Eleriath 0 Posted October 1, 2012 Share Posted October 1, 2012 Hi everyone, For testing propuse I'd like you tu put your defense and % of dmg reduction. Thanks! I want to see how much % is possible to be reduced, max possible % of reduction, and the relation between this 2 stats. Quote Link to comment Share on other sites More sharing options...
rafa9876 149 Posted October 1, 2012 Share Posted October 1, 2012 500 defence reduces 7% but 5000 doesnt reduce 70% :unknw: max % i heard of is 45% with around 5000 def Quote Link to comment Share on other sites More sharing options...
guwer87 0 Posted October 2, 2012 Share Posted October 2, 2012 i have 2650 def and 28,9% reduction :crazy: Quote Link to comment Share on other sites More sharing options...
Leo Acq 0 Posted October 2, 2012 Share Posted October 2, 2012 2256/25.7% Quote Link to comment Share on other sites More sharing options...
458_Italia 0 Posted October 2, 2012 Share Posted October 2, 2012 2824 / 30.2% 2658 / 29% Quote Link to comment Share on other sites More sharing options...
458_Italia 0 Posted October 2, 2012 Share Posted October 2, 2012 i have 2650 def and 28,9% reduction :crazy: 2658 - 2650 = 8 29-28.9 = 0.1 then 8 def = 0.1% :crazy: :crazy: :crazy: but does it give different between different classes? maybe 8 def = 0.1% for ranger and 0.15% for bd/barb. is it possible ? or equal ? :crazy: Quote Link to comment Share on other sites More sharing options...
slay 2 Posted October 2, 2012 Share Posted October 2, 2012 2658 - 2650 = 8 29-28.9 = 0.1 then 8 def = 0.1% :crazy: :crazy: :crazy: but does it give different between different classes? maybe 8 def = 0.1% for ranger and 0.15% for bd/barb. is it possible ? or equal ? :crazy: I think its equal in the term of % but its different damage reduction i believe. The chain type reduce more damage than leather type but I don't have any idea what the difference amount exactly. Try make a ranger and bd with similar def value and try to take damage from strong monster so you can notice the damage reduction. Quote Link to comment Share on other sites More sharing options...
Bloodylipa 1 Posted October 2, 2012 Share Posted October 2, 2012 Def relations isnt a linear equation - stated above 500def = 7%, but 5000def isnt 70%. So you cant compare to stats and think that the diffrence 8def = 0.1% cause thats only for that diffrence in that specific range of our equation. To do the same with 2 diffrent values isnt going to give the same result. All I can safetly tell you is that the equation is of power 2 (2nd degree) or higher. Also type of armor - cloth, leather, mail. Might have their own equation (i hope so, it would make sense and for balance). Quote Link to comment Share on other sites More sharing options...
MR X 2 Posted October 2, 2012 Share Posted October 2, 2012 1% ressiliance reduce how much dmg? Quote Link to comment Share on other sites More sharing options...
Bloodylipa 1 Posted October 2, 2012 Share Posted October 2, 2012 As far as I know resilience and magic resistance lower dmg by %, so 1% resistance or resilience reduce 1% of total dmg. But I could be wrong, this is just my ideas. Quote Link to comment Share on other sites More sharing options...
Eleriath 0 Posted October 2, 2012 Author Share Posted October 2, 2012 Tnks everyone, i will take into account your info and try to figure it out. Also Bloody i will take that into account. I thought it wasn't linear just by using the rule of third simple (Sry, this is the traduction for spainsh to english for this method). I want to check if there's a fixed variable for: 1.- Equip type: Mage, Light and Heavy Armor 2.- Job Type: Mage classes, Range classes, Thief classes and Fighter classes. About reslience, in my beliefe, 1% of Reslience would be equal to 100-250 def around. I have to check that once i have this forumula, This only apply to humans. So for PVP or Wars or whateaver involves killing an elf, resilence is your best friend. Sum resilence % to damage reduction % and that would be your total reduction against Humans. I will keep this thread updated. Back to work :) Regards.- Thnks for your answers to all! Quote Link to comment Share on other sites More sharing options...
458_Italia 0 Posted October 2, 2012 Share Posted October 2, 2012 I think its equal in the term of % but its different damage reduction i believe. The chain type reduce more damage than leather type but I don't have any idea what the difference amount exactly. Try make a ranger and bd with similar def value and try to take damage from strong monster so you can notice the damage reduction. i will try Quote Link to comment Share on other sites More sharing options...
