Peony 2026 Posted September 7, 2018 Share Posted September 7, 2018 (edited) Warriors! Very soon Warspear Online 7.7 update will be released, it will be available next week and will bring a lot of long-awaited changes to the game. Lately the dwellers of Arinar were concerned - they were scared of strange noises coming from the bowels of the earth and then the earth started to tremble at night as if from fear. No one understood what was going on - whether to leave their homes and escape from the impending cataclysm or wait for a miracle that will bring long-awaited changes in their lives? Another powerful concussion of the earthen depths caused great damage to the library building, almost turning it into ruins. The young warriors found on the ruins a dusty book with ancient predictions in which the great sages described the emergence of a new and completely unexplored force that touches everyone. The great magician Berengar has imprisoned, in the depths of the earth's bowels under Irselnort, not only the forces of Chaos, that once tried to break into Arinar, but also something no less powerful, which would try to break out into the world and balance the forces of the opponents in an endless confrontation. What kind of hidden power is waiting for warriors? What abilities will they be bestowed with? Answers to these and other questions are waiting for you in update 7.7. So, it is time to add new expert skills for all classes. Due to numerous requests in this update existing skills will be significantly revised and improved and craft professions will be updated. Changes will touch the Arena too: new awards for the Arena Season and much more await you! We will tell you about the main innovations right now, and you will learn the remaining details on the day of the update release. New expert skills A new portion of expert skills will add a little spice to the hot battles and even the most skillful masters of military craft will thoroughly review their military strategy. Chosen Mage Aura of Fire: Bestows the “Aura of Fire” positive effect on a character for a limited duration. The fiery aura deals magic damage to all enemies within one yard every 3 sec. Skill with a constant energy consumption. Priest Resurrection: Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights. Paladin Paladin's Prayer: Increases the character’s or an ally’s maximum health for a while, and instantly restores the amount of health equal to this added value. Seeker Exhaustive Blow: A strike that deals physical damage to an enemy and decreases his skill recharge rate and the “Evasion” parameter for a period of time. Firstborn Blade Dancer Mark of the Blade: Decreases the “Evasion” and “Parry” parameters of an enemy and increases his "Penetration" parameter for a period of time. Ranger Slowing Trap: Sets a trap invisible to enemies at the specified spot for a period of time. The trap deals physical damage to the target and to all enemies within a few yards from the target, and decreases the enemies’ movement speed for a period of time. Druid Elemental Backing: Summons a monster to a specified region for some time. The monster deals magic damage to an opponent. Warden Natural Resistance: Increases the character’s “Resistance” parameter for a period of time. Mountain Clans Rogue Frenzy: Increases the character’s “Critical Hit” and “Accuracy” parameters for a period of time. All incoming damage to the character is increased for the duration of the effect. Hunter The Blessing of the Mountains: Decreases all incoming damage to the character and increases his “Evasion” parameter for a period of time. Shaman Totem of Weakness: Sets a totem at the specified spot for a period of time. Every 3 sec. the totem decreases the “Critical Hit”, “Penetration” and “Accuracy” parameters of all enemies within several yards from the totem for a period of time. Barbarian Scream of Fury: Decreases the "Penetration" parameter of all enemies within several yards of the character, and increases the character’s "Blocking” parameter for a period of time. Forsaken Charmer Goading: Applies the “Aggression” effect on an enemy and decreases his movement speed for a period of time. Warlock Dark Seal: Afflicts an enemy with the “Dark Seal” negative effect for a limited duration. The seal reduces the healing effect of skills and items on