Daria 1194 Posted April 20, 2018 Share Posted April 20, 2018 Warriors! Update 7.5 is coming, along with the opening of new castles on the third and fourth zones of Ayvondil. Moreover, there are plenty of other changes and new features awaiting for you, including new types of castle buildings, group relics, improved interface and many more! Castles Ayvondil continues to building up actively: Dragon Ness in the 3rd sector and Sky Sanctuary in the 4th sector have opened their gates. Castles Stewarts of new castles propose its owners more powerful buffs and opportunities for development. New Castle buildings The Workshop and the Tower of Magic are available for development in all Guild Castles in addition to other types of buildings. Owners can produce useful scrolls and group relics there (details are below). Also, the coming update will bring you the opportunity to develop the Workshop till the 5th level and the Tower of Magic till the 2nd (it’s available on 4th and 5th level of Castle development). Achievements 11 unique achievements are prepared for everyone who participate in battles for Guild Castles, and 2 legendary achievements for those who capture new castles first. Limits during Guild Castle capture/defense Now only limited amount of warriors from any guild - no matter if you are assaulters or defenders - can take part in battles for Guild Castles. Maximum amount of heroes from a guild is counted as minimum guild level that’s allowed to participate in the battle x 10: Forest Heart - 30 participantsJaguar’s Den - 40 participantsDragon Ness - 50 participantsSky Sanctuary - 60 participants Don’t despair when the limit for your guild is reached: if one of your guildmates leave the battlefield during the capture, you can take his/her place. Guild skill “Guild Unity” doesn’t work anymore in Citadel, as well as on other locations during the capture. The winner will own the Guild Castle till the next capture - for 4 weeks. Interface changes Changes are related to mapping of health and mana of characters (current/maximum values) and mobs (current value). Hero’s level is now displayed on a class icon. Amount of shortcut slots are extended to 10 and located in the center of the bottom panel. Besides that in the level bottom corner there is an additional button of shortcut menu that appears on player interaction. This button helps to open the panel with Equipment, Bag, Chat and Miracle Shop buttons. Moreover, the panel for mapping effects imposed on hero is enlarged - now you can see up to 18 effects (earlier there were 10). Guild development New castles is great news, but with the increasing of the maximum level of guild development is sounds even better. Now you can upgrade your guild up to level 12. On the each of two new levels you will be able to learn one active and one passive guild skill. Level 11:Magic globe of the guild: summons the magic globe to the location for some time. The globe increases the numerical value of the physical and magic defense for all guild members and swaps the values of physical and magical power for all enemies within a certain radius from the globe. Guild accuracy: increases "Accuracy" parameter for all guild members. Level 12:Guardian of the Guild: summons for some time the guild guardian to the player who applies the skill. The guardian increases physical and magical power for all guild members who are in the same location with him and deals massive magic damage to random enemies in the location. Guild indestructibility: increases "Solidity" and "Resistance" parameters for all guild members. Also, on level 11 each guild will automatically get 10 additional slots in the guild warehouse. On level 12 - 10 more slots. So, after the update, the maximum possible size of the Guild Warehouse on level 12 will reach 170. By the way, hurry to complete the Epic Alliance achievement on becoming the first guild on the server to reach level 12! Guild skills changes Guild knowledge: increased the amount of knowledge obtained by all guild members on skill levels 2 and 3 (15-25-35% -> 15-30-45%), increased the durability of the skill effect to 2 hours.Guild fame: increased the amount of Arena Points obtained by guild members on skill levels 2 and 3 (10-15-20% -> 10-20-30%).Guild energy: increased the additional amount of energy for all guild members on all skill levels (4-8-12% -> 5-10-15%).Guild Rejuvenation: now also increases the maximum amount of health points and energy of all guild members present on the location for 5 minutes (10-15-20%).Guild Totem: changed the radius of totem's attack depending on the skill level (5-5-5 yeards -> 3-5-7 yards), its positive effect now works on all guild members, present on the location.Resurrection: increased the maximum amount of resurrected guild members on all skill levels (5-10-15 -> 10-20-30), the skill now works within the whole location and resurrects characters in the location (including Dungeons and Castle Capture).Guild Fury: reduced the skill durability to 30 minutes.Guild Superiority: increased the additional