Eleriath 0 Posted October 2, 2012 Author Share Posted October 2, 2012 Ok, i have a temp formula, but i dont like it. I need to know if anyone have more than 4k def, the % 5k def, the % and finally, 6k def, the %. Tnks, with those values i will confirm ifits ok or not. So far, there wouldnt be a modifier for class or type, or at least not in the formula calc. Because if def =0, then the % of red is 0 However, if theres an IF in the code that says IF CHAR = BARB THEN DEF=DEF*0.000059234blablablabla ok, i can't take that into account xD Regards. Quote Link to comment Share on other sites More sharing options...
Bloodylipa 1 Posted October 2, 2012 Share Posted October 2, 2012 For my dk 1600 def gives pretty much 20%, but this formula calculates it to 9.5%. I know its not a barb but my dk wears full chain mail. I dont think a formula with only a constant will do it. My guess is that its a equation of the 2nd degree and that would force you to have atleast one variable in power 2, like this x^2. With a constant I think all you can do is try to line up a linear equation as close to the real equation you can aslong as you can accept the inaccuracy. Which should be most inaccurate somewhere in the middle of the equations range - so probably between 35%-65% of ingame dmg reduction your linear constant equation be most off, compared to the true equation. The more curved the diagram of the 2nd degree equation is the more inaccurate a linear estimate will be. Quote Link to comment Share on other sites More sharing options...
rafa9876 149 Posted October 2, 2012 Share Posted October 2, 2012 +10 heavy armor has around 3x def (330 - 870 ) +10 light armor has around 2,5x def (210 - 500 ) +10 cloth armor has around 2x def (150 - 330) *not sure with some numbers maybe its useful info ;D Quote Link to comment Share on other sites More sharing options...
Eleriath 0 Posted October 2, 2012 Author Share Posted October 2, 2012 Bloody, this is the formula i'm working on is 2nd degree as u said: Used a Ecuation System to solve it (sry, i dont know mathematicals terms in english) Y = (-0.0000011974751) X^2 + (0.0140933477394737) X Table Red = Reduction DEF %Red in GAME %Red of Formula Diference between % 462 6.6% 6.25% 0.344467214 485 6.9% 6.55% 0.346402421 947 12.7% 12.27% 0.427506115 1325 16.9% 16.57% 0.328631423 1802 21.7% 21.50% 0.192233225 2002 23.5% 23.41% 0.084602714 2176 25% 24.99% 0.002891057 2437 27.2% 27.23% -0.033721096 At first look it seems ugly but here is the table, it's not 100% accurate, but gives an estimate %. I feel im missing something, because as you can see the first part is negative, thus gives a downside parabol, meaning that exists a cap of reduction (Wich i belive is impposbile, ergo my formula is wrong). The cap would be around 5884 def. Thats why i wanted to know if someone have more than this def. The reduction for 5884 def is 41.4% estimated. This is all i have so far, i keep believing that my formula is wrong, but i'm sharing it to see if someone sees the error. I will keep looking for other modifiers. Tnks.- Quote Link to comment Share on other sites More sharing options...
Bloodylipa 1 Posted October 2, 2012 Share Posted October 2, 2012 looks ALOT better, even if its not perfect this looks very good and a great estimate atleast. great job so far. Quote Link to comment Share on other sites More sharing options...
Selia 17 Posted October 2, 2012 Share Posted October 2, 2012 some time ago i thought of the same job to do, but didn't find time for this. You also may try using exponent function. To make it tending to some cap, you'll need to use equation of а kind k*(1-e^(-x)), where k is the cap. Such equations are used for description of processes in electric circuits and they fit the needed form Quote Link to comment Share on other sites More sharing options...
Odin 1 Posted October 3, 2012 Share Posted October 3, 2012 Don't forget enemy penetration. If you're wondering why your 20% only blocks 10% then the enemy has 10% penetration Quote Link to comment Share on other sites More sharing options...
458_Italia 0 Posted October 3, 2012 Share Posted October 3, 2012 does resilience decrease enemy's penetration? or its just working for decrease crit? Quote Link to comment Share on other sites More sharing options...