its recipient The amount of health recovered by the character using the “Life Exhaust” skill is increased while the seal is in effect. Necromancer The Gift of Rebirth: Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights. Death knight Blood Protection: Decreases all incoming damage to the character for a period of time. Improved and reworked skills In this update we have significantly revised and improved the Basic skills for all classes. Therefore, even if you continue to play with long-loved heroes, you too will have many changes. In addition, the mechanics of aggression skills have been changed. Now the skills applied to the specific enemy do not remove the current target of the attack when imposing aggression. To apply this skill to another person, you need to reset the current target of the attack by clicking on the empty spot on the location or on the opponent himself and use the skill. Chosen Mage Ethereal Barrier: The shield now has a duration. The duration of effect depends on the level of development skill: 7-8-9-10 seconds. Shield effects no longer accumulate when using non-damage skills. Blinding Fire: Added the damage to the main target of the skill. Changed the duration of the effect, from 4-6-8-12 to 6-8-10-14 seconds. Priest Redemption: Reduced the range of the skill from 6 yards to 4. Changed the sequence of the work of the skill, now it first removes negative effects, then the healing occurs. Mystic Mark: Reduced the cost of using the skill from 20-22-24-26 to 12-14-16-18 units of energy. Exhausting Burden: Increased the duration of the effect from 5 seconds to 8.. Paladin Purifying: Increased skill recovery time from 7 to 9 seconds. Additional damage from the skill is now only applied if the effect of the “Fetters of Justice” skill has been applied by the paladin himself. Harad's Banner: Changed the search of targets mechanic. Now the skill can not inflict damage on enemies outside direct reach of the attack. Fetters of Justice: When the skill is developed to the level 4 or above, it prevents enemies from using their skills. Reduced the zone of the skill effect at the 4-5 level development up to 2 yards. Seeker Exacerbation: Damage caused by the skill is now accounted for in the dungeon/arena stats. Splitting: Reduced the cooldown of the skill from 7 to 6 seconds. Increased damage on all skill levels. Harad's Shield: Increased effect duration from 10 to 12 seconds at all levels of development. Inner Rage: Increased the power of effect at all levels of skill development from 10-15-20-25 to 15-20-25-30%. Firstborn Blade Dancer Flash Strike: Increased skill recovery time from 7 to 8 seconds. Rush: Reduced the effective range of skill from 7 to 5 yards. Power of the Blades: Modified the skill’s effect. The skill now increases the Attack Strength attribute. Attack Strength increases the damage of the character's auto attacks by a specified percentage. Depending on the skill level, the bonus increases by 10-15-25-40% Ranger Point Shooting: When used, the skill no longer stops the character in place, instead reducing the movement speed of the character for the duration of the skill's effect. Explosive Trap: Reduced damage at all skill levels. The set trap no longer takes into account the player’s attributes - Penetration, Critical hit, etc. Chance to deal critical damage now stands at 5-10-15-20% depending on the level of the skill. Bitterness: The marks now accumulate when using attacking skills and are not removed if the player's damage is zero. With the development of the skill to the third level and above, further increases the “Critical hit” attribute. The maximum bonus is 5% at the 3rd level of development, 10% at the 4th level of development. Scatter Shot: Changed the duration of the effect at all skill levels from 1-1.8-2.6-3.4-4 to 1.5-2-2.5-3.5-4.5 seconds. Druid Tornado: Modified scheme of work skill. The skill deals instant damage and draws players to the center. The effect remains on location and in the selected zone reduces the reload speed skill for the duration of the effect. When you exit the zone - debuff is removed. Punitive Roots: Increased the effect time at 2-3-4 levels of development from 4-5-6 seconds to 4.5-6-7.5 seconds. While the skill is in effect, opponents under the effect of skill can now use skills. Reduced the cost of using