Akasha 2058 Posted September 7, 2018 Share Posted September 7, 2018 23 minutes ago, Higgings said: Quite odd example I may say xd this is how far I can express my thoughts, if you know what I mean.. snorlax must have a good reason, I only wish I could understand Higgings 1 Quote Link to comment Share on other sites More sharing options...
Morgana 780 Posted September 7, 2018 Share Posted September 7, 2018 1 minute ago, Aкasha said: I only wish I could understand I wish for that quite often... So far it hasn't been fulfiled yet Quote Link to comment Share on other sites More sharing options...
Andy JS 2 Posted September 7, 2018 Share Posted September 7, 2018 2 minutes ago, Morgana said: It must get annoying to read it so often but after all, this is not a pvp based game, at least not 1v1, that's why there is no 1v1 arena mode x.x Classes are supposed to support each other and to make up the lacking spots of another class. Looking at the issue from my point of view, Paladin is still very strong No one is talking about 1x1, without the stun of the shackles of the blade he just lost a way to hold the opponents in the arena in addition to serve to counter with the standard, if the paladin wants to use the dmg of the standart without the opponent stuck the same goes escape easily. The shackles will function as illusory currents ability, but unlike the magician the paladin is not a class at a distance to hold melee opponents and move away to attack. Unless the blade now throws the spear at the opponent the skill is completely useless in pvp. Meanwhile Enchanters, Warlocks, Death Kinghts reign in the arena of the game full stun and received no nerfer in their skills. The Nerf in the shackles of the Paladin influence even the War of the game now losing the only functional skill of stun in the area of the Sentinels. RIP PALADIN Man 1 Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted September 7, 2018 Share Posted September 7, 2018 22 minutes ago, Psyborg said: Thanks to this update, my 9-10 sets stock of ethereal essence is useless now. 🤢 12 minutes ago, Psyborg said: Nah then we lose all eth ess. I refuse to believe that essences will be useless in the future because it simply doesn't make sense. Either they will replace for matter or they have other plans for it, don't worry too much now Quote Link to comment Share on other sites More sharing options...
Morgana 780 Posted September 7, 2018 Share Posted September 7, 2018 (edited) 6 minutes ago, Andy JS said: No one is talking about 1x1, without the stun of the shackles of the blade he just lost a way to hold the opponents in the arena in addition to serve to counter with the standard, if the paladin wants to use the dmg of the standart without the opponent stuck the same goes escape easily. The shackles will function as illusory currents ability, but unlike the magician the paladin is not a class at a distance to hold melee opponents and move away to attack. Unless the blade now throws the spear at the opponent the skill is completely useless in pvp. Meanwhile Enchanters, Warlocks, Death Kinghts reign in the arena of the game full stun and received no nerfer in their skills. The Nerf in the shackles of the Paladin influence even the War of the game now losing the only functional skill of stun in the area of the Sentinels. RIP PALADIN I respect your opinion but there is too much panic somehow .-. Why don't we see how things will turn out at first and then we can complain, shall we? Edited September 7, 2018 by Morgana Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted September 7, 2018 Share Posted September 7, 2018 31 minutes ago, Psyborg said: They better bring some good quality craft accessories!!! At least ones equal to or better than arena % accessories. (a picture is worth a thousand words) kimkaa, REAPER, Mayr and 1 other 2 2 Quote Link to comment Share on other sites More sharing options...
noro5825 65 Posted September 7, 2018 Share Posted September 7, 2018 (edited) 3 minutes ago, Morgana said: I respect your opinion but there is too much panic somehow .-. Why don't we see how things will turn out at first and then we can complain, shall we? if we talking about how thinks will turn out when test server? Edited September 7, 2018 by noro5825 misstake Quote Link to comment Share on other sites More sharing options...
