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Future skills


InfernoPL

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I have some ideas for all classes so look here:

 

LEGION

 

Death Knight:

Feeding Rage - player deals magic damage to enemy and heals himself with percent of damage done. If player kills enemy with this skill, he will become stronger for a while.

 

Necromancer:

Raise Minions - player summons 2 skeletons mages to help him fight in a battle until they die.

 

Warlock:

Aura of Vampirism - Temporary buff which allows warlock and party members to heal a small percentage of health while dealing damage to enemy.

 

Barbarian:

Berserker Fury - temporary buff that increases barbarian attack power

Hammers - passive. Allow to use two-handed hammers

Rogue:

Shooting Trap - Rogue set up an unbreakable shoting trap that deal damage to the nearest enemy.

 

Shaman:

Wolf Call - Shaman calls wolf fto help him. Power of wolf depends on level skill.

 

SENTINELS

 

Paladin:

Accuracy - increases paladin hit chance for some time

Two-handed sword - passive. Allow to use two-handed swords

 

Priest:

Sacrifice - transfer magic points to friendly ally

 

Mage:

Magic wall - raise an unbreakable wall in targeted place for short time. Nobody can't move through wall until it disappear

 

Blade Dancer:

Armor Break - next attack will ignore 20/40/60/80/100% of enemy armor

 

Ranger:

Forest speech - ranger conjure forest animal to fight at his side for short time.

 

Druid:

Fairy Call - druid summon fairy to help him in battle.

 

:)

 

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i just dont agree with

-B.d skill = with this skill, b.d will become stronger, how with barbarian that dont have gud stun skill.

 

 

And underbalance class must fix 1st.

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Good ideas for barbarians they should have skill which will give us temporaly higher dmg, but for example 50% of def (berserker skill makes barbarian vulnerable to attacks).

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i just dont agree with

-B.d skill = with this skill, b.d will become stronger, how with barbarian that dont have gud stun skill.

 

 

And underbalance class must fix 1st.

 

just 1 attack is not much

 

I still admit to make summons ingame just like in beta versions

as you see here druid has follower...fairy

And necro without minions is not necro  :facepalm:

 

Here is the link for devs what is a real necromancy:

http://en.wikipedia.org/wiki/Necromancy

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just 1 attack is not much

 

I still admit to make summons ingame just like in beta versions

as you see here druid has follower...fairy

And necro without minions is not necro  :facepalm:

 

Here is the link for devs what is a real necromancy:

http://en.wikipedia.org/wiki/Necromancy

 

 

:shok: I never see the beta video. Arena come at 2009 year  :shok: . can u show more video abt beta test ws? i just see video abt ranger have stealth.

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a nice video where shooter is attacking from the hill.... this is logical but impossible in current version...  :facepalm:

albo barb has nice laby axe  8)

 

WARSPEAR ARENA 8vs8!!!

 

in this video you can see there is a quick option to equip second weapon set  :)

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  • 3 months later...

I have some ideas for all classes so look here:

 

LEGION

 

Death Knight:

Feeding Rage - player deals magic damage to enemy and heals himself with percent of damage done. If player kills enemy with this skill, he will become stronger for a while.

 

Necromancer:

Raise Minions - player summons 2 skeletons mages to help him fight in a battle until they die.

 

Warlock:

Aura of Vampirism - Temporary buff which allows warlock and party members to heal a small percentage of health while dealing damage to enemy.

 

Barbarian:

Berserker Fury - temporary buff that increases barbarian attack power

Hammers - passive. Allow to use two-handed hammers

Rogue:

Shooting Trap - Rogue set up an unbreakable shoting trap that deal damage to the nearest enemy.

 

Shaman:

Wolf Call - Shaman calls wolf fto help him. Power of wolf depends on level skill.

 

SENTINELS

 

Paladin:

Accuracy - increases paladin hit chance for some time

Two-handed sword - passive. Allow to use two-handed swords

 

Priest:

Sacrifice - transfer magic points to friendly ally

 

Mage:

Magic wall - raise an unbreakable wall in targeted place for short time. Nobody can't move through wall until it disappear

 

Blade Dancer:

Armor Break - next attack will ignore 20/40/60/80/100% of enemy armor

 

Ranger:

Forest speech - ranger conjure forest animal to fight at his side for short time.

 

Druid:

Fairy Call - druid summon fairy to help him in battle.

 

:)

 

why do legion always gets the cool skills :facepalm:

necro rise 2mages to fight with him while priest transphere his mana to an ally :wacko: why you do this ppl :cray:

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why do legion always gets the cool skills :facepalm:

necro rise 2mages to fight with him while priest transphere his mana to an ally :wacko: why you do this ppl :cray:

 

 

Alrighty then, "Priest summons 2 archangels to fight by his side until death" Better? :crazy:

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Alrighty then, "Priest summons 2 archangels to fight by his side until death" Better? :crazy:

 

why not making some thing unic :drinks:

necros are known for reviving in the story so they revive 2mages while priests are known for thier tears which hit every one so:

why nit make something like: harad vengence!

it gives priest a buff for 5sec in lvl1 and 20sec in lvl5

every heal you do  20%-40% of it transphered to each party member including you and

every attack you do inflict 20%-40% of it to every member of the enemy party,every one trageting you or your party,and make it with big cooldown like 30sec just like the necro rising deads cuz if rising had 10sec cooldown that means evey necro have 2 tankers with him any where he go :wacko: and we will end up finding 2necros hunting bg including lamb cuz they have 4 tankers with then :crazy:

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