the skill from 30-32-34-36 to 24-26-28-30 units of energy. Lightning Bolt: Increased the cooldown of the skill from 7 to 9 seconds. Entangling Roots: Increased the time of effect at all levels of development from 2-2.8-3.6-4.4-5.2 seconds to 2.5-3-4-5-6 seconds. The effect blocks the opponent's ability to use skills when developing a skill up to level 4 or higher. Warden Powerful Blow: Increased the cooldown of the skill from 7 to 9 seconds. Block Master: Added a limit on the frequency of the skill. Now health can be restored no more often than once in 2-1.75-1.5-1 second, regardless of the number of blocked attacks during this time. Increased the amount of the recovered health, depending on the level of skill development from 4-6-8-10 to 6-8-10-12%. Fortification: Reduced the penalty on physical strength as the skill improves from 15-20-25-30 to 11-14-17-20%. Increased the cost of using the skill. from 1.5-2-2.5-3 to 3-3.5-4-4.5 units / sec. Switcheroo: Enemy get negative effect when using this skill which decreases his movement speed. The duration of the effect - 3-4-5-6 sec, reduction of movement speed - 15-30-45-60%. Mountain Clans Rogue Extermination: Increased the bonus to the "Attack speed" attribute at all levels of skill development. from 5-9-13-17 to 10-20-30-40%. Increased the cost of using the skill from 14-16-18-20 to became 20-22-24-26 units of energy. Changed the duration of the effect from 10-11-12-14 seconds to 8-10-14-18 sec. Absolute Reflexes: Changed the effect time of the effect from 7-10-12-15 seconds to 5-7-10-14 seconds. The bonus to the "Attack speed" attribute has been changed from 10-14-18-20 to 8-12-18-22%. Increased the bonus to the "Evasion" attribute at all levels of skill development from 3-5-7-9 to 5-7-10-15%. Poisonous Blades: Skill damage now increases with skill development. Hunter Explosive Arrow: Changed the amount of additional damage that gets targets within a radius of the main enemy from 50% at all levels of development to 30-40-50-60% of the damage to the main target. Pathfinder's Arrow: The limit on the number of targets in PvE is removed. Shaman Energy Field: The skill additionally increases the energy regeneration rate by 25-40-55-70%, depending on the level of skill development. Ball Lightning: Increased the cooldown of the skill from 7 to 9 seconds. Tribe's Ritual: Changed the value of the effect when developing a skill from 10-20-25-30 to 15-20-30-40%. Changed the duration from 10-15-17-19 to 12-16-20-25 seconds. Increased the cost of using the skill from 14-16-18-20 to 18-20-22-24 units of energy. Fire Totem: Changed target search scheme. Now the skill can't inflict damage to enemies outside of direct access to attack. Barbarian Strong Blow: Increased the cooldown of the skill from 7 to 9 seconds. Stone Skin: Changed the time before the effect is obtained from 15-10-7-5 to 14-12-8-6 seconds. Last Wish: Changed the threshold value of health points at which the skill is triggered. It was 10-12-15-17%, it became 12-14-17-20%. Increased the cooldown of the skill from 90 to 120 seconds. Combat Fury: Added visual display of the amount of restored health. Barbarian Nature: Added continous visual display of the skill's effect. Forsaken Charmer Knowledge of the Dead Man: Additional damage from the skill now takes into account the protective attributes of the target. Stone Curse: The effect can now be ignored by the opponent in the bonus “Resistance”. The effect now does not remove threat points. Call: Changed the lifetime of the summoned monster on the location from 15-20-25-30-35 to 12-15-18-24-30 seconds. Reduced the health of the summoned monster from 400-600-900-1200-1500 to 350-500-700-900-1200. Otherworldly Blessing: Increased the cost of using the skill from 18-20-22-24 to 22-24-26-28. Dark Prism: Increased the cooldown of the skill from 7 to 9 seconds. Energy Manipulation: Added a cost of using the skill - 5% of the maximum health of the player. Warlock Power of relaxation: The effect of the skill is not removed if the damage has been absorbed by the shield. Grimoire: Changed the effect at all levels of development from 40-50-65-75% reduction in magic protection and 30-45-55-65% to 30-40-55-75% for all types of protection. Changed the duration of the skill from 7-10-12-15 seconds, it became 6-9-12-15 seconds. Arrow of