attack and skill cooldown speed of all guild members on all skill levels (2-4-6% -> 5-10-15%), it gives no additional accuracy now. Important! The price for using all active guild skills now depends on the guild level: the higher it is, the more it costs to use a skill. Group relics In addition to the existing types of relics, the update will bring one more. The work of these relics will depend on the skill type (attack or defense). Relic of the united attack: increases the damage of the skill by 6-12% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the attack effect for the skill of the character by 5%. Relic of the united control: increases the effect duration of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the attack effect for the skill of the character by 5%. Relic of the united punishment: increases the effect power of the skill by 25-40% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the attack effect for the skill of the character by 5%. Relic of the united extermination: increases the chance of dealing a critical hit with the skill by 6-15% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the attack effect for the skill of the character by 5%. As well as: Relic of the exclusive defense: increases the effect of basic defense skills of the members of the character group by 20% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Relic of the exclusive attack: increases the damage of basic attack skills of the members of the character group by 10% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Relic of the exclusive healing: increases the effect of basic healing skills of the members of the character group by 20% for 10 sec. within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Moreover, update 7.5 will also bring new attack and defense relics (more details in the release post). So, now you will be able to put up to 4 relics in one skill at once. Skill changes Bonuses Block/Parry now allow to repel any skill attack dealing instant damage or damage over time with a certain chance. Resistance bonus now allows to ignore any negative effect of control or dealing debuff skills with a certain chance. That is all for now. Some additional information will be published on the release day. See you in the game! lallouss 1 Quote Link to comment Share on other sites More sharing options...
Daria 1194 Posted April 20, 2018 Author Share Posted April 20, 2018 Guys? Anyone? Omercix, Morgana and lallouss 3 Quote Link to comment Share on other sites More sharing options...
REAPER 110 Posted April 20, 2018 Share Posted April 20, 2018 I found the description of group relics kind of confusing. Quote Link to comment Share on other sites More sharing options...
Unfeliz 4 Posted April 20, 2018 Share Posted April 20, 2018 Awesome! Nice changes, gz! When we will get this? Test server too. Quote Link to comment Share on other sites More sharing options...
Waheed 42 Posted April 20, 2018 Share Posted April 20, 2018 Guild lvl 12 xd Quote Link to comment Share on other sites More sharing options...
Higgings 1740 Posted April 20, 2018 Share Posted April 20, 2018 This... this... this... is... is... Quote Link to comment Share on other sites More sharing options...
f4348357 12 Posted April 20, 2018 Share Posted April 20, 2018 im confused change about bonuses block/parrying and resistence ? Quote Link to comment Share on other sites More sharing options...
Daria 1194 Posted April 20, 2018 Author Share Posted April 20, 2018 6 minutes ago, REAPER said: I found the description of group relics kind of confusing. Well, yeah, the description looks very complicated (even for myself). But I guess, we'll understand everything at once when we see it in the game. Just now, f4348357 said: im confused change about bonuses block/parrying and resistence ? Previously, these effects could work with some bugs and not on all skills. Now we decided to set in order the whole system. f4348357 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1740 Posted April 20, 2018 Share Posted April 20, 2018 @Daria are these relics under the "Receiving" or under the "Equipping" parameter? The new ones, I mean Ohh and what's exactly the "Dependability" statistic? Quote Link to comment Share on other sites More sharing options...
Daria 1194 Posted April 20, 2018 Author Share Posted April 20, 2018 Just now, Higgings said: @Daria are these relics under the "Receiving" or under the "Equipping" parameter? Under Receiving, I think. Keep in mind that they can only be produced in Castles. Quote Link to comment Share on other sites More sharing options...
Jcbreff 597 Posted April 20, 2018 Share Posted April 20, 2018 Time to stack up those quests and wait for the lvl 30 update Quote Link to comment Share on other sites More sharing options...
Daria 1194 Posted April 20, 2018 Author Share Posted April 20, 2018 14 minutes ago, Higgings said: Ohh and what's exactly the "Dependability" statistic? Solidity* Fixed it in the text, thanks for noticing! Higgings 1 Quote Link to comment Share on other sites More sharing options...
