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[2018.09.07] Update 7.7: Hidden power. Preview


Peony

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Warriors!

 

Very soon Warspear Online 7.7 update will be released, it will be available next week and will bring a lot of long-awaited changes to the game.

 

Lately the dwellers of Arinar were concerned - they were scared of strange noises coming from the bowels of the earth and then the earth started to tremble at night as if from fear. No one understood what was going on - whether to leave their homes and escape from the impending cataclysm or wait for a miracle that will bring long-awaited changes in their lives? Another powerful concussion of the earthen depths caused great damage to the library building, almost turning it into ruins. The young warriors found on the ruins a dusty book with ancient predictions in which the great sages described the emergence of a new and completely unexplored force that touches everyone.

 

The great magician Berengar has imprisoned, in the depths of the earth's bowels under Irselnort, not only the forces of Chaos, that once tried to break into Arinar, but also something no less powerful, which would try to break out into the world and balance the forces of the opponents in an endless confrontation.

 

What kind of hidden power is waiting for warriors? What abilities will they be bestowed with?

Answers to these and other questions are waiting for you in update 7.7.

 

So, it is time to add new expert skills for all classes. Due to numerous requests in this update existing skills will be significantly revised and improved and craft professions will be updated. Changes will touch the Arena too: new awards for the Arena Season and much more await you!

 

We will tell you about the main innovations right now, and you will learn the remaining details on the day of the update release.

 

New expert skills

A new portion of expert skills will add a little spice to the hot battles and even the most skillful masters of military craft will thoroughly review their military strategy.

 

Chosen

 

Mage

icon_skill_mage_fire_large.png Aura of Fire:

Bestows the “Aura of Fire” positive effect on a character for a limited duration. The fiery aura deals magic damage to all enemies within one yard every 3 sec. Skill with a constant energy consumption.

 

Priest

icon_skill_priest_res_large.png Resurrection:

Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights.

 

Paladin

icon_skill_pala_pray_large.png Paladin's Prayer:

Increases the character’s or an ally’s maximum health for a while, and instantly restores the amount of health equal to this added value.

 

Seeker

icon_skill_seeker_dmg_large.png Exhaustive Blow:

A strike that deals physical damage to an enemy and decreases his skill recharge rate and the “Evasion” parameter for a period of time.

 

Firstborn

 

Blade Dancer

icon_skill_bladedancer_mark_large.png Mark of the Blade:

Decreases the “Evasion” and “Parry” parameters of an enemy and increases his "Penetration" parameter for a period of time.

 

Ranger

icon_skill_ranger_trap_large.png Slowing Trap:

Sets a trap invisible to enemies at the specified spot for a period of time. The trap deals physical damage to the target and to all enemies within a few yards from the target, and decreases the enemies’ movement speed for a period of time.

 

Druid

icon_skill_druid_summon_large.png Elemental Backing:

Summons a monster to a specified region for some time. The monster deals magic damage to an opponent.

 

Warden

icon_skill_warden_large.png Natural Resistance:

Increases the character’s “Resistance” parameter for a period of time.

 

Mountain Clans

 

Rogue

icon_skill_rogue_fury_large.png Frenzy: 

Increases the character’s “Critical Hit” and “Accuracy” parameters for a period of time. All incoming damage to the character is increased for the duration of the effect.

 

Hunter

icon_skill_hunter_self_large.png The Blessing of the Mountains:

Decreases all incoming damage to the character and increases his “Evasion” parameter for a period of time.

 

Shaman

icon_skill_shaman_tot_large.png Totem of Weakness:

Sets a totem at the specified spot for a period of time. Every 3 sec. the totem decreases the “Critical Hit”, “Penetration” and “Accuracy” parameters of all enemies within several yards from the totem for a period of time.

 

Barbarian

icon_skill_barb_rage_howl_large.png Scream of Fury:

Decreases the "Penetration" parameter of all enemies within several yards of the character, and increases the character’s "Blocking” parameter for a period of time.

 

Forsaken

 

Charmer

icon_skill_charmer_agr_large.png Goading:

Applies the “Aggression” effect on an enemy and decreases his movement speed for a period of time.