Darkness: Reduced the cooldown of the skill from 7 to 6 seconds. Necromancer Poison Spittle: Increased the cooldown of the skill from 7 to 9 seconds. Acid Rain: Slightly increased target poisoning time after the end of the main effect - the target will take additional damage 4 times instead of 3. Infection: Fixed the mechanics of the skill. Now the skill reduces the defense points of the target, before this skill increased incoming damage by a certain percentage. Changed the effect from 5-10-15-20 increase in incoming damage to 10-15-20-25% reduction in physical and magical protection. Fixed a limit on the number of targets that receive additional damage from the skill from 4 at all levels of development to 3-4-5-6. Panic!: The limit on the number of targets in PvE is removed. Poisonous Shield: Changed target search scheme. Now the skill can't inflict damage to enemies outside of direct access to attack. Fateful Connection: Changed target search scheme. Now the skill can not applied to enemies outside of direct access to attack. Death knight Saturation: Reduced the duration of the effect, while the strength of the effect is increased. Time: from 13-18-21-25 to 8-10-12-15 seconds. Bonus "Theft of Health": from 4-7-10-14 to 10-15-20-25%. Increased the cost of using the skill from 3 to 10% of health. Secret Reserves: Modified the skill’s effect. Previously, the skill increased the “Health regeneration” attribute and applied the healing effect every few seconds. Now the skill increases the numerical value of health regeneration and the rate of health regeneration by 75-100-140-180%, depending on the level of skill development. Increased the cooldown of the skill from 90 to 120 seconds. Thorn of Death: Increased the cooldown of the skill from 7 to 9 seconds. Arena With the start of the XXII Arena Season, a new currency will be introduced - the "Imperials of Greatness", which will be awarded to the top players of the Season. "Imperials of Greatness" - the highest reward for the Arena gladiators. Only the strongest fighters of Arinar will be able to get this unique currency. It will give you access to goods in new stores that will open their doors in major cities on the Irselnort and Ayvondil. Gladiator’s shops In new stores you will be able to find both the usual Arena Suppliers, as well as brand new merchants: Gladiators' Tailor; Gladiators' Currier; Gladiators' Armor Seller; Gladiators' Jeweler. A little bit about the selection of goods of these merchants. You can buy: “Cloth armor of greatness”, “Light armor of greatness ”, “ Heavy armor of greatness ”, and also “Accessories of greatness”. You only can pay for these goods with the new currency - "Imperials of Greatness". Craft Now for the crafting professions in "Cloth armor", "Light armor" and "Heavy armor" instead of Essences will require a completely new resource - Matter. It will be of four kinds: Common Matter Composite Matter Energy Matter Ethereal Matter That's all for now, details on other changes and innovations read on the day of release of the update. See you later! AIGRIND Edited September 17, 2018 by Peony Cardinal, REAPER, Vlawot and 3 others 5 1 Quote Link to comment Share on other sites More sharing options...
Reivenorik 2229 Posted September 7, 2018 Share Posted September 7, 2018 WOW! Pecleb 1 Quote Link to comment Share on other sites More sharing options...
Peony 2026 Posted September 7, 2018 Author Share Posted September 7, 2018 Pecleb, Baryon and Omercix 2 1 Quote Link to comment Share on other sites More sharing options...
Akasha 2014 Posted September 7, 2018 Share Posted September 7, 2018 REAPER and Ogull 1 1 Quote Link to comment Share on other sites More sharing options...
Luan Borges 65 Posted September 7, 2018 Share Posted September 7, 2018 With this new currency, will we only be able to buy the already existing greatness itens? Or will we have belts and weapons? Quote Link to comment Share on other sites More sharing options...
Reivenorik 2229 Posted September 7, 2018 Share Posted September 7, 2018 2 минуты назад, Luan Borges сказал: With this new currency, will we only be able to buy the already existing greatness itens? Or will we have belts and weapons? All items in the store of gladiators can be bought only for a new currency Quote Link to comment Share on other sites More sharing options...
