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[2018.09.07] Update 7.7: Hidden power. Preview


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6 hours ago, Man said:

Bd 3 skills dmg with ham while barb 5 skills dmg and yah barb chop is op dmg + slow + combine it with defeat simply barb is tank and dps thats whats and did u said counter ? Who the hell still use that skill? Waste of slot and deal 20 dmg lel

U think ppl goona make 5/5 chop and strong blow and charge? Lol and if they do 4/4 shield strike and defeat they they sacrifice defence.

U sounds like barb can max all dmg skills:D

 

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Skills of bd, shaman, barb, seems noob not worth it

I mean look at bd skill it lovers evasion and parry. How many are dodge build or parry build.

That skill no use at mobs and not worthy to give points to for at bosses also

 

Same like shaman 4/4 totem just reduce 10% of accuracy , critic , penetration

 And barb skill lower penetration no work at mobs they already too low or no pene. I tried at spider boss with that skill 4/4, without skill spider boss hit 641 and with skill 605.  I dont think that's worth it even for burning mana

 

Mage skills seems good atm, necro priest skill 300sec cd :D

dk skill seems good but low duration,

Seeker also seems fine atm. 

Ranger slow trap skill is fun to use

 

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59 minutes ago, Speedom said:

I posted a vid on seeker new skill on class discussion. You might wanna check that out. Lol

Damage of that skill seems bit low.

That 50% cd reduction and that too can be cycled seems good for pvp

Lets see what change in tommorow test we will see

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My reviews for some of the new skills that I happened to experience during test and are worth considering if anyone cares:

 

- Priest and Necro revive skills are not bad in concept, but they have high cooldown and the revived character receives almost no health at 1/4, even at 4/4 it's like 40% hp and 20% mana. I think it should be 100% hp and mana at 4/4, otherwise no point in investing skill points in it, that's if no chance of letting 4/4 revive in arena for example.

 

- Natural Resistance: I don't know if it was intended to have that low cooldown, but I don't see any point in that because it lasts for 15seconds anyway. But the skill in concept is fine, Warden needed some PvP help.

 

- Rogue's Frenzy and Shaman's new totem seemed pretty underwhelming in PvP, but I guess they're nice for PvE.

 

- Warlock's Dark Seal was interesting, I think it made Exhaustion heal abit too much (1k+ for 3 times?), but it's a nice skill for Warlocks and it was needed imo.

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The new dk (Blood Protection) specialist skill is not worth it, because the effect time is only 8 sec. And coldoon of 15 sec. (if I'm not mistaken), with the skill at level 4/4. One has to be activating direct and spending mana (I can not remember the amount), not to mention that for the short time of effect, the ability is infeasible. The only good thing is that it reduces by 50% all damage received at the 4/4 level.

It would be good if it were readjusted to be used with constant energy consumption or to have the coldoon similar to the skill of Specialist Aura of Hate, even if it diminished a little the % of its effect.

I would like to know that since it is in the testing phase, could it be fixed and improved? Because dk is at a disadvantage in this story.

Screenshot_2018-09-10-17-22-17-1.png

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1 hour ago, Xxemerson said:

The new dk (Blood Protection) specialist skill is not worth it, because the effect time is only 8 sec. And coldoon of 15 sec. (if I'm not mistaken), with the skill at level 4/4. One has to be activating direct and spending mana (I can not remember the amount), not to mention that for the short time of effect, the ability is infeasible. The only good thing is that it reduces by 50% all damage received at the 4/4 level.

It would be good if it were readjusted to be used with constant energy consumption or to have the coldoon similar to the skill of Specialist Aura of Hate, even if it diminished a little the % of its effect.

I would like to know that since it is in the testing phase, could it be fixed and improved? Because dk is at a disadvantage in this story.

Screenshot_2018-09-10-17-22-17-1.png

It have low cd as well, the idea is to spam the skill and think when to use it and when not, also if they make it as constent energy consumtion will be the same as warden fortify and that will be abit op.I think its okey as it is low cd low diretion balance it and its still 50% dmg reduce on top of the dmg reduce from dark shield

Edited by coldravens
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Hunter's new skill is cool but fail.. It says the duration of the skill raises as it level up but it stays 8sec in 4/4.. Pls fix it.. Ranger is Op now with the additional trap and making their buff +40% dmg.. Pala sucks as 2h dmg now as for their fetters silent effect was removed.. Dk's buff needs more duration and bds are freakin OP.. Please take a while to rethink about everything before releasing the update.. Balancing the game is really needed.. 

