Mayr 57 Posted September 11, 2018 Share Posted September 11, 2018 Why is no one talking about this skill. 50% damage decrease at 4/4 for 8 seconds and 15 seconds cool down. What do you guys think would be the best build that goes along with this skill? Where do you think this skill shines? Quote Link to comment Share on other sites More sharing options...
Deathrisen 3 Posted September 11, 2018 Share Posted September 11, 2018 I like the skill it's quite good since the change with Satu (short duration kinda blows with 10% hp) I'm a bit conflicted on what skill build to make now but I'd say maybe blood max and hurricane/ reserves(haven't tested the new version yet) but I used sharp and blood in arena kinda cool since resist came out stun stun cycles can be broken at the end of the day its all your choice man unless there is some better build then this Quote Link to comment Share on other sites More sharing options...
Xxemerson 1 Posted September 12, 2018 Share Posted September 12, 2018 (edited) I believe that this new skill, it have that to change for best. The effect time is very low and the coldoon is very high. Please developers, is need to release this skill with the effect time bester. Thanks. Edited September 12, 2018 by Xxemerson Accuracy in the text. Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted September 13, 2018 Share Posted September 13, 2018 (edited) You dont need heavy armor with this skill so my set is gonna be full nadir light since it has cdr and probably one of the light cd belts from xmas. youll still be about 10k defence since you can also cycle 4/4 aura with all that cooldown reduction. I don't see anything wrong with the skill myself tbh. I think its great really. Don't forget dks also has Dark shield which already reduces incoming damage. With this skill dk is pretty much like a warden but without block heals and much more damage. The skills cooldown will go down to about 9 seconds with all of that and the guild cdr passive. So it will be almost constantly up. Edited September 13, 2018 by Raislin Quote Link to comment Share on other sites More sharing options...
Omercix 277 Posted September 13, 2018 Share Posted September 13, 2018 11 hours ago, Raislin said: You dont need heavy armor with this skill so my set is gonna be full nadir light since it has cdr and probably one of the light cd belts from xmas. youll still be about 10k defence since you can also cycle 4/4 aura with all that cooldown reduction. I don't see anything wrong with the skill myself tbh. I think its great really. Don't forget dks also has Dark shield which already reduces incoming damage. With this skill dk is pretty much like a warden but without block heals and much more damage. The skills cooldown will go down to about 9 seconds with all of that and the guild cdr passive. So it will be almost constantly up. I thought same but I do not have enough gold(resources,time,power) to try this. Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted September 14, 2018 Share Posted September 14, 2018 when i first saw the skill i thought it will be great with 2 handed weapon because the skill will fill the lack of armor from not having a shield... after testing it i found out that the 2 handed weapons are useless in any aspect of their life. Omercix 1 Quote Link to comment Share on other sites More sharing options...
ElmTree 3 Posted September 15, 2018 Share Posted September 15, 2018 The skill does not stack with darkshield, in other words its only use will be on mobs that hit high damage as in bosses. In cases of multiple mobs this skill plays very little of a role (Technopolis dg) since damage difference will be very less, when used with darkshield (the main deadly aspect of this dg is the number of mobs rather than the damage to begin with) since now there is no effective health compensation skill for dk to capitalize upon moreover due to its cd gap bosses can still hit during the time this skill is on cd, again making it redundant as a whole. Quote Link to comment Share on other sites More sharing options...
Higgings 1830 Posted September 15, 2018 Share Posted September 15, 2018 6 minutes ago, ElmTree said: The skill does not stack with darkshield, in other words its only use will be on mobs that hit high damage as in bosses. In cases of multiple mobs this skill plays very little of a role (Technopolis dg) since damage difference will be very less, when used with darkshield (the main deadly aspect of this dg is the number of mobs rather than the damage to begin with) since now there is no effective health compensation skill for dk to capitalize upon moreover due to its cd gap bosses can still hit during the time this skill is on cd, again making it redundant as a whole. The Cooldown of this skill was indeed supposed to be 13 seconds. Only recently they found fair to make it 21-23 seconds Quote Link to comment Share on other sites More sharing options...
ElmTree 3 Posted September 15, 2018 Share Posted September 15, 2018 10 minutes ago, Higgings said: The Cooldown of this skill was indeed supposed to be 13 seconds. Only recently they found fair to make it 21-23 seconds Fair is not the right word to use here 😛 They nerfed two skills that did not need a nerf. -reserve is practically useless now with its cd and slow heal time (expert is not usable now) -saturation cannot be used on a constant basis and requires 10% hp sacrifice especially with the introduction of skills that heal 3k+ to anyone in the vicinity (paladin) and a class that casually heals 700-800 every one second (The town tanker) The issue is they brought a skill that reduces damage as a whole, which at end game is pointless since most end game content focuses on mechanics that rely on dealing with large groups of mobs. morreeeeover there is no skill that works with blood shield, only compatible skill is hurricane or saturation hurricane does not improve survivability, saturation requires too much of a sacrifice and has very low duration time aura of hatred..oh boy, this skill does not even stack with darkshield or blood since after 8k+ def , the physical% scaling reduces. overall i hope for a buff to the PvE skills that focus on health compensation (saturation and reserve) and look into the silence being able to proc on bosses //// make shadow a skill that deals stun with a 100% chance but duration of stun depends on skill points :) Wantooho 1 Quote Link to comment Share on other sites More sharing options...