 

Warlock

icon_skill_warlock_curse_large.png Dark Seal:

Afflicts an enemy with the “Dark Seal” negative effect for a limited duration. The seal reduces the healing effect of skills and items on its recipient The amount of health recovered by the character using the “Life Exhaust” skill is increased while the seal is in effect.

 

Necromancer

icon_skill_necro_res_large.png The Gift of Rebirth:

Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights.

 

Death knight

icon_skill_dk_protect_large.png Blood Protection:

Decreases all incoming damage to the character for a period of time.

 

Improved and reworked skills

In this update we have significantly revised and improved the Basic skills for all classes. Therefore, even if you continue to play with long-loved heroes, you too will have many changes.

 

In addition, the mechanics of aggression skills have been changed. Now the skills applied to the specific enemy do not remove the current target of the attack when imposing aggression. To apply this skill to another person, you need to reset the current target of the attack by clicking on the empty spot on the location or on the opponent himself and use the skill.

 

Chosen

 

Mage

маг_Эфирный барьер.png Ethereal Barrier:

The shield now has a duration. The duration of effect depends on the level of development skill: 7-8-9-10 seconds. Shield effects no longer accumulate when using non-damage skills.

 

маг_Ослепляющий огонь.png Blinding Fire:

Added the damage to the main target of the skill. Changed the duration of the effect, from 4-6-8-12 to 6-8-10-14 seconds.

 

Priest

жрец_Искупление.png Redemption:

Reduced the range of the skill from 6 yards to 4. Changed the sequence of the work of the skill, now it first removes negative effects, then the healing occurs.

 

жрец_Мистическая метка.png Mystic Mark:

Reduced the cost of using the skill from 20-22-24-26 to 12-14-16-18 units of energy.

 

жрец_Изнуряющее бремя.png Exhausting Burden:

Increased the duration of the effect from 5 seconds to 8..

 

Paladin

паладин_Очищение.png Purifying:

Increased skill recovery time from 7 to 9 seconds. Additional damage from the skill is now only applied if the effect of the “Fetters of Justice” skill has been applied by the paladin himself.

 

паладин_Знамя Харада.png Harad's Banner:

Changed the search of targets mechanic. Now the skill can not inflict damage on enemies outside direct reach of the attack.

 

паладин_Оковы правосудия.png Fetters of Justice:

When the skill is developed to the level 4 or above, it prevents enemies from using their skills. Reduced the zone of the skill effect at the 4-5 level development up to 2 yards.

 

Seeker

Искатель_Ожесточение.png Exacerbation:

Damage caused by the skill is now accounted for in the dungeon/arena stats.

 

искатель_Рассекание.png Splitting:

Reduced the cooldown of the skill from 7 to 6 seconds. Increased damage on all skill levels.

 

искатель_Щит Харада.png Harad's Shield:

Increased effect duration from 10 to 12 seconds at all levels of development.

 

искатель_Внутренняя ярость.png Inner Rage:

 Increased the power of effect at all levels of skill development from 10-15-20-25 to 15-20-25-30%.

 

Firstborn

 

Blade Dancer

БД_Молниеносный удар.png Flash Strike:

Increased skill recovery time from 7 to 8 seconds.

 

БД_Стремительный бросок.png Rush:

Reduced the effective range of skill from 7 to 5 yards.

 

БД_Мощь клинков.png Power of the Blades:

Modified the skill’s effect. The skill now increases the Attack Strength attribute. Attack Strength increases the damage of the character's auto attacks by a specified percentage. Depending on the skill level, the bonus increases by 10-15-25-40%

 

Ranger

рейнджер_Прицельная стрельба.png Point Shooting:

When used, the skill no longer stops the character in place, instead reducing the movement speed of the character for the duration of the skill's effect.

 

рейнджер_взрывная ловушка.png Explosive Trap:

Reduced damage at all skill levels. The set trap no longer takes into account the player’s attributes - Penetration, Critical hit, etc. Chance to deal critical damage now stands at 5-10-15-20% depending on the level of the skill.

 

рейнджер_Озлобленность.png Bitterness:

The marks now accumulate when using attacking skills and are not removed if the player's damage is zero. With the development of the skill to the third level and above, further increases the “Critical hit” attribute. The maximum bonus is 5% at the 3rd level of development, 10% at the 4th level of development.

