December 20, 2012 aoe wont work if people wont stack over each other a lot. but elves/chosen do that a lot in war and speacially in arena. maybe theyre thinking, its harder to kill them and target them if theyre stacked un in 1 square. cracks me up when i see them do that in arena :lol: try dealing with that on a daily basis. knowing theirs nothing you can do, because of their age :facepalm: stacking was an advantage god knows how long ago, now i prefer the "fake out" when i pretend to charge like an idiot then fall back at the last second. of course its a double edged blade, because i tend to "fake out" my partner also :bad: Quote Link to comment Share on other sites More sharing options...
Coolcatkid 0 Posted December 20, 2012 Share Posted December 20, 2012 try dealing with that on a daily basis. knowing theirs nothing you can do, because of their age :facepalm: stacking was an advantage god knows how long ago, now i prefer the "fake out" when i pretend to charge like an idiot then fall back at the last second. of course its a double edged blade, because i tend to "fake out" my partner also :bad: I saw you do it in arena once and I stole that move. where you go in and attack once and run away. Works really well in arena. Quote Link to comment Share on other sites More sharing options...
Jswaaz 87 Posted December 20, 2012 Share Posted December 20, 2012 Its because of lake of skills, Developers created 5 main skills for every class, i think its not enough, maybe next update with new skills, who doesn't have AOE skills will be applied something like: Druid calling fairy Shaman with wolf Ranger with multi trap Warlock with defensive skill Mage with buff reducing all enemy's defence plus improved chain to disable incoming enemy's skill Necromancers create a sensitive grave if enemy crossing or near the grave it will summon a skeleton (BOSS) Priest with heal all ally (50% of single heal), BD with sprint like drogon (under 50% of HP) Rogue with range poison skill Barbarian with rage skill (under 50% of HP, increased damage up to 50%) DK with shadow of darkness (under 50% of HP, will be a double DK with one shadow) im loving how you fail to include the one class that actually needs help in skills. Quote Link to comment Share on other sites More sharing options...
Jswaaz 87 Posted December 20, 2012 Share Posted December 20, 2012 I saw you do it in arena once and I stole that move. where you go in and attack once and run away. Works really well in arena. thats kiting :facepalm: wasnt talking about that. this is before anybody has attacked. by pretending to charge them some people may panic (or think their smart by predicting where youd run) and use their aoe skills on you. but by falling back last second theyll miss, giving you the advantage over cooldowns. Quote Link to comment Share on other sites More sharing options...
Coolcatkid 0 Posted December 20, 2012 Share Posted December 20, 2012 thats kiting :facepalm: wasnt talking about that. this is before anybody has attacked. by pretending to charge them some people may panic (or think their smart by predicting where youd run) and use their aoe skills on you. but by falling back last second theyll miss, giving you the advantage over cooldowns. I assumed kiting meant they kept following you and you kept range my bad :mega_shok: Quote Link to comment Share on other sites More sharing options...
Kupidoll 1 Posted December 20, 2012 Share Posted December 20, 2012 im loving how you fail to include the one class that actually needs help in skills. Lol i noticed this too ;D Quote Link to comment Share on other sites More sharing options...
yasirnoor21 0 Posted December 24, 2012 Share Posted December 24, 2012 Lol i noticed this too ;D He is always the one left in behind dam it he isnt even black! :rofl: Quote Link to comment Share on other sites More sharing options...
Mayr 57 Posted December 26, 2012 Share Posted December 26, 2012 Its because of lake of skills, Developers created 5 main skills for every class, i think its not enough, maybe next update with new skills, who doesn't have AOE skills will be applied something like: Druid calling fairy Shaman with wolf Ranger with multi trap Warlock with defensive skill Mage with buff reducing all enemy's defence plus improved chain to disable incoming enemy's skill Necromancers create a sensitive grave if enemy crossing or near the grave it will summon a skeleton (BOSS) Priest with heal all ally (50% of single heal), BD with sprint like drogon (under 50% of HP) Rogue with range poison skill Barbarian with rage skill (under 50% of HP, increased damage up to 50%) DK with shadow of darkness (under 50% of HP, will be a double DK with one shadow) Poor paladin is so weak that he is left out even in this list :( Quote Link to comment Share on other sites More sharing options...
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