Omercix 277 Posted September 15, 2018 Share Posted September 15, 2018 50 minutes ago, ElmTree said: Fair is not the right word to use here 😛 They nerfed two skills that did not need a nerf. -reserve is practically useless now with its cd and slow heal time (expert is not usable now) -saturation cannot be used on a constant basis and requires 10% hp sacrifice especially with the introduction of skills that heal 3k+ to anyone in the vicinity (paladin) and a class that casually heals 700-800 every one second (The town tanker) The issue is they brought a skill that reduces damage as a whole, which at end game is pointless since most end game content focuses on mechanics that rely on dealing with large groups of mobs. morreeeeover there is no skill that works with blood shield, only compatible skill is hurricane or saturation hurricane does not improve survivability, saturation requires too much of a sacrifice and has very low duration time aura of hatred..oh boy, this skill does not even stack with darkshield or blood since after 8k+ def , the physical% scaling reduces. overall i hope for a buff to the PvE skills that focus on health compensation (saturation and reserve) and look into the silence being able to proc on bosses //// make shadow a skill that deals stun with a 100% chance but duration of stun depends on skill points :) This is so bad, all of them should stack otherwise it does not make sense. Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted September 16, 2018 Share Posted September 16, 2018 15 hours ago, ElmTree said: Fair is not the right word to use here 😛 They nerfed two skills that did not need a nerf. -reserve is practically useless now with its cd and slow heal time (expert is not usable now) -saturation cannot be used on a constant basis and requires 10% hp sacrifice especially with the introduction of skills that heal 3k+ to anyone in the vicinity (paladin) and a class that casually heals 700-800 every one second (The town tanker) The issue is they brought a skill that reduces damage as a whole, which at end game is pointless since most end game content focuses on mechanics that rely on dealing with large groups of mobs. morreeeeover there is no skill that works with blood shield, only compatible skill is hurricane or saturation hurricane does not improve survivability, saturation requires too much of a sacrifice and has very low duration time aura of hatred..oh boy, this skill does not even stack with darkshield or blood since after 8k+ def , the physical% scaling reduces. overall i hope for a buff to the PvE skills that focus on health compensation (saturation and reserve) and look into the silence being able to proc on bosses //// make shadow a skill that deals stun with a 100% chance but duration of stun depends on skill points :) oh its a disaster alright Leeon Muller 1 Quote Link to comment Share on other sites More sharing options...
Leeon Muller 17 Posted September 20, 2018 Share Posted September 20, 2018 On 9/15/2018 at 2:31 PM, ElmTree said: Fair is not the right word to use here 😛 They nerfed two skills that did not need a nerf. -reserve is practically useless now with its cd and slow heal time (expert is not usable now) -saturation cannot be used on a constant basis and requires 10% hp sacrifice especially with the introduction of skills that heal 3k+ to anyone in the vicinity (paladin) and a class that casually heals 700-800 every one second (The town tanker) The issue is they brought a skill that reduces damage as a whole, which at end game is pointless since most end game content focuses on mechanics that rely on dealing with large groups of mobs. morreeeeover there is no skill that works with blood shield, only compatible skill is hurricane or saturation hurricane does not improve survivability, saturation requires too much of a sacrifice and has very low duration time aura of hatred..oh boy, this skill does not even stack with darkshield or blood since after 8k+ def , the physical% scaling reduces. overall i hope for a buff to the PvE skills that focus on health compensation (saturation and reserve) and look into the silence being able to proc on bosses //// make shadow a skill that deals stun with a 100% chance but duration of stun depends on skill points 🙂 Gm has to fix it and the cooldown is just to high. It's not even worth to level that skill to 4/4 if its just 8 seconds active and over half the time on cd. Either reduce the cooldown or increase the duration Quote Link to comment Share on other sites More sharing options...
Hapimonas 15 Posted October 7, 2018 Share Posted October 7, 2018 On 9/15/2018 at 3:03 PM, ElmTree said: The skill does not stack with darkshield Oh well. Not so overpowered then. Quote Link to comment Share on other sites More sharing options...
XreaperX 40 Posted February 18, 2020 Share Posted February 18, 2020 On 10/7/2018 at 11:44 AM, Hapimonas said: Oh well. Not so overpowered then. Im reading this... What a BC compared to warden who literally gets instant health of just BLOCKING!!! GM come on man.. Quote Link to comment Share on other sites More sharing options...
Wantooho 3 Posted April 8, 2020 Share Posted April 8, 2020 On 9/15/2018 at 7:31 PM, ElmTree said: Fair is not the right word to use here 😛 They nerfed two skills that did not need a nerf. -reserve is practically useless now with its cd and slow heal time (expert is not usable now) -saturation cannot be used on a constant basis and requires 10% hp sacrifice especially with the introduction of skills that heal 3k+ to anyone in the vicinity (paladin) and a class that casually heals 700-800 every one second (The town tanker) The issue is they brought a skill that reduces damage as a whole, which at end game is pointless since most end game content focuses on mechanics that rely on dealing with large groups of mobs. morreeeeover there is no skill that works with blood shield, only compatible skill is hurricane or saturation hurricane does not improve survivability, saturation requires too much of a sacrifice and has very low duration time aura of hatred..oh boy, this skill does not even stack with darkshield or blood since after 8k+ def , the physical% scaling reduces. overall i hope for a buff to the PvE skills that focus on health compensation (saturation and reserve) and look into the silence being able to proc on bosses //// make shadow a skill that deals stun with a 100% chance but duration of stun depends on skill points 🙂 as a dk user, I also feel what you feel, and experience the same. please dev can consider this. Quote Link to comment Share on other sites More sharing options...
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