Luan Borges 65 Posted September 7, 2018 Share Posted September 7, 2018 i got it ,but what i want to know its if we are getting new Greatness items , like belt or weapons, or only the same as before, only with a new currency, that allows us to choose which part we want. Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted September 7, 2018 Share Posted September 7, 2018 Impressive. I like it. Quote Link to comment Share on other sites More sharing options...
Parentez 13 Posted September 7, 2018 Share Posted September 7, 2018 1 hour ago, Peony said: Death knight Blood Protection: Decreases all incoming damage to the character for a period of time. WOWOWOWOWOOWOWOWOW Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted September 7, 2018 Share Posted September 7, 2018 3 minutes ago, Luan Borges said: i got it ,but what i want to know its if we are getting new Greatness items , like belt or weapons, or only the same as before, only with a new currency, that allows us to choose which part we want. This is the 1000$ question Quote Link to comment Share on other sites More sharing options...
Shitzo 37 Posted September 7, 2018 Share Posted September 7, 2018 Mages are basically Gods now, eh REAPER 1 Quote Link to comment Share on other sites More sharing options...
Psipsi 68 Posted September 7, 2018 Share Posted September 7, 2018 New lvl? Map? Bd counter skill? Omercix 1 Quote Link to comment Share on other sites More sharing options...
Luan Borges 65 Posted September 7, 2018 Share Posted September 7, 2018 It has already been said that new level and t5 are coming on spring . Which means 7 to 8 months Quote Link to comment Share on other sites More sharing options...
Liiberato 0 Posted September 7, 2018 Share Posted September 7, 2018 Caçador A bênção das montanhas: Diminui todo o dano recebido ao personagem e aumenta seu parâmetro “Evasão” por um período de tempo. No skill dmg Quote Link to comment Share on other sites More sharing options...
Parentez 13 Posted September 7, 2018 Share Posted September 7, 2018 The price of these skills will still be 40k? Quote Link to comment Share on other sites More sharing options...
Luan Borges 65 Posted September 7, 2018 Share Posted September 7, 2018 10 minutes ago, Reivenorik said: All items in the store of gladiators can be bought only for a new currency I really hope this new currency is separated between arena brackets, because if a lvl 6 arena winner could use his currency to buy lvl 26 greatness,it would completely ruin peoples experience imo. Quote Link to comment Share on other sites More sharing options...
Aurtudi 1 Posted September 7, 2018 Share Posted September 7, 2018 yes 40k its too much so Still the same. Quote Link to comment Share on other sites More sharing options...
Reivenorik 2229 Posted September 7, 2018 Share Posted September 7, 2018 9 минут назад, Luan Borges сказал: i got it ,but what i want to know its if we are getting new Greatness items , like belt or weapons, or only the same as before, only with a new currency, that allows us to choose which part we want. In more detail later, in the release Quote Link to comment Share on other sites More sharing options...
Hazelnut 598 Posted September 7, 2018 Share Posted September 7, 2018 Aw 😕 i have collected ess for new lv28 craft, so now i will have to re-collect again. Found russian characters here 😛 2 hours ago, Peony said: Взрывная стрела: 2 hours ago, Peony said: Стрела следопыта: Quote Link to comment Share on other sites More sharing options...
Reivenorik 2229 Posted September 7, 2018 Share Posted September 7, 2018 3 минуты назад, Blossoms сказал: Found russian characters here 😛 fixed Quote Link to comment Share on other sites More sharing options...
Counciler 23 Posted September 7, 2018 Share Posted September 7, 2018 Any info on % skilk dmg for seeker skill ? Or cD as kinda seems nub skill atm, unless has okay cd Quote Link to comment Share on other sites More sharing options...
Counciler 23 Posted September 7, 2018 Share Posted September 7, 2018 Waiting test servers :3 Quote Link to comment Share on other sites More sharing options...
