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[2018.04.20] Update 7.5: Bastions of Ayvondil. Preview.


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Warriors!

 

Update 7.5 is coming, along with the opening of new castles on the third and fourth zones of Ayvondil. Moreover, there are plenty of other changes and new features awaiting for you, including new types of castle buildings, group relics, improved interface and many more!

 

Castles

 

castle pic.png

 

Ayvondil continues to building up actively: Dragon Ness in the 3rd sector and Sky Sanctuary in the 4th sector have opened their gates. Castles Stewarts of new castles propose its owners more powerful buffs and opportunities for development.


New Castle buildings


The Workshop and the Tower of Magic are available for development in all Guild Castles in addition to other types of buildings. Owners can produce useful scrolls and group relics there (details are below).

 

Also, the coming update will bring you the opportunity to develop the Workshop till the 5th level and the Tower of Magic till the 2nd (it’s available on 4th and 5th level of Castle development).


Achievements


11 unique achievements are prepared for everyone who participate in battles for Guild Castles, and 2 legendary achievements for those who capture new castles first.


Limits during Guild Castle capture/defense


Now only limited amount of warriors from any guild - no matter if you are assaulters or defenders - can take part in battles for Guild Castles.

Maximum amount of heroes from a guild is counted as minimum guild level that’s allowed to participate in the battle x 10:


Forest Heart - 30 participants
Jaguar’s Den - 40 participants
Dragon Ness - 50 participants
Sky Sanctuary - 60 participants

 

Don’t despair when the limit for your guild is reached: if one of your guildmates leave the battlefield during the capture, you can take his/her place.

 

Guild skill “Guild Unity” doesn’t work anymore in Citadel, as well as on other locations during the capture.

 

The winner will own the Guild Castle till the next capture - for 4 weeks.


Interface changes


Changes are related to mapping of health and mana of characters (current/maximum values) and mobs (current value). Hero’s level is now displayed on a class icon.

 

Amount of shortcut slots are extended to 10 and located in the center of the bottom panel.

 

Besides that in the level bottom corner there is an additional button of shortcut menu that appears on player interaction. This button helps to open the panel with Equipment, Bag, Chat and Miracle Shop buttons.

 

Moreover, the panel for mapping effects imposed on hero is enlarged - now you can see up to 18 effects (earlier there were 10).

 

Guild development

 

New castles is great news, but with the increasing of the maximum level of guild development is sounds even better. Now you can upgrade your guild up to level 12. On the each of two new levels you will be able to learn one active and one passive guild skill.

 

Level 11:
Magic globe of the guild: summons the magic globe to the location for some time. The globe increases the numerical value of the physical and magic defense for all guild members and swaps the values of physical and magical power for all enemies within a certain radius from the globe.

Guild accuracy: increases "Accuracy" parameter for all guild members.

 

Level 12:
Guardian of the Guild: summons for some time the guild guardian to the player who applies the skill. The guardian increases physical and magical power for all guild members who are in the same location with him and deals massive magic damage to random enemies in the location.

Guild indestructibility: increases "Solidity" and "Resistance" parameters for all guild members.

 

Also, on level 11 each guild will automatically get 10 additional slots in the guild warehouse. On level 12 - 10 more slots. So, after the update, the maximum possible size of the Guild Warehouse on level 12 will reach 170.

 

By the way, hurry to complete the Epic Alliance achievement on becoming the first guild on the server to reach level 12!

 

Guild skills changes

 

Guild knowledge: increased the amount of knowledge obtained by all guild members on skill levels 2 and 3 (15-25-35% -> 15-30-45%), increased the durability of the skill effect to 2 hours.
Guild fame: increased the amount of Arena Points obtained by guild members on skill levels 2 and 3 (10-15-20% -> 10-20-30%).
Guild energy: increased the additional amount of energy for all guild members on all skill levels (4-8-12% -> 5-10-15%).
Guild Rejuvenation: now also increases the maximum amount of health points and energy of all guild members present on the location for 5 minutes (10-15-20%).
Guild Totem: changed the radius of totem's attack depending on the skill level (5-5-5 yeards -> 3-5-7 yards), its positive effect now works on all guild members, present on the location.
Resurrection: increased the maximum amount of resurrected guild members on all skill levels (5-10-15 -> 10-20-30), the skill now works within the whole location and resurrects characters in the location (including Dungeons and Castle Capture).
Guild Fury: reduced the skill durability to 30 minutes.
Guild Superiority: increased the additional attack and skill cooldown speed of all guild members on all skill levels (2-4-6% -> 5-10-15%), it gives no additional accuracy now.

 

Important! The price for using all active guild skills now depends on the guild level: the higher it is, the more it costs to use a skill.

 

Group relics

 

In addition to the existing types of relics, the update will bring one more. The work of these relics will depend on the skill type (attack or defense).

 

релаобатаки.png Relic of the united attack: increases the damage of the skill by 6-12% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the attack effect for the skill of the character by 5%.

релаобконтроля.png Relic of the united control: increases the effect duration of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the attack effect for the skill of the character by 5%.

релаобнаказания.png Relic of the united punishment: increases the effect power of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the attack effect for the skill of the character by 5%.

релаобистребления.png Relic of the united extermination: increases the chance of dealing a critical hit with the skill by 6-15% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the attack effect for the skill of the character by 5%.