 

рейджер_Дезориентирующий выстрел.png Scatter Shot:

Changed the duration of the effect at all skill levels from 1-1.8-2.6-3.4-4 to 1.5-2-2.5-3.5-4.5 seconds.

 

Druid

друид_Смерч.png Tornado:

Modified scheme of work skill. The skill deals instant damage and draws players to the center. The effect remains on location and in the selected zone reduces the reload speed skill for the duration of the effect. When you exit the zone - debuff is removed.

 

друид_Карающие корни.png Punitive Roots:

Increased the effect time at 2-3-4 levels of development from 4-5-6 seconds  to 4.5-6-7.5 seconds. While the skill is in effect, opponents under the effect of skill can now use skills. Reduced the cost of using the skill from 30-32-34-36 to 24-26-28-30 units of energy.

 

друид_Молния.png Lightning Bolt:

Increased the cooldown of the skill from 7 to 9 seconds.

 

друид_Опутывание корнями.png Entangling Roots:

Increased the time of effect at all levels of development from 2-2.8-3.6-4.4-5.2 seconds to 2.5-3-4-5-6 seconds. The effect blocks the opponent's ability to use skills when developing a skill up to level 4 or higher.

 

Warden

Страж_Мощный удар.png Powerful Blow:

Increased the cooldown of the skill from 7 to 9 seconds.

 

Страж_Мастер блока.png Block Master:

Added a limit on the frequency of the skill. Now health can be restored no more often than once in 2-1.75-1.5-1 second, regardless of the number of blocked attacks during this time. Increased the amount of the recovered health, depending on the level of skill development from 4-6-8-10 to 6-8-10-12%.

 

Страж_Фортификация.png Fortification:

Reduced the penalty on physical strength as the skill improves from 15-20-25-30 to 11-14-17-20%. Increased the cost of using the skill. from 1.5-2-2.5-3 to 3-3.5-4-4.5 units / sec.

 

Страж_Подмена.png Switcheroo:

Enemy get negative effect when using this skill which decreases his movement speed. The duration of the effect - 3-4-5-6 sec, reduction of movement speed - 15-30-45-60%.

 

Mountain Clans

 

Rogue

рог_истребление.png Extermination:

Increased the bonus to the "Attack speed" attribute at all levels of skill development. from 5-9-13-17 to 10-20-30-40%. Increased the cost of using the skill from 14-16-18-20 to became 20-22-24-26 units of energy. Changed the duration of the effect from 10-11-12-14 seconds to 8-10-14-18 sec.

 

рог_Абсолютные рефлексы.png Absolute Reflexes:

Changed the effect time of the effect from 7-10-12-15 seconds to 5-7-10-14 seconds. The bonus to the "Attack speed" attribute has been changed from 10-14-18-20 to 8-12-18-22%. Increased the bonus to the "Evasion" attribute at all levels of skill development from 3-5-7-9 to 5-7-10-15%.

 

icon_skill_poisonous_blades.png Poisonous Blades:

Skill damage now increases with skill development.

 

Hunter

охотник_Взрывная стрела.png Explosive Arrow:

Changed the amount of additional damage that gets targets within a radius of the main enemy from 50% at all levels of development to 30-40-50-60% of the damage to the main target.

 

охотник_Стрела следопыта.png Pathfinder's Arrow:

The limit on the number of targets in PvE is removed.

 

Shaman

шаман_Энергетическое поле.png Energy Field:

The skill additionally increases the energy regeneration rate by 25-40-55-70%, depending on the level of skill development.

 

шаман_Шаровая молния.png Ball Lightning:

Increased the cooldown of the skill from 7 to 9 seconds.

 

шаман_Ритуал племени.png Tribe's Ritual:

Changed the value of the effect when developing a skill from 10-20-25-30 to 15-20-30-40%. Changed the duration from 10-15-17-19 to 12-16-20-25 seconds. Increased the cost of using the skill from 14-16-18-20 to 18-20-22-24 units of energy.

 

icon_skill_fire_totem.png Fire Totem:

Changed target search scheme. Now the skill can't inflict damage to enemies outside of direct access to attack.