Jcbreff 597 Posted April 20, 2018 Share Posted April 20, 2018 Every big change that isnt yearly like halloween,snowy and spring comes close to summer which hypes up players Quote Link to comment Share on other sites More sharing options...
rafa9876 147 Posted April 20, 2018 Share Posted April 20, 2018 (edited) Those relics do not work if you are alone or are they just weaker when alone? (the first 4, the last 3 definitely need a group) "chance of application of the attack effect " and whats this? If the skill has a debuff or something? "Guild fame: increased the amount of Guild Points obtained by guild members on skill levels 2 and 3 (10-15-20% -> 10-20-30%)." Guild points? Not arena points? Edited April 20, 2018 by rafa9876 Quote Link to comment Share on other sites More sharing options...
iammart 56 Posted April 20, 2018 Share Posted April 20, 2018 Ok Quote Link to comment Share on other sites More sharing options...
Hazelnut 598 Posted April 20, 2018 Share Posted April 20, 2018 1 hour ago, Daria said: Guild development New castles is great news, but with the increasing of the maximum level of guild development is sounds even better. Now you can upgrade your guild up to level 12. Omg Quote Link to comment Share on other sites More sharing options...
Ahmed Ben Nagar 1 Posted April 20, 2018 Share Posted April 20, 2018 1 hour ago, REAPER said: I found the description of group relics kind of confusing. +1 Quote Link to comment Share on other sites More sharing options...
Hazelnut 598 Posted April 20, 2018 Share Posted April 20, 2018 1 hour ago, Daria said: Guild fame: increased the amount of Guild Points obtained by guild members on skill levels 2 and 3 (10-15-20% -> 10-20-30%). @Daria It should be Arena points... Quote Link to comment Share on other sites More sharing options...
subhojeet 58 Posted April 20, 2018 Share Posted April 20, 2018 1 hour ago, Daria said: Guild fame: increased the amount of Guild Points obtained by guild members on skill levels 2 and 3 (10-15-20% -> 10-20-30%). arina point lots of buff and fun coming Quote Link to comment Share on other sites More sharing options...
Daria 1194 Posted April 20, 2018 Author Share Posted April 20, 2018 3 minutes ago, Blossoms said: @Daria It should be Arena points... Yep, thanks, fixed it. Quote Link to comment Share on other sites More sharing options...
vegeta 51 Posted April 20, 2018 Share Posted April 20, 2018 Lvl 10 passive guild skill have 6% cooldown ,attack speed n accuracy at 3/3 . now lvl 11 passive accuracy again ? Quote Link to comment Share on other sites More sharing options...
Gladiator 1042 Posted April 20, 2018 Share Posted April 20, 2018 (edited) Good stuff! Group relics seem cool - Does a group mean party? And do they work only in group? - Also do they differ depending on the castle? Was hoping for new experts and fixes in older skills, along with map4 extension, I guess we'll have to wait more. This update holds almost nothing but the new relics for normal players. Btw thanks for the generous +1 hotkey. Edited April 20, 2018 by Gladiator Quote Link to comment Share on other sites More sharing options...
breakout 3 Posted April 20, 2018 Share Posted April 20, 2018 only all happy rich Quote Link to comment Share on other sites More sharing options...
Madz101 57 Posted April 20, 2018 Share Posted April 20, 2018 (edited) i easily understood everythingnot so bad bt yea repetitive pm me for explanation Edited April 20, 2018 by Madz101 Quote Link to comment Share on other sites More sharing options...
tondar 7 Posted April 20, 2018 Share Posted April 20, 2018 (edited) Its utterly useless Give us lvl or something normal ppl can use not just a rich minority Castle : 500 ppl would use it and its not that good or useful(money waster and elite promoter) More lvl for guild : worst thing here , giving more power to money bags and turning game into more dictatorship under few guild leader rules. Relics : more dmg for high lvl guild members that go dg and arena , not so good for normal ppl Exp and arena buff: not bad though not comparable to buffs you gave to high guilds More relics: could make game more unbalanced than it is Thanks for nothing. Edited April 20, 2018 by tondar Gladiator, shadowxxx and iammart 3 Quote Link to comment Share on other sites More sharing options...
Kaleidoscope 142 Posted April 20, 2018 Share Posted April 20, 2018 Looks dope, good luck to everyone who will try to get the castles Quote Link to comment Share on other sites More sharing options...