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5 hours ago, aks said:

Skills of bd, shaman, barb, seems noob not worth it

I mean look at bd skill it lovers evasion and parry. How many are dodge build or parry build.

That skill no use at mobs and not worthy to give points to for at bosses also

 

Same like shaman 4/4 totem just reduce 10% of accuracy , critic , penetration

 And barb skill lower penetration no work at mobs they already too low or no pene. I tried at spider boss with that skill 4/4, without skill spider boss hit 641 and with skill 605.  I dont think that's worth it even for burning mana

 

Mage skills seems good atm, necro priest skill 300sec cd 😄

dk skill seems good but low duration,

Seeker also seems fine atm. 

Ranger slow trap skill is fun to use

 

Barb skill is not just about  pene it give him op block 15% at lv4 thats huge for pve or pvp and seeker isnt good his skill sucks we wanted cc for him or dodge he completely useless 

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2 hours ago, Xxemerson said:

The new dk (Blood Protection) specialist skill is not worth it, because the effect time is only 8 sec. And coldoon of 15 sec. (if I'm not mistaken), with the skill at level 4/4. One has to be activating direct and spending mana (I can not remember the amount), not to mention that for the short time of effect, the ability is infeasible. The only good thing is that it reduces by 50% all damage received at the 4/4 level.

It would be good if it were readjusted to be used with constant energy consumption or to have the coldoon similar to the skill of Specialist Aura of Hate, even if it diminished a little the % of its effect.

I would like to know that since it is in the testing phase, could it be fixed and improved? Because dk is at a disadvantage in this story.

Screenshot_2018-09-10-17-22-17-1.png

Put good cd and it will be 10 to 9 secs cd its broken alrdy

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7 minutes ago, Man said:

Barb skill is not just about  pene it give him op block 15% at lv4 thats huge for pve or pvp and seeker isnt good his skill sucks we wanted cc for him or dodge he completely useless 

 

Control crowd for a Damager Class... why? What's the point 

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35 minutes ago, Man said:

Put good cd and it will be 10 to 9 secs cd its broken alrdy

It is very annoying to be pressing the skill right, this effect time should decrease, even if you change the schematic of the skill. Easy to talk to anyone who has the character with a good recharge, but what are they starting now?

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32 minutes ago, Higgings said:

 

Control crowd for a Damager Class... why? What's the point 

 What about Hunter then? whats your point.  Yet Seeker is a melee class and probably worst pvp class 1v1, arena, war and castles.. they dont have a single stun or reliable defence. I hope developers dont listen to biased mods xD

 

Look at hunter, 3 ranged crowd control skills (full stun, silence and area fear) and the new expert is the most dumb skill i ever saw on this game, probably a bug since people already reported it on russ forum. Without dodge gear (just one enchant on weapon) you will be maxed dodge 60% on a single arena fight or PvP also +30% resilence. Thats like x5 resilence skillbooks. With enough cd maybe you can cycle it

Screenshot_20180910-174838.jpg

Screenshot_20180910-174858.jpg

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2 hours ago, Man said:

Barb skill is not just about  pene it give him op block 15% at lv4 thats huge for pve or pvp and seeker isnt good his skill sucks we wanted cc for him or dodge he completely useless 

Did u even checked barb skill?

It gives 9% of block at 4/4

And most of tanks already have 20-24% block and block cap is 25%. 

And did u think its alright that this skill reduces dmage from spider boss from 641 to 605 at 4/4. If thats the case this skill is fail as a tank

 

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5 minutes ago, aks said:

Did u even checked barb skill?

It gives 9% of block at 4/4

And most of tanks already have 20-24% block and block cap is 25%. 

And did u think its alright that this skill reduces dmage from spider boss from 641 to 605 at 4/4. If thats the case this skill is fail as a tank

 

Its better for pvp and who the hell put block for barb ? U serious? The most block barb i seen in my life got 3% on his shield thats pretty low so they will use this skill pretty well barb isnt warden only wardens reach 24% block cuz it heal them but in barb case its not so this skill is 10000% useful for them 

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6 hours ago, Omercix said:

We need SEPERATE SKILL SLOTS(pages) FOR EXPERT SKILLS AND OTHER ADDITIONAL SKILLS(like fero,resi,pene,cd,resilience,att speed, crit). Also need more skill points too.

yes!  gm  just spend time on make useless new skill , they even don't care if  we  have SKILL SLOTS to  use them .I can't understand very much,add  skill slots (pages  and Expert skills  slot  )  really  so  difficult? or  They don't care about our real needs。
 

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2 hours ago, Spanish said:

 What about Hunter then? whats your point.  Yet Seeker is a melee class and probably worst pvp class 1v1, arena, war and castles.. they dont have a single stun or reliable defence. I hope developers dont listen to biased mods

you should compare hunter with ranger, other way seeker with rouge.