 

Barbarian

варвар_Сильный удар.png Strong Blow:

Increased the cooldown of the skill from 7 to 9 seconds.

 

варвар_Каменная кожа.png Stone Skin:

Changed the time before the effect is obtained from 15-10-7-5 to 14-12-8-6 seconds.

 

варвар_Последнее желание.png Last Wish:

Changed the threshold value of health points at which the skill is triggered. It was 10-12-15-17%, it became 12-14-17-20%. Increased the cooldown of the skill from 90 to 120 seconds.

 

варвар_Боевое неистовство.png Combat Fury:

Added visual display of the amount of restored health.

 

image.png Barbarian Nature:

Added continous visual display of the skill's effect.

 

Forsaken

 

Charmer

заклинатель_Знания мертвеца.png Knowledge of the Dead Man:

Additional damage from the skill now takes into account the protective attributes of the target.

 

заклинатель_Каменное проклятие.png Stone Curse:

The effect can now be ignored by the opponent in the bonus “Resistance”. The effect now does not remove threat points.

 

зклинатель_Вызов.png Call:

Changed the lifetime of the summoned monster on the location from 15-20-25-30-35 to 12-15-18-24-30 seconds. Reduced the health of the summoned monster from 400-600-900-1200-1500 to 350-500-700-900-1200.

 

заклинатель_Потустороннее благословение.png Otherworldly Blessing:

Increased the cost of using the skill from 18-20-22-24 to 22-24-26-28.

 

заклинатель_Тёмная призма.png Dark Prism:

Increased the cooldown of the skill from 7 to 9 seconds.

 

заклинатель_Управление энергией.png Energy Manipulation:

Added a cost of using the skill - 5% of the maximum health of the player.

 

Warlock

чернокнижник_Сила покоя.png Power of relaxation:

The effect of the skill is not removed if the damage has been absorbed by the shield.

 

чернокнижник_Гримуар.png Grimoire:

Changed the effect at all levels of development from 40-50-65-75% reduction in magic protection and 30-45-55-65% to 30-40-55-75% for all types of protection. Changed the duration of the skill from 7-10-12-15 seconds, it became 6-9-12-15 seconds.

 

чернокнижник_Стрела мрака.png Arrow of Darkness:

Reduced the cooldown of the skill from 7 to 6 seconds.

 

Necromancer

нектомант_Ядовитый плевок.png Poison Spittle:

Increased the cooldown of the skill from 7 to 9 seconds.

 

некромант_Кислотный ливень.png Acid Rain:

Slightly increased target poisoning time after the end of the main effect - the target will take additional damage 4 times instead of 3.

 

некромант_Заражение.png Infection:

Fixed the mechanics of the skill. Now the skill reduces the defense points of the target, before this skill increased incoming damage by a certain percentage. Changed the effect from 5-10-15-20 increase in incoming damage to 10-15-20-25% reduction in physical and magical protection. Fixed a limit on the number of targets that receive additional damage from the skill from 4 at all levels of development to 3-4-5-6.

 

некромант_Паника.png Panic!:

The limit on the number of targets in PvE is removed.

 

icon_skill_toxic_shield.png Poisonous Shield:

Changed target search scheme. Now the skill can't inflict damage to enemies outside of direct access to attack.

 

icon_skill_fateful_connection.png Fateful Connection:

Changed target search scheme. Now the skill can not applied to enemies outside of direct access to attack.

 

Death knight

ДК_Насыщение.png Saturation:

Reduced the duration of the effect, while the strength of the effect is increased. Time: from 13-18-21-25 to 8-10-12-15 seconds. Bonus "Theft of Health": from 4-7-10-14 to 10-15-20-25%. Increased the cost of using the skill from 3 to 10% of health.

 

ДК_Тайные резервы.png Secret Reserves:

Modified the skill’s effect. Previously, the skill increased the “Health regeneration” attribute and applied the healing effect every few seconds. Now the skill increases the numerical value of health regeneration and the rate of health regeneration by 75-100-140-180%, depending on the level of skill development. Increased the cooldown of the skill from 90 to 120 seconds.

 

ДК_Шип смерти.png Thorn of Death:

Increased the cooldown of the skill from 7 to 9 seconds.