Morgana 780 Posted September 7, 2018 Share Posted September 7, 2018 2 minutes ago, noro5825 said: if we talking about how thinks will turn out when test server? If there will be one and else, we will see in game :) It's not going to be the end of the world Quote Link to comment Share on other sites More sharing options...
coldravens 174 Posted September 7, 2018 Share Posted September 7, 2018 35 minutes ago, Omercix said: Soon mage is terminator in pve , now it has necro's posinous shield too. Wew it does dmg once per 3sec while poison shield do it every second but yea 5 mages in tehno will be the new meta btw im still asking why they nerf necro infection Quote Link to comment Share on other sites More sharing options...
Psyborg 48 Posted September 7, 2018 Share Posted September 7, 2018 (edited) NOW MAGES WILL LOOK LIKE THIS Edited September 7, 2018 by Aкasha visual pollution Pecleb 1 Quote Link to comment Share on other sites More sharing options...
SakKiimil 0 Posted September 7, 2018 Share Posted September 7, 2018 9 hours ago, Peony said: Paladin Paladin's Prayer: Increases the character’s or an ally’s maximum health for a while, and instantly restores the amount of health equal to this added value. Paladin Purifying: Increased skill recovery time from 7 to 9 seconds. Additional damage from the skill is now only applied if the effect of the “Fetters of Justice” skill has been applied by the paladin himself. Harad's Banner: Changed the search of targets mechanic. Now the skill can not inflict damage on enemies outside direct reach of the attack. Fetters of Justice: The skill effect no longer prevents opponents from using skills. Really the paladin cant are a good tank in the pve, and now you nerfed the fetters this isla very Bad for pvp the paladin need skills of def dont need a support skill, all "Support" skill have have a very f... Long of recovery time sacred shil, light of def , the Death Knight can increased the defence, damage and recovery heal Barbarian ignore control efec can stun, make lot damage can are inmortal with the last wish and stone skin Blade dancer is a damager with heavy armor Warren have full defence skills And with the paladin you try give support and try are tank but have a low defence and low damge Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted September 7, 2018 Share Posted September 7, 2018 5 minutes ago, IrishBoar said: I not sure if desktop and mobile is very different but it will be hard to see if much smaller on my phone. I have access to forum from both desktop and mobile version, let me worry about it IrishBoar 1 Quote Link to comment Share on other sites More sharing options...
Vlawot 200 Posted September 7, 2018 Share Posted September 7, 2018 9 hours ago, Peony said: Barbarian Scream of Fury: Decreases the "Penetration" parameter of all enemies within several yards of the character, and increases the character’s "Blocking” parameter for a period of time. nabnecro 1 Quote Link to comment Share on other sites More sharing options...
Catleyaa 0 Posted September 7, 2018 Share Posted September 7, 2018 10 hours ago, Peony said: Paladino Purificando: Maior tempo de recuperação de habilidade de 7 a 9 segundos. Dano adicional da habilidade agora só é aplicado se o efeito da habilidade “Fetters of Justice” tiver sido aplicado pelo próprio paladino. Banner de Harad: Mudou a busca do mecânico de alvos. Agora a habilidade não pode causar dano a inimigos fora do alcance direto do ataque. Grilhões da Justiça: O efeito de habilidade não impede mais que os oponentes usem habilidades Vocês deveriam dar buff na habilidade defesa da luz diminuindo o tempo de recarga e reduzindo o dano recebido, porque aumentar a defesa é inútil essa skill 4/4 não reduz nem 5% do dano recebido. Essa skill é atualmente inútil. Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted September 7, 2018 Share Posted September 7, 2018 Just now, Catleyaa said: Vocês deveriam dar buff na habilidade defesa da luz diminuindo o tempo de recarga e reduzindo o dano recebido, porque aumentar a defesa é inútil essa skill 4/4 não reduz nem 5% do dano recebido. Essa skill é atualmente inútil. Você pode criar um tópico na seção ''Suggestions'' em inglês e pedir o apoio da comunidade, é possível que ainda hajam ajustes e correções nas habilidades até o lançamento e mesmo durante a semana de lançamento, como de costume. Não se preocupe tanto ainda 😉 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted September 7, 2018 Share Posted September 7, 2018 1 hour ago, Morgana said: It must get annoying to read it so often but after all, this is not a pvp based game, at least not 1v1, that's why there is no 1v1 arena mode x.x Classes are supposed to support each other and to make up the lacking spots of another class. Looking at the issue from my point of view, Paladin is still very strong Support? So how is it war support. Better yet, you can't even silence bosses anymore that uses skills. The lacking spot is gone. Quote Link to comment Share on other sites More sharing options...