Eleriath 0 Posted October 3, 2012 Author Share Posted October 3, 2012 Ok, good news and bad news: Good news: * There's no limit cap on % of reduction, so my formula, that seemed to fit a little it's wrong. I've asked several people in game to know their def and using my formula i was able to calculate mostly all of the % of reduction, until i asked Supermaman (Wich i have to thanks a lot for this info), he have 6213k def, and 54% of reduction. So with this new info i can continue finding the formula. Tnks Sech, i think the exponential function will solve this problem. I will work on that one. *Bad news: My formula was wrong :) @458_Italia, Resilence reduce critical dmg , other thing i can't remember right now and most important dmg from other players. This means, as far as I understands that this % of resilence is reduced from their dmg. Ex: Me 15%Dmg reduction + 10% Resilence Enemy 100atk base + 10%Dmg penetration He attaks me for 100 base dmg With my def and res i will recieve 25%less of dmg, meaning 75points of dmg. With his 10% Dmg penetration i will recieve 85 points of dmg. Conclusion, ONLY for PVP %dmg reduction and resilence are sum, this will give you your total reduction against attaks. I have to confirm if resilence work with magic too, but for physical attaks definitly you have to sum them. Dmg penetration is substracted for for total % of def. This is a theory, i will test all of this once i have my arena equipment :) Sry guys , i'm lvl 14 and this is my only char. I will keep working on the exponential function and see how it goes. Regards.- Quote Link to comment Share on other sites More sharing options...
guwer87 0 Posted October 4, 2012 Share Posted October 4, 2012 Ok, good news and bad news: Good news: * There's no limit cap on % of reduction, so my formula, that seemed to fit a little it's wrong. I've asked several people in game to know their def and using my formula i was able to calculate mostly all of the % of reduction, until i asked Supermaman (Wich i have to thanks a lot for this info), he have 6213k def, and 54% of reduction. So with this new info i can continue finding the formula. Tnks Sech, i think the exponential function will solve this problem. I will work on that one. *Bad news: My formula was wrong :) @458_Italia, Resilence reduce critical dmg , other thing i can't remember right now and most important dmg from other players. This means, as far as I understands that this % of resilence is reduced from their dmg. Ex: Me 15%Dmg reduction + 10% Resilence Enemy 100atk base + 10%Dmg penetration He attaks me for 100 base dmg With my def and res i will recieve 25%less of dmg, meaning 75points of dmg. With his 10% Dmg penetration i will recieve 85 points of dmg. Conclusion, ONLY for PVP %dmg reduction and resilence are sum, this will give you your total reduction against attaks. I have to confirm if resilence work with magic too, but for physical attaks definitly you have to sum them. Dmg penetration is substracted for for total % of def. This is a theory, i will test all of this once i have my arena equipment :) Sry guys , i'm lvl 14 and this is my only char. I will keep working on the exponential function and see how it goes. Regards.- Great, keep that going!! :friends: Quote Link to comment Share on other sites More sharing options...
Selia 17 Posted October 4, 2012 Share Posted October 4, 2012 I definitely like that guy :) Resilence decreases: 1)chanse of enemies crit 2)damage of enemies crit 3)enemies simple damage (enemy is the human player, not mob) Things to know about resilence: 1)it acts both on physical and magic attack types 2)it CAN NOT be ignored by penetration [example: you have 5% p.def, 10% res; enemy has 12% pen. He'll completely ignore p.def, but your res still will reduce 10% of his basic dmg] Quote Link to comment Share on other sites More sharing options...
Coolcatkid 0 Posted October 12, 2012 Share Posted October 12, 2012 . Quote Link to comment Share on other sites More sharing options...
guwer87 0 Posted October 25, 2012 Share Posted October 25, 2012 Now i have 2798 defence and 30% reduction. :crazy: Quote Link to comment Share on other sites More sharing options...
Demonsfury 0 Posted November 24, 2012 Share Posted November 24, 2012 18 Lvl Barbarian My Defense-- 1879(22.4%) Resilience-- 10.3% Parry-- 1.6% Damage Reduction== 23.76% I Hope this May help... Quote Link to comment Share on other sites More sharing options...
zhuronghu 0 Posted November 27, 2012 Share Posted November 27, 2012 4030 def 38.2% Quote Link to comment Share on other sites More sharing options...
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