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7 minutes ago, subhojeet said:

you should compare hunter with ranger, other way seeker with rouge.

Ty for understanding ok lets compare rogue with seeker , as i always said rogue got dodge skill + kick in the back it can save him a lot since he so squishy but in the other hand what seeker got ? No dodge skill or cc skill thats why seeker not used in my server all seekers i know deleted their seekers alrdy cuz only players who tested seeker know what im talking about completely useless cant do anything but pve we hoped for new skill to be something but again devs failed us so seeker will be useless for ever 

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3 hours ago, Man said:

Ty for understanding ok lets compare rogue with seeker , as i always said rogue got dodge skill + kick in the back it can save him a lot since he so squishy but in the other hand what seeker got ? No dodge skill or cc skill thats why seeker not used in my server all seekers i know deleted their seekers alrdy cuz only players who tested seeker know what im talking about completely useless cant do anything but pve we hoped for new skill to be something but again devs failed us so seeker will be useless for ever 

Do rouge have 35% auto attack?

Do rouge have 10% penetration increase? 

If rouge has dodge seeker have damge absorption 

What do u want rouge to become seeker  or seeker to be rouge?

Every class is unique in its own way  has its own mechanic's.

 Further not evry class is cc and not evry class is tank. Lol later u may argue barb ,dk can tank why seeker cant lol.

Even if u campare 3 tanks class even they are not similar.

And if u arguing seeker cant pvp and pve then so is the case with necro, priest.

If u only want pvp play some other class

Seeker is not bad for pvp its actually good, u need to learn pvp seeker. 

Its a different class, different mechanics, and thus have different pvp style. Dont try compre its style with hunter ranger, rouge etc.

Be more creative

 

 

 

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5 hours ago, Man said:

Its better for pvp and who the hell put block for barb ? U serious? The most block barb i seen in my life got 3% on his shield thats pretty low so they will use this skill pretty well barb isnt warden only wardens reach 24% block cuz it heal them but in barb case its not so this skill is 10000% useful for them 

Its almost saying like taunt is pvp skill lol.

Tell me one thing how this block goona help barb asainst heals. Will block do dmg to healer? Lol

Even if 9% block frok skill and 3% from shield total 12% block will work like max 2-3 times. And no one goona use skill points for it scacrifing points from damage dealing skill.

If u still insist that skill good for pvp then try and prove it in test server today

 

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4 hours ago, kongdao said:

yes! gm  just spend time on make useless new skill , they even don't care if  we  have SKILL SLOTS to  use them .I can't understand very much,add  skill slots (pages  and Expert skills  slot  )  really  so  difficult? or  They don't care about our real needs。

:penalty: 

Hey! 1. You better be nice towards our GM if you don't want to get on my bad side.. if he wasn't serious about his work, this game wouldn't be here for this long in first place!

 

2. Two updates ago the shortcut slots were extended to 10. You don't know what you'rr talking about.

 

3.Each Exp skill spends ~30 MP, good basic skills ~20.. a smart player knows that you can't go too far from ~100-150 max mp currently and logically MP reg can't go over your MP limit. Do the math my friend, if you want to succeed in WS you must learn to build up considering quality over quantity.

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10 hours ago, Spanish said:

What about Hunter then? whats your point.  Yet Seeker is a melee class and probably worst pvp class 1v1, arena, war and castles.. they dont have a single stun or reliable defence. 

 

I would have given them damage skills in fact and you should know that test server is made not only to PvP with other players in other servers but also to test those skills. Several changes may happen before the official release and a old player like you should know it. 

🤷🏼‍♂️

 

5 hours ago, Lashabi said:

Then why has hunter 3 crowd control skills? Tell me

 

you are comparing totally different classes and different ways to play those classes. Hunters are the opposite of Rangers, which have got 4 cc skills as well. Since I brought the seeker's case, your reasonment Could've had more sense if you had brought "Rogue" and talked about his defensive skills more than Hunter and his stuns. but it was also my mistake on writing "Damager class"; I should have written "Seeker". My apologies. Besides, I will never understand why you all want to remove the differences between each class. If you want to have ccs, get a druid or a warlock or even a charmer. If you want physical damage get a BD, a barb, a dk or another class like that.

