Rayotenper 45 Posted August 10, 2019 Share Posted August 10, 2019 (edited) Before anyone say anything,hello,you're watching a screenshot i took during last war,as you can see here,the amount of sentinels is bigger than us,the legionnaires,its unbeliveable how they can be more than us,there's like 2 funny things about this,war just took 2 minutes,and in the european server,there's overpopulation population of legionnaires,its hard to understand how people can prefer one side,so much people joined the sentinels for many reasons: 1-People is more active,but of course,there's another disadvantage of this,there's also more toxic people(we can't do much about this,we can't change the people) 2-Its easier,well,yeah,there's classes i consider "broken",but i beleive the most broken one its the warden,the expert "master of blocking"(i apologize if i didn't use the correct name),its sompowerfull that makes the wardens almost inmortal,being too hard to defeat alone 3-Better Economy,yeah,since there's a lot of people in the sentinels,as result,the demand goes lower,but since there's less people on the legion,the demand goes hgher,so much that prices are growing in a insane amount now i'll show you what sentinels from US-sapphire do after they won the war what are the sentinels doing? easy,they are killing every single npc and player they find in their way,in other words,they behave like the place belong to them,thing that its incorrect,this is a capture the flag war,not a "take a territory and kill everyone" war,and its more funny,they are supposed to be "heroes",but the proof here speaks other thing this happened hoyurs ago before war,this 2 sentinels are abusing the lower levels players and killing npc(this may sound cruel,but the npc are the less important thing,since they can respawn),this is an absolutely terrible action,they are not leaving other players play in peqce just to have their "fun" there's rumors that the developers favor the sentinels,personally i don't consider this true,since the developers should keep a neutral position in order to keep the game alive for more time and yeah,there's one more thing this question hits right on the target why one side has to be better than one? can't be both ok? Since i already spoke about my opinion,now i'll give my suggestions to make the game better: -Balance the Alliances: there has to be enough players for both alliances,in other games,there's a team balance system that prevents teams to have most players Encourage Players: sadly,i don't have enough ideas for this solution,but if we can encoursge the players to balance bth sides,maybe we can make warspear online a better game Prevent Abusing: why a lvl 28 has to invade enemy territory for killing weaker players? this may lead the weaker players to quit the game,since the bully its just making them have a bad time this is the biggest post i ever made in this webpage,if i just hope i didn't break any community rule,i'd like your hear your thoughs and opinions Thanks for reading Edited August 10, 2019 by Rayotenper Grammar Mistake ThiagoWanted and XreaperX 2 Quote Link to comment Share on other sites More sharing options...
Winter 39 Posted August 10, 2019 Share Posted August 10, 2019 Chaos event just ended, the largest guild decided to go to war hence the numbers, usually half the population stays in T1 As per incentive to make people go to war this I believe has been suggested multiple times but to no avail. That whole war system of Irselnort needs to be changed and rewards offered to winning alliances (buffs, GP, chests, special DG access, gear etc) based on participation, kills that sort of thing, I could go further into this but rather not as seems futile. Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted August 10, 2019 Share Posted August 10, 2019 I actually agree.. the sentinels in U.S sapphire has alot of people and the Legion has too little people.. the battle for territory only took 3 minutes Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted August 10, 2019 Share Posted August 10, 2019 (edited) 22 hours ago, Rayotenper said: i just hope i didn't break any community rule,i'd like your hear your thoughs and opinions It is maybe the 3rd topic I see created from you which talks about the same thing: the class balance and the overpopulation of elves compared to mcs. Not judging the facts behind what you are writing (even though some of them are incorrect) but I have to ask you officially not to create new conversations about the same topic, especially if the old ones you created are still opened. Thank you for the understanding P.S: (Just to prove my point) And this one is the third. Edited August 11, 2019 by Higgings Quote Link to comment Share on other sites More sharing options...
Rayotenper 45 Posted August 10, 2019 Author Share Posted August 10, 2019 6 hours ago, Higgings said: It is maybe the 3rd topic I see created from you which talk about the same thing: the class balance and the overpopulation of elves compared to mcs. Not judging the facts behind what you are writing (even though some of them are incorrect) but I have to ask you officially not to create new conversations about the same topic, especially if the old ones you created are still opened. Thank you for the understanding P.S: (Just to prove my point) And this one is the third. i see,i apologize Quote Link to comment Share on other sites More sharing options...
TheCabbage 110 Posted August 11, 2019 Share Posted August 11, 2019 Wild suggestion: Each flag after the first one has HP dependant on the time it took to tear down the previous. Quote Link to comment Share on other sites More sharing options...