 

As well as:

 

релаисклзащиты.png Relic of the exclusive defense: increases the effect of basic defense skills of the members of the character group by 20% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%.

релаисклатаки.png Relic of the exclusive attack: increases the damage of basic attack skills of the members of the character group by 10% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%.

релаискллечения.png Relic of the exclusive healing: increases the effect of basic healing skills of the members of the character group by 20% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%.

 

Moreover, update 7.5 will also bring new attack and defense relics (more details in the release post).

 

So, now you will be able to put up to 4 relics in one skill at once.

 

Skill changes

 

Bonuses Block/Parry now allow to repel any skill attack dealing instant damage or damage over time with a certain chance.

 

Resistance bonus now allows to ignore any negative effect of control or dealing debuff skills with a certain chance.

 

That is all for now. Some additional information will be published on the release day.

See you in the game!

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6 minutes ago, REAPER said:

I found the description of group relics kind of confusing. 

 

Well, yeah, the description looks very complicated (even for myself). But I guess, we'll understand everything at once when we see it in the game.

 

Just now, f4348357 said:

im confused change about  bonuses block/parrying and resistence    ?

Previously, these effects could work with some bugs and not on all skills. Now we decided to set in order the whole system.

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Those relics do not work if you are alone or are they just weaker when alone? (the first 4, the last 3 definitely need a group)

 

"chance of application of the attack effect " and whats this? If the skill has a debuff or something?

 

"Guild fame: increased the amount of Guild Points obtained by guild members on skill levels 2 and 3 (10-15-20% -> 10-20-30%)."

Guild points? Not arena points?

Edited by rafa9876
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Good stuff!

Group relics seem cool

- Does a group mean party? And do they work only in group?

- Also do they differ depending on the castle?

Was hoping for new experts and fixes in older skills, along with map4 extension, I guess we'll have to wait more.:fool: This update holds almost nothing but the new relics for normal players.

Btw thanks for the generous +1 hotkey.

Edited by Gladiator
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Its utterly useless 

Give us lvl or something normal ppl can use not just a rich minority 

Castle : 500 ppl would use it and its not that good or useful(money waster and elite promoter)

More lvl for guild : worst thing here , giving more power to money bags and turning game into more dictatorship under few guild leader rules.

Relics : more dmg for high lvl guild members that go dg and arena , not so good for normal ppl

Exp and arena buff: not bad though not comparable to buffs you gave to high guilds

More relics: could make game more unbalanced than it is

 

Thanks for nothing.

Edited by tondar
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10 minutes ago, tondar said:

Its utterly useless 

Give us lvl or something normal ppl can use not just a rich minority 

Castle : 500 ppl would use it and its not that good or useful(money waster and elite promoter)

More lvl for guild : worst thing here , giving more power to money bags and turning game into more dictatorship under few guild leader rules.

Relics : more dmg for high lvl guild members that go dg and arena , not so good for normal ppl

Exp and arena buff: not bad though not comparable to buffs you gave to high guilds

More relics: could make game more unbalanced than it is

 

Thanks for nothing.

Yep, was really hoping for more. Pretty much the new normal relics are only things for normal players (the majority of active players)

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11 minutes ago, tondar said:

Es completamente inútil 

Danos lvl o algo normal, la persona puede usar no solo una minoría rica 

Castle: 500 personas lo usarían y no es tan bueno ni útil (dinero derrochador y promotor de elite)

Más lvl para el gremio: lo peor aquí, dando más poder a las bolsas de dinero y convirtiendo el juego en más dictadura bajo las pocas reglas del gremio.

Reliquias: más dmg para miembros de alto lvl gild que van a dg y arena, no tan bueno para personas normales

Exp y arena buff: no está mal, pero no es comparable a los buffs que le diste a los altos gremios

Más reliquias: podría hacer el juego más desequilibrado de lo que es

 

Gracias por nada.

+1 now low player update no good.

 

 

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most of game already quieting because pvp is dying and pve is long dead, all dungeons drops are between 1k to 100k which is just not enough to move people . arena is a history , only thing there is to get much needed arena points are win and lose which is actually is prohibited in every game there is. overpowered means well in this game, everything is unbalanced . 

GET YOUR ACT TOGETHER AND GIVE UP A REAL UPDATE.

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Good news... for high guild mmbers only :suspiciousowl:... So now i guess a player in lvl3-5 guild can never win vs a player in lvl10-"12" guild with full buff and new "exclusiv" relics..idk i liked the part of new interfac and i was excited abt the relics..but i get despointed to know that i wont hav chance to hav it..i think this updat good..but it will give more strenth to the strongest ones :head-crazy-rabbit-emoticon:.

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17 minutes ago, coldravens said:

Question is new types of relics are drop or they will be item from mircle shop?

 

 

They will be produced in castles only. So, if the Guild owning a castle and producing them wishes to sell them, you'll be able to buy them in their castle.

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6 minutes ago, Daria said:

 

They will be produced in castles only. So, if the Guild owning a castle and producing them wishes to sell them, you'll be able to buy them in their castle.

JEZ MY GOD

This is outrageous, they will keep a monopoly on relic production selling each of them for hundreds thousands of gold. Why dont you just give them a skill that cost  100k mc and kill whoever they click on?

Edited by tondar
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