Thomas Anderson 20 Posted September 7, 2018 Share Posted September 7, 2018 Very annoying, the death knight gained a skill, to be more resilient and the warden that would be the elite tank class of the elves leads a nerf, than the warden gains but resistance, but when the death knight is 1 vs 1 against the warden will not have but healing power as before, remembering that the death knight has a healing skill when life is low .. nabnecro and Man 1 1 Quote Link to comment Share on other sites More sharing options...
du7455 0 Posted September 7, 2018 Share Posted September 7, 2018 poderiam ter adicionado um stun para shaman agora druid estava mais apelao que nunca , sempre que falo sobre stun para shaman a resposta é shaman e classe de suporte , mais druid tambem é e tem varios stun , muito injusto isso Quote Link to comment Share on other sites More sharing options...
du7455 0 Posted September 7, 2018 Share Posted September 7, 2018 akasha ja usei 98% de recarga rápida e é uma habilidade muito mentirosa , apartir de 50 % ela passa a baixar 0,1 ... exemplo >>> recarga 0% tempo de habilidade 9 / recarga 50% tempo de habilidade 5 segundos / recarga 80% tempo de habilidade 4,5 Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted September 7, 2018 Share Posted September 7, 2018 2 minutes ago, du7455 said: poderiam ter adicionado um stun para shaman muitos dos meus amigos brs sabem que eu jogo de shaman há anos, acredite, eu sei como você se sente (venho pedindo stun pra shaman há 3 atualizações de skills). Deve haver alguma build pra shaman que ainda não testei e deva compensar essa falta de stun, porque do contrário eu vou começar a jogar com outra classe assim como aconteceu quando nerfaram o rogue. Quote Link to comment Share on other sites More sharing options...
du7455 0 Posted September 7, 2018 Share Posted September 7, 2018 (edited) stun for shaman never stun por druid ever, he already has infinite 8 minutos atrás, Aкasha disse: Akasha Edited September 7, 2018 by du7455 Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted September 7, 2018 Share Posted September 7, 2018 3 minutes ago, du7455 said: akasha ja usei 98% de recarga rápida e é uma habilidade muito mentirosa não é questão de ser mentirosa, nem toda habilidade segue uma lógica (ex. 20-30-40-50 para pontos atribuídos 1-2-3-4) mas talvez ela tenha sido criada assim mesmo por ex.: habilidade "X" no nível 2 dá 50%, no 3=75%, no 4=85, no 5=90%. Isso é bem comum acontecer.. Outra coisa que você deve considerar são os debuffs (efeitos negativos) de outras habilidades suas ou de inimigos aplicadas sobre você, relíquias, mobs, zonas.. são esses fatores podem gerar efeitos negativos ex.: efeito que reduz seu tempo de recarga. As vezes a skill até funciona corretamente, mas existe outra habilidade que tem outro efeito sobre ela. Quote Link to comment Share on other sites More sharing options...
Man 12 Posted September 8, 2018 Share Posted September 8, 2018 3 hours ago, Morgana said: It must get annoying to read it so often but after all, this is not a pvp based game, at least not 1v1, that's why there is no 1v1 arena mode x.x Classes are supposed to support each other and to make up the lacking spots of another class. Looking at the issue from my point of view, Paladin is still very strong Then why barb dk charmer can 1v1 anyone ? Is it 1v1 for them and 5v1 for others ? Speedom 1 Quote Link to comment Share on other sites More sharing options...