Fortuno 56 Posted October 14, 2019 Share Posted October 14, 2019 "Balance the alliances"? Are you insane? What, transfer players to the other side to make things equal or prevent further players from joining a specific alliance just because there are "too many players"?. This isn't counter-strike or whatever multiplayer combat game. It's an RPG. You have your role, and you play. "oh sorry, you can't play as Sentinel because apparently the Legion is getting heavily outnumbered". This is clearly absurd. Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted October 14, 2019 Share Posted October 14, 2019 17 hours ago, Fortuno said: "Balance the alliances"? Are you insane? What, transfer players to the other side to make things equal or prevent further players from joining a specific alliance just because there are "too many players"?. This isn't counter-strike or whatever multiplayer combat game. It's an RPG. You have your role, and you play. "oh sorry, you can't play as Sentinel because apparently the Legion is getting heavily outnumbered". This is clearly absurd. Have you even been in the Legion? It's heavily outnumbered and the Sentinels are op and has way too many people Quote Link to comment Share on other sites More sharing options...
Fortuno 56 Posted October 14, 2019 Share Posted October 14, 2019 1 hour ago, Drakoknight said: Have you even been in the Legion? It's heavily outnumbered and the Sentinels are op and has way too many people I have a deathknight lvl22 so yeah. But what are you saying is basically you want the game to take away player's freedom of choice. Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted October 14, 2019 Share Posted October 14, 2019 7 minutes ago, Fortuno said: I have a deathknight lvl22 so yeah. But what are you saying is basically you want the game to take away player's freedom of choice. No just to encourage people to join the Legion so we can get more players Quote Link to comment Share on other sites More sharing options...
XreaperX 40 Posted October 15, 2019 Share Posted October 15, 2019 Thank you for pointing this out, it seems GM doesnt do anything about this. Higgings u can defend all you want, when are you going to write the dev team a letter conserning this? 😣😣😣😣😣 Lashabi 1 Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted October 15, 2019 Share Posted October 15, 2019 (edited) 21 minutes ago, XreaperX said: when are you going to write the dev team a letter conserning this? First of all you're in no position to demand him anything. And hopefully he never will, as he knows that no one gains extra attention by pushing ideas down throats. If your idea is not in the game, perhaps, its simply not useful or don't match our interest and goals. There is no argument on that, we have a very capable team and this space is meant for sharing ideas and helping creativity, don't ever confuse that, you're not going to tell our developers what to do. Edited October 15, 2019 by Akasha Higgings and ThiagoWanted 2 Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted October 17, 2019 Share Posted October 17, 2019 @Akasha Tbh I didn't even see what he wrote there due to irl business (nor he quoted me) and I'm really interested on finding out on what I'm, according to this member, defending devs (and especially on what they need defence...) In any case @XreaperX , Akasha explained already everything you needed to know. There's no point at all to keep going with these nonsenses. Devs read every suggestion players post and if they miss some, we have capable enough members who share those ideas directly to them. Quote Link to comment Share on other sites More sharing options...
Ellatrice 5 Posted October 18, 2019 Share Posted October 18, 2019 In games I play, when one of the factions has a significant advantage over the weaker faction, the system applies an offensive and defense buff that accumulates until winning. In this way, even the weaker faction has a chance to win after some time. After each win the buff accumulation would decrease. In Warspear, I suggest using a buff that works in cities with the flag and enemy cities for the weaker faction. Such a buff would increase attack, defense, resilience and resistance. Veyshy 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted October 18, 2019 Share Posted October 18, 2019 2 hours ago, Ellatrice said: In games I play, when one of the factions has a significant advantage over the weaker faction, the system applies an offensive and defense buff that accumulates until winning. In this way, even the weaker faction has a chance to win after some time. After each win the buff accumulation would decrease. In Warspear, I suggest using a buff that works in cities with the flag and enemy cities for the weaker faction. Such a buff would increase attack, defense, resilience and resistance. I agree as that would be so helpful Quote Link to comment Share on other sites More sharing options...