Madz101 57 Posted September 7, 2018 Share Posted September 7, 2018 yay another useless skill for bds and the rush nerf is disgusting and make barbs more tanky idk if pob is nerfed or buffed or same but still Mercurry 1 Quote Link to comment Share on other sites More sharing options...
spek_kam_px 13 Posted September 7, 2018 Share Posted September 7, 2018 Gj more stuns for mcs Quote Link to comment Share on other sites More sharing options...
Counciler 23 Posted September 7, 2018 Share Posted September 7, 2018 9 minutes ago, Madz101 said: yay another useless skill for bds and the rush nerf is disgusting and make barbs more tanky idk if pob is nerfed or buffed or same but still 40% auto dmg yet u complain 0.0 Quote Link to comment Share on other sites More sharing options...
Madz101 57 Posted September 7, 2018 Share Posted September 7, 2018 (edited) was waiting for this to quit and yea many are going to or go full pve 1 minute ago, Counciler said: 40% auto dmg yet u complain 0.0 its the same thing and esp low dmg bds like ones who use swords and daggers will be affected a lot negatively effected Edited September 7, 2018 by Madz101 Quote Link to comment Share on other sites More sharing options...
Hazelnut 598 Posted September 7, 2018 Share Posted September 7, 2018 2 hours ago, Peony said: "Imperials of Greatness" - the highest reward for the Arena gladiators. Only the strongest fighters of Arinar will be able to get this unique currency. Not really xd it is the matter of time, money, and the alliances Pecleb 1 Quote Link to comment Share on other sites More sharing options...
xbianca 2 Posted September 7, 2018 Share Posted September 7, 2018 Nice Quote Link to comment Share on other sites More sharing options...
Higgings 1696 Posted September 7, 2018 Share Posted September 7, 2018 Only ranked 1 will have access to the new currency in the arena rankings? Quote Link to comment Share on other sites More sharing options...
Madz101 57 Posted September 7, 2018 Share Posted September 7, 2018 maybe its like u need to collect currency by getting #1 #2 #3 and then u can buy something with it in the end of the season if they destroyed the uniqueness of it by making it available fr everyone if they spam it arena will be useless Quote Link to comment Share on other sites More sharing options...
Higgings 1696 Posted September 7, 2018 Share Posted September 7, 2018 1 minute ago, Madz101 said: maybe its like u need to collect currency by getting #1 #2 #3 and then u can buy something with it in the end of the season if they destroyed the uniqueness of it by making it available fr everyone if they spam it arena will be useless Mm yea makes sense. Quote Link to comment Share on other sites More sharing options...
Akasha 2014 Posted September 7, 2018 Share Posted September 7, 2018 (edited) 3 hours ago, Peony said: 1. Now the skills applied to the specific enemy do not remove the current target of the attack when imposing aggression. 2. To apply this skill to another person, you need to reset the current target of the attack by clicking on the empty spot on the location or on the opponent himself and use the skill. 1. In PvE once I use the agression towards the boss/mob I don't have to click on it again. right? 2. Do you mean when there are 2 or more players agains me? I'm not sure what to understand from this sentence 3 hours ago, Peony said: You can buy: “Cloth armor of greatness”, “Light armor of greatness ”, “ Heavy armor of greatness ”, and also “Accessories of greatness”. You only can pay for these goods with the new currency - "Imperials of Greatness". Will they change their parameter to Equipping or will still be Receiving? 1 hour ago, Reivenorik said: All items in the store of gladiators can be bought only for a new currency ''..a new currency will be introduced - the "Imperials of Greatness", which will be awarded to the top players of the Season..'' Will that replace the AP then?? Or *Store of gladiators* is a different npc?? Already got the answer! 3 hours ago, Peony said: Now for the crafting professions in "Cloth armor", "Light armor" and "Heavy armor" instead of Essences will require a completely new resource - Matter. Will it be for sale in Miracle Shop for a limited time at least in the beginning? Or will it be only obtained from dgs and bosses as usual? How will this affect all the craftsmen with tasks on going at the moment? Would Matter be as rare as essences to be obtained?? Edited September 7, 2018 by Aкasha Quote Link to comment Share on other sites More sharing options...