 

Arena

With the start of the XXII Arena Season, a new currency will be introduced - the "Imperials of Greatness", which will be awarded to the top players of the Season.

"Imperials of Greatness" - the highest reward for the Arena gladiators. Only the strongest fighters of Arinar will be able to get this unique currency.

It will give you access to goods in new stores that will open their doors in major cities on the Irselnort and Ayvondil.

 

Gladiator’s shops

In new stores you will be able to find both the usual Arena Suppliers, as well as brand new merchants:

  • Gladiators' Tailor;
  • Gladiators' Currier;
  • Gladiators' Armor Seller;
  • Gladiators' Jeweler.

A little bit about the selection of goods of these merchants. You can buy: “Cloth armor of greatness”, “Light armor of greatness ”, “ Heavy armor of greatness ”, and also “Accessories of greatness”. You only can pay for these goods with the new currency - "Imperials of Greatness".

 

Craft

Now for the crafting professions in "Cloth armor", "Light armor" and "Heavy armor" instead of Essences will require a completely new resource - Matter. It will be of four kinds:

  • Common Matter
  • Composite Matter
  • Energy  Matter
  • Ethereal Matter

That's all for now, details on other changes and innovations read on the day of release of the update.

 

See you later!

 

AIGRIND

 

Edited by Peony
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2 минуты назад, Luan Borges сказал:

With this new currency, will we only be able to buy the already existing greatness itens? Or will we have belts and weapons?

All items in the store of gladiators can be bought only for a new currency 

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i got it ,but what i want to know its if we are getting new Greatness items , like belt or weapons, or only the same as before, only with a new currency, that allows us to choose  which part we want.

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3 minutes ago, Luan Borges said:

i got it ,but what i want to know its if we are getting new Greatness items , like belt or weapons, or only the same as before, only with a new currency, that allows us to choose  which part we want.

This is the 1000$ question

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Caçador

icon_skill_hunter_self_large.png A bênção das montanhas:

Diminui todo o dano recebido ao personagem e aumenta seu parâmetro “Evasão” por um período de tempo.

 

No skill dmg:ping4:

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10 minutes ago, Reivenorik said:

All items in the store of gladiators can be bought only for a new currency 

 

  I really hope this new currency is separated between arena brackets, because if a lvl 6 arena winner could use his currency to buy lvl 26 greatness,it would completely ruin peoples experience imo.

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9 минут назад, Luan Borges сказал:

i got it ,but what i want to know its if we are getting new Greatness items , like belt or weapons, or only the same as before, only with a new currency, that allows us to choose  which part we want.

In more detail later, in the release:snack-crazy-rabbit-emoticon:

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Aw 😕 i have collected ess for new lv28 craft, so now i will have to re-collect again. 

 

Found russian characters here 😛

2 hours ago, Peony said:

Взрывная стрела:

 

2 hours ago, Peony said:

Стрела следопыта:

 

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9 minutes ago, Madz101 said:

yay another useless skill for bds and the rush nerf is disgusting and make barbs more tanky

idk if pob is nerfed or buffed or same but still :facepalm1:

40% auto dmg yet u complain 0.0 

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was waiting for this to quit and yea many are going to or go full pve

:kill-me-crazy-rabbit-emoticon:

 

1 minute ago, Counciler said:

40% auto dmg yet u complain 0.0 

its the same thing and esp low dmg bds like ones who use swords and daggers will be affected a lot negatively effected
 

Edited by Madz101
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2 hours ago, Peony said:

"Imperials of Greatness" - the highest reward for the Arena gladiators. Only the strongest fighters of Arinar will be able to get this unique currency.

Not really xd it is the matter of time, money, and the alliances

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maybe its like u need to collect currency by getting #1 #2 #3 and then u can buy something with it in the end of the season
if they destroyed the uniqueness of it by making it available fr everyone if they spam it 
arena will be useless 

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1 minute ago, Madz101 said:

maybe its like u need to collect currency by getting #1 #2 #3 and then u can buy something with it in the end of the season
if they destroyed the uniqueness of it by making it available fr everyone if they spam it 
arena will be useless 

 

Mm yea makes sense. 