XreaperX 40 Posted October 19, 2019 Share Posted October 19, 2019 On 10/17/2019 at 3:28 PM, Higgings said: @Akasha Tbh I didn't even see what he wrote there due to irl business (nor he quoted me) and I'm really interested on finding out on what I'm, according to this member, defending devs (and especially on what they need defence...) In any case @XreaperX , Akasha explained already everything you needed to know. There's no point at all to keep going with these nonsenses. Devs read every suggestion players post and if they miss some, we have capable enough members who share those ideas directly to them. Just trying to be critical, there is nothing nonesense about it. You are stating that many players find themself in the exact same conflict (many same posts are created) means there is really something that has to be fixed. And from experience, this is going for really a looong time. Being a bit satirical on to situation should not be something that you guys should feel offended about it. Go look for EU wars for example, the last 10 wars were all won by Elfs. Doesn't this ring a bell? Players are frustated by this, and calling it nonesens shows that you just don't care listening to the players. Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted October 20, 2019 Share Posted October 20, 2019 8 hours ago, XreaperX said: You are stating that many players find themself in the exact same conflict (many same posts are created) means there is really something that has to be fixed Perhaps, but that doesn't allow you to spam the forum with the same thing all the time: please read our forum community rules. Secondly, MC's in EU-EMERALD don't join war for many reasons. One of them is that there are intestine fights (you may look at the world chat by yourself), and secondly, PvE players don't get any kind of benefit from it: +10% Resilience lowers our def (this is why I don't join). There are many, many reasons of why this thing happens, and you can't just assume that it happens due to overpopulation. Quote Link to comment Share on other sites More sharing options...
Zurp 462 Posted October 20, 2019 Share Posted October 20, 2019 If all mcs joined the war i think they would win in eu. GvG atleast has much more mcs participating. Higgings 1 Quote Link to comment Share on other sites More sharing options...
Jcbref 610 Posted October 21, 2019 Share Posted October 21, 2019 (edited) On 10/20/2019 at 10:48 AM, Zurp said: If all mcs joined the war i think they would win in eu. GvG atleast has much more mcs participating. If,if, if If hitler wouldnt have been chancellor world could be a better place but it could also be worse Edited October 21, 2019 by Jcbreff Quote Link to comment Share on other sites More sharing options...
Baryon 56 Posted October 23, 2019 Share Posted October 23, 2019 On 8/10/2019 at 7:57 PM, Winter said: Chaos event just ended, the largest guild decided to go to war hence the numbers, usually half the population stays in T1 As per incentive to make people go to war this I believe has been suggested multiple times but to no avail. That whole war system of Irselnort needs to be changed and rewards offered to winning alliances (buffs, GP, chests, special DG access, gear etc) based on participation, kills that sort of thing, I could go further into this but rather not as seems futile. I agree also, war mechanics should be changed. Currently the war buffs favors mostly arena players. U can see, arena players usually lead both sides. Special Dg access or some currency to buy special PvE gears could be interesting as rewards. Again, most of the people on both sides stay afk in t1 mostly. War flag could be set a bit far from respawn zones and maybe set condition to get war rewards like in events ( stay in red area when war is over). ( bit far from respawn zone= afk people will die and cant come back) Quote Link to comment Share on other sites More sharing options...
Higgings 1824 Posted October 23, 2019 Share Posted October 23, 2019 You forget though that the war feature is a mechanism that came several years ago. Due to this, some of its features (if not every single feature) are outdated, hence it is not out of common sense to think that it might get entirely updated one day. Quote Link to comment Share on other sites More sharing options...
Lonex 33 Posted October 24, 2019 Share Posted October 24, 2019 My DK was born before the current war mechanics, no buff reward at the end of war. We make our war for fun. I lead mc side and Kjilimo on elf side (old us sap players must be remember). That's more fun to lead entire mc coz they are listening to me my command. It's hard to command Legions rn, they started to think they could do any after getting stronger by guild buffs. U can't do force ppl to fill Legion side. I'm retired from the game since guild max lv increased to 7. It's clearly imbalance by guilds buff, I remember when Skynete the first OP mage defeated by me. Now he just one blow me. What u need to do just enjoy the rest of the game. Quote Link to comment Share on other sites More sharing options...
crnoss 28 Posted January 23, 2020 Share Posted January 23, 2020 They can do every kind of sh.t and they proud with them.Just let it be or quit game.İ can say this they bunch of ..... Quote Link to comment Share on other sites More sharing options...
DGMK 4 Posted January 25, 2020 Share Posted January 25, 2020 Also just saying.. elf have geographical advantage in terms of flag location... Bs man XreaperX 1 Quote Link to comment Share on other sites More sharing options...
lore 318 Posted January 26, 2020 Share Posted January 26, 2020 On 1/25/2020 at 2:41 AM, DGMK said: Also just saying.. elf have geographical advantage in terms of flag location... Bs man the stairs before the last banner as example XreaperX 1 Quote Link to comment Share on other sites More sharing options...
XreaperX 40 Posted January 27, 2020 Share Posted January 27, 2020 On 1/26/2020 at 2:15 PM, lore said: the stairs before the last banner as example You just took the words of my mouth. Like GM how can you still deny the upperhand the Elfs have 😄 Quote Link to comment Share on other sites More sharing options...
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