Tamer Ismail 60 Posted September 8, 2018 Share Posted September 8, 2018 12 hours ago, Peony said: Harad's Banner: Changed the search of targets mechanic. Now the skill can not inflict damage on enemies outside direct reach of the attack. dont u think should do same with shaman totem ? Mayr, Speedom, Pecleb and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted September 8, 2018 Share Posted September 8, 2018 Can we get more skill slots please? Quote Link to comment Share on other sites More sharing options...
aks 26 Posted September 8, 2018 Share Posted September 8, 2018 (edited) 11 hours ago, Madz101 said: yea 1k dmg max fero and 30%+ pene its a joke with stone skin and pene redc now its like old bd counter skill u have like 9k def with max resilience u just sit there throw some stuns and rip casters Lol why stone skin problem for you Just use retribution rune And stone skin also nerfed Stop already complaning even before you try Most of times things are not like as they seems Edited September 8, 2018 by aks Quote Link to comment Share on other sites More sharing options...
aks 26 Posted September 8, 2018 Share Posted September 8, 2018 10 hours ago, nabnecro said: Pala was over nerfed, druid root duration increase was unecessary and necro and priest ressurrection skills should be allowed to be used 1 time per match on arena (or number of uses on arena increases with skill level). Otherwise, nice balance changes. Pala was nerfed right that was needed Gms are not blind they saw what happenin And the use of resurrection will only be used to troll in arena gm forsaw that better it should be for pve only nabnecro 1 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted September 8, 2018 Share Posted September 8, 2018 Just now, aks said: Pala was nerfed right that was needed Gms are not blind they saw what happenin And the use of resurrection will only be used to troll in arena gm forsaw that better it should be for pve only I don't see why it was needed. Explain. Quote Link to comment Share on other sites More sharing options...
SlrDmGx 8 Posted September 8, 2018 Share Posted September 8, 2018 lets get real here,Foj was too op in arena for x2 pala team,its a good update.The only thing i dont understand is why they add 1 totem more to shamans...They have 2 totems allrdy that can get avoided very easy,why add another skill that can be avoided too....lets not forget that shamans dont have any stun and blond can easely be resisted...bad ideea on shaman skills... the resurect in arena for necro ir priest its same even if they let them use it in arena...kill necro/priest first and thats it.No more revive... Mercurry 1 Quote Link to comment Share on other sites More sharing options...
Xdbooty 0 Posted September 8, 2018 Share Posted September 8, 2018 Shouldn't have nerfed warden. The fact that they have buffed mc's tanks makes it already fair for Ward. Quote Link to comment Share on other sites More sharing options...
aks 26 Posted September 8, 2018 Share Posted September 8, 2018 4 hours ago, SakKiimil said: Really the paladin cant are a good tank in the pve, and now you nerfed the fetters this isla very Bad for pvp the paladin need skills of def dont need a support skill, all "Support" skill have have a very f... Long of recovery time sacred shil, light of def , the Death Knight can increased the defence, damage and recovery heal Barbarian ignore control efec can stun, make lot damage can are inmortal with the last wish and stone skin Blade dancer is a damager with heavy armor Warren have full defence skills And with the paladin you try give support and try are tank but have a low defence and low damge Lol only ezpert 2 skills can be maxed at a time. So noo need worry Dont juat complain before playing Fing new ideas and methods become more creative Mayr 1 Quote Link to comment Share on other sites More sharing options...