Madz101 57 Posted September 7, 2018 Share Posted September 7, 2018 2 minutes ago, Aкasha said: 2 hours ago, Peony said: Now for the crafting professions in "Cloth armor", "Light armor" and "Heavy armor" instead of Essences will require a completely new resource - Matter. Will it be for sale in Miracle Shop for a limited time at least in the beginning? Or will it be only obtained from dgs and bosses as usual? How will this affect all the craftsmen with tasks on going at the moment? Would Matter be as rare as essences to be obtained?? i think they shud make it exchangeable like ethereal matter for ethereal essence or the price of these new materials will go sky high Quote Link to comment Share on other sites More sharing options...
Hardlifee 2 Posted September 7, 2018 Share Posted September 7, 2018 YEEEEEEEEEEEEEAH, LETS BUFF THE STRONGEST TANK DK IN TO AN EVEN STRONGER TANK, THATS A GOOD IDEA. WHAT ABOUT ELF SIDE? THEY FINALLY GOT A GOOD TANK? LETS NER THE S*IT OUT OF IT AND MAKE WARDENS USELESS. THANKS GM. If you nerf block heal its really gonna effect how wardens work, so just dont, your player base is low already. why do you want to loose more players? Malik Campbell and nabnecro 1 1 Quote Link to comment Share on other sites More sharing options...
Speedom 280 Posted September 7, 2018 Share Posted September 7, 2018 Wait seeker just gets another attack skill? Really? No defense Counciler and Malik Campbell 2 Quote Link to comment Share on other sites More sharing options...
Hazelnut 598 Posted September 7, 2018 Share Posted September 7, 2018 7 minutes ago, Aкasha said: ''..a new currency will be introduced - the "Imperials of Greatness", which will be awarded to the top players of the Season..'' Will that replace the AP then?? Or *Store of gladiators* is a different npc?? It won't, based on what i read, it is the new currency for top rankers which can be traded into desired greatness gears from mentioned npcs, in which ap is still used on the counting of top rankers and also used to buy ordinary arena gears. Quote Link to comment Share on other sites More sharing options...
Missprite 29 Posted September 7, 2018 Share Posted September 7, 2018 i like the resurrection thing in priest and necro 😍😍 REAPER 1 Quote Link to comment Share on other sites More sharing options...
blacknia 16 Posted September 7, 2018 Share Posted September 7, 2018 inner rage . seeker have to lost hp ? aur what ? Quote Link to comment Share on other sites More sharing options...
Spanish 37 Posted September 7, 2018 Share Posted September 7, 2018 2 hours ago, Peony said: Firstborn Blade Dancer Flash Strike: Increased skill recovery time from 7 to 8 seconds. Rush: Reduced the effective range of skill from 7 to 5 yards. Rush is not instant they already had trouble chasing people... poor potatos bds Meanwhile Deathknight and Barbarian got nice skill, stun from 7 yards, can heal, permastun, block all incoming damage skill, 1h weapon +shield users that sit at 1k dmg with fero almost max at lvl 28 and can one shot most people. if you are competitive on PvP just play charmer/dk/barb or stick to PvE But i like the new Ranger and Rogue skill, Paladin nerfs seem too much, Seeker is a meme class still it seems.. Will lvl 30 bring new experts or talent tree builds? Lashabi and Man 2 Quote Link to comment Share on other sites More sharing options...
Akasha 2014 Posted September 7, 2018 Share Posted September 7, 2018 3 minutes ago, Blossoms said: It won't, based on what i read, it is the new currency for top rankers which can be traded into desired greatness gears from mentioned npcs, in which ap is still used on the counting of top rankers and also used to buy ordinary arena gears. truth, I missed: Gladiator’s shops In new stores you will be able to find both the usual Arena Suppliers, as well as brand new merchants Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.