 

7 hours ago, Man said:

what seeker got ?

 

Great damage output, speed, several damage skills (more than a rogue), several offensive statistic augmentating-skills, shield and 1 sleep skill and some debuffs. I see nothing that much different from a rogue,the difference is that rogue is older and people figured out ways to use it in pvp. Seekers instead did not have the same luck, in my opinion. 

 

EDIT: gotta correct myself: test server is made mainly to test new features ^^ 

 

9 hours ago, Man said:

U serious dude ? U support mc so blindly  like wth hunter isnt dmg class ? Why he have 3 cc skills ? When it comes to elf nah dnt give cc to dmg but when its for mc u will find 1000 reasons right ? 

 

I saw this now. More than supporting my side I am just saying that if you want a class which stuns non stop, you shall join the MC side. I don't simply understand the point of making every single class similar to another one. And that was the meaning of my previous sentence, but it is clear that I didn't manage to make everyone get it. My fault there. 

Edited by Higgings
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57 minutes ago, Aкasha said:

:penalty: 

Hey! 1. You better be nice towards our GM if you don't want to get on my bad side.. if he wasn't serious about his work, this game wouldn't be here for this long in first place!

 

2. Two updates ago the shortcut slots were extended to 10. You don't know what you'rr talking about.

 

3.Each Exp skill spends ~30 MP, good basic skills ~20.. a smart player knows that you can't go too far from ~100-150 max mp currently and logically MP reg can't go over your MP limit. Do the math my friend, if you want to succeed in WS you must learn to build up considering quality over quantity.

:cryingpumpkin:thanks to  replay  me !    but  i  still  cant  understundtand  why  limit    shortcut slots  and   Expert skills  slot . i have lerned  fero,resi,pene,cd,resilience books  and a  few  Exp skill, every one is useful.  and now  Situation is like this :if i want  learn  new skill  i must  replace one skill which i have bought with many money. this is  helpless.:bad-luck-crazy-rabbit-emoticon:
 
 

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I saw someone complaining about priest's revive skill. They wanted more hp while reviving your party member. In my opinion, if they do not let us use this skill in arena battles there's really no need to do that. First of all it's pve skill and majority deaths in pve happens when someone accidently starts tanking or somehow runs in the crowd of mobs thus when you revive him he can just heal himself by killing some mobs (if he has vamp ofc) or you can heal him when the tank is safe. My advice for all priests and necros - you MUST have this skill but I wouldn't waste precious skill points on it :).

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After last day test server i have tested hunter skill. i figured out that hunter really needs a damage skill or increase damage amount of expert skills or give poison a perfect damage like rouge poison damage, bd hum damage similar to that. Or give some spel on poison like barb defeat and cop, rouge poison and jump etc similar.

Hunter maybe have 3 controlling skill but really need a more damage skill for role play as damage class.

New skill stays only 8 sec when hunter have all active skill so too hard to use skills with few mana.

Hope there will be some solution. 

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From the latest results of the Test Server of yesterday, our developers found fair to take the following measures and changes:

 

Blade Dancer

- Mark of the Blade

Additionally increases character’s “Penetration” parameter.  

 

Rogue
-Poisonous Blades
Increased the damage from the effect at all levels of skill development.

 

Mage
-Blinding Fire
Added damage to the main skill target.

 

Shaman
-Fire Totem
Changed the search pattern of targets. Now the skill can not inflict damage on enemies outside direct access for the attack.

 

Paladin
-Fetters of Justice
The effect of the skill forbids the use of opponents skills when developing to level 4 and above.

 

Ranger
-Bitterness
Effects now accumulate when using skills that deal damage.

-Slowing trap

The range is 4 yards.

 

Seeker
-Exhaustive blow
The skill also reduces the "Evasion" parameter. 5-7-10-15%

 

Warlock
-Life Exhaust / Dark Seal
Reduced the increase in the amount of recoverable health when using a combination of skills.

 

Hunter
-Blessing of the mountains
The power of the effect is changed at all levels of development.
Evasion 10-15-20-25%, reduction of damage 5-7-10-15%.
The duration of the effect increases with the development of skill - 6-8-10-12 seconds.

 

Hope to have translated in a good way xd

 

Edited by Higgings
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