Shade 163 Posted September 8, 2018 Share Posted September 8, 2018 CoWith this update did not make me feel like returning to the game, I hope for some event next. Quote Link to comment Share on other sites More sharing options...
aks 26 Posted September 8, 2018 Share Posted September 8, 2018 2 hours ago, Man said: Then why barb dk charmer can 1v1 anyone ? Is it 1v1 for them and 5v1 for others ? You forgot to mention BD DRUID MAGE ragnger They too can pvp1/1 any class And warden? He can pvp 1vs 100 Quote Link to comment Share on other sites More sharing options...
aks 26 Posted September 8, 2018 Share Posted September 8, 2018 4 hours ago, vla-wot said: Block cap limit is 25% Already many barbs dk have 25% block What the use of new skill if block cap is 25% I wont increase block any further Quote Link to comment Share on other sites More sharing options...
aks 26 Posted September 8, 2018 Share Posted September 8, 2018 4 hours ago, Thomas Anderson said: Very annoying, the death knight gained a skill, to be more resilient and the warden that would be the elite tank class of the elves leads a nerf, than the warden gains but resistance, but when the death knight is 1 vs 1 against the warden will not have but healing power as before, remembering that the death knight has a healing skill when life is low .. Remember that dk heal is nerfed too Idk why ppl cant see other class also nerfed Mayr 1 Quote Link to comment Share on other sites More sharing options...
Missprite 29 Posted September 8, 2018 Share Posted September 8, 2018 About warlock's power of relaxation, what does that "abosorbed by the shield" means ? does that shield related to necros shield ( u must be buff by necros shield so that relaxation wont gone? ) or the relaxation have default shield (dmg absorption) and will gone only if reached the maximum dmg absorbed? Omg im excited to know bout this . Cant wait. Quote Link to comment Share on other sites More sharing options...
skzcbm 1 Posted September 8, 2018 Share Posted September 8, 2018 6 hours ago, Andy JS said: No one is talking about 1x1, without the stun of the shackles of the blade he just lost a way to hold the opponents in the arena in addition to serve to counter with the standard, if the paladin wants to use the dmg of the standart without the opponent stuck the same goes escape easily. The shackles will function as illusory currents ability, but unlike the magician the paladin is not a class at a distance to hold melee opponents and move away to attack. Unless the blade now throws the spear at the opponent the skill is completely useless in pvp. Meanwhile Enchanters, Warlocks, Death Kinghts reign in the arena of the game full stun and received no nerfer in their skills. The Nerf in the shackles of the Paladin influence even the War of the game now losing the only functional skill of stun in the area of the Sentinels. RIP PALADIN for paladin,its easy to change,just can SIL 5 people,for war ,paladin didnt imba now,and still can do arena,but stuiped gm just make paladin become dead hero Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted September 8, 2018 Share Posted September 8, 2018 13 hours ago, Missprite said: i like the resurrection thing in priest and necro 😍😍 That's the only thing I liked in this whole update Quote Link to comment Share on other sites More sharing options...
Lashabi 123 Posted September 8, 2018 Share Posted September 8, 2018 1 hour ago, Missprite said: About warlock's power of relaxation, what does that "abosorbed by the shield" means ? does that shield related to necros shield ( u must be buff by necros shield so that relaxation wont gone? ) or the relaxation have default shield (dmg absorption) and will gone only if reached the maximum dmg absorbed? Omg im excited to know bout this . Cant wait. Calm down and read it again.. u will understand Quote Link to comment Share on other sites More sharing options...
Morgana 780 Posted September 8, 2018 Share Posted September 8, 2018 4 hours ago, Man said: Then why barb dk charmer can 1v1 anyone ? Is it 1v1 for them and 5v1 for others ? Because they are different classes and not all classes are supposed to be the same :') I dare to say that Paladins are way better for pve than DKs and Charmers. After all I heard a lot of Charmers complain that they were useless in dgs and therefore never chosen for parties. Each class has its pros and cons 2 hours ago, aks said: Remember that dk heal is nerfed too Idk why ppl cant see other class also nerfed Yep, I wrote that in one of my previous posts but no one seems to bother seeing the whole picture but only their own misfortune x.x Quote Link to comment Share on other sites More sharing options...
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