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3 hours ago, Peony said:

1. Now the skills applied to the specific enemy do not remove the current target of the attack when imposing aggression.

 

2. To apply this skill to another person, you need to reset the current target of the attack by clicking on the empty spot on the location or on the opponent himself and use the skill.

1. In PvE once I use the agression towards the boss/mob I don't have to click on it again. right?

2. Do you mean when there are 2 or more players agains me? I'm not sure what to understand from this sentence

 

3 hours ago, Peony said:

You can buy: “Cloth armor of greatness”, “Light armor of greatness ”, “ Heavy armor of greatness ”, and also “Accessories of greatness”. You only can pay for these goods with the new currency - "Imperials of Greatness".

Will they change their parameter to Equipping or will still be Receiving? 

 

1 hour ago, Reivenorik said:

All items in the store of gladiators can be bought only for a new currency 

''..a new currency will be introduced - the "Imperials of Greatness", which will be awarded to the top players of the Season..'' 

Will that replace the AP then?? Or *Store of gladiators* is a different npc?? Already got the answer!

 

3 hours ago, Peony said:

Now for the crafting professions in "Cloth armor", "Light armor" and "Heavy armor" instead of Essences will require a completely new resource - Matter.

Will it be for sale in Miracle Shop for a limited time at least in the beginning? Or will it be only obtained from dgs and bosses as usual? How will this affect all the craftsmen with tasks on going at the moment? Would Matter be as rare as essences to be obtained??  

Edited by Aкasha
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2 minutes ago, Aкasha said:
2 hours ago, Peony said:

Now for the crafting professions in "Cloth armor", "Light armor" and "Heavy armor" instead of Essences will require a completely new resource - Matter.

Will it be for sale in Miracle Shop for a limited time at least in the beginning? Or will it be only obtained from dgs and bosses as usual? How will this affect all the craftsmen with tasks on going at the moment? Would Matter be as rare as essences to be obtained??  

i think they shud make it exchangeable like ethereal matter for ethereal essence
or the price of these new materials will go sky high

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YEEEEEEEEEEEEEAH, LETS BUFF THE STRONGEST TANK DK IN TO AN EVEN STRONGER TANK, THATS A GOOD IDEA. WHAT ABOUT ELF SIDE? THEY FINALLY GOT A GOOD TANK? LETS NER THE S*IT OUT OF IT AND MAKE WARDENS USELESS. THANKS GM. 

 

If you nerf block heal its really gonna effect how wardens work, so just dont, your player base is low already. why do you want to loose more players?

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7 minutes ago, Aкasha said:

 

''..a new currency will be introduced - the "Imperials of Greatness", which will be awarded to the top players of the Season..'' 

Will that replace the AP then?? Or *Store of gladiators* is a different npc??

It won't, based on what i read, it is the new currency for top rankers which can be traded into desired greatness gears from mentioned npcs, in which ap is still used on the counting of top rankers and also used to buy ordinary arena gears.

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2 hours ago, Peony said:

 

Firstborn

 

Blade Dancer

БД_Молниеносный удар.png Flash Strike:

Increased skill recovery time from 7 to 8 seconds.

 

БД_Стремительный бросок.png Rush:

Reduced the effective range of skill from 7 to 5 yards.

 

 

Rush is not instant  they already had trouble chasing people... poor potatos bds:fuck_that: Meanwhile Deathknight and Barbarian got nice skill,  stun from 7 yards, can heal, permastun, block all incoming damage skill, 1h weapon +shield users that sit at 1k dmg with fero almost max at lvl 28 and can one shot most people. if you are competitive on PvP just play charmer/dk/barb or stick to PvE

 

But i like the new Ranger and Rogue skill, Paladin nerfs seem too much, Seeker is a meme class still it seems.. 

 

Will lvl 30 bring new experts or talent tree builds? 

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3 minutes ago, Blossoms said:

It won't, based on what i read, it is the new currency for top rankers which can be traded into desired greatness gears from mentioned npcs, in which ap is still used on the counting of top rankers and also used to buy ordinary arena gears.

truth, I missed:  Gladiator’s shops In new stores you will be able to find both the usual Arena Suppliers, as well as brand new merchants

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