Gladiator 1042 Posted April 20, 2018 Share Posted April 20, 2018 10 minutes ago, tondar said: Its utterly useless Give us lvl or something normal ppl can use not just a rich minority Castle : 500 ppl would use it and its not that good or useful(money waster and elite promoter) More lvl for guild : worst thing here , giving more power to money bags and turning game into more dictatorship under few guild leader rules. Relics : more dmg for high lvl guild members that go dg and arena , not so good for normal ppl Exp and arena buff: not bad though not comparable to buffs you gave to high guilds More relics: could make game more unbalanced than it is Thanks for nothing. Yep, was really hoping for more. Pretty much the new normal relics are only things for normal players (the majority of active players) Omercix and shadowxxx 2 Quote Link to comment Share on other sites More sharing options...
ReyjorgebdArena10 4 Posted April 20, 2018 Share Posted April 20, 2018 11 minutes ago, tondar said: Es completamente inútil Danos lvl o algo normal, la persona puede usar no solo una minoría rica Castle: 500 personas lo usarían y no es tan bueno ni útil (dinero derrochador y promotor de elite) Más lvl para el gremio: lo peor aquí, dando más poder a las bolsas de dinero y convirtiendo el juego en más dictadura bajo las pocas reglas del gremio. Reliquias: más dmg para miembros de alto lvl gild que van a dg y arena, no tan bueno para personas normales Exp y arena buff: no está mal, pero no es comparable a los buffs que le diste a los altos gremios Más reliquias: podría hacer el juego más desequilibrado de lo que es Gracias por nada. +1 now low player update no good. Quote Link to comment Share on other sites More sharing options...
coldravens 170 Posted April 20, 2018 Share Posted April 20, 2018 Question is new types of relics are drop or they will be item from mircle shop? Quote Link to comment Share on other sites More sharing options...
Madz101 57 Posted April 20, 2018 Share Posted April 20, 2018 yea the game keeps disappointing ppl no lvl 30 yet ppl gonna be salty Quote Link to comment Share on other sites More sharing options...
orcan 0 Posted April 20, 2018 Share Posted April 20, 2018 another useless update thanx Quote Link to comment Share on other sites More sharing options...
tondar 7 Posted April 20, 2018 Share Posted April 20, 2018 most of game already quieting because pvp is dying and pve is long dead, all dungeons drops are between 1k to 100k which is just not enough to move people . arena is a history , only thing there is to get much needed arena points are win and lose which is actually is prohibited in every game there is. overpowered means well in this game, everything is unbalanced . GET YOUR ACT TOGETHER AND GIVE UP A REAL UPDATE. Quote Link to comment Share on other sites More sharing options...
Shitzo 37 Posted April 20, 2018 Share Posted April 20, 2018 Hmpf Omercix 1 Quote Link to comment Share on other sites More sharing options...
Albert Jhon 1 Posted April 20, 2018 Share Posted April 20, 2018 whatever Quote Link to comment Share on other sites More sharing options...
Yacine Nessrine 1 Posted April 20, 2018 Share Posted April 20, 2018 Good news... for high guild mmbers only ... So now i guess a player in lvl3-5 guild can never win vs a player in lvl10-"12" guild with full buff and new "exclusiv" relics..idk i liked the part of new interfac and i was excited abt the relics..but i get despointed to know that i wont hav chance to hav it..i think this updat good..but it will give more strenth to the strongest ones . Quote Link to comment Share on other sites More sharing options...
Daria 1194 Posted April 20, 2018 Author Share Posted April 20, 2018 17 minutes ago, coldravens said: Question is new types of relics are drop or they will be item from mircle shop? They will be produced in castles only. So, if the Guild owning a castle and producing them wishes to sell them, you'll be able to buy them in their castle. Quote Link to comment Share on other sites More sharing options...
HarryBr 20 Posted April 20, 2018 Share Posted April 20, 2018 Where is lvl 30? Quote Link to comment Share on other sites More sharing options...
coldravens 170 Posted April 20, 2018 Share Posted April 20, 2018 2 minutes ago, Daria said: They will be produced in castles only. So, if the Guild owning a castle and producing them wishes to sell them, you'll be able to buy them in their castle. OKiiii thanks^^ Quote Link to comment Share on other sites More sharing options...
tondar 7 Posted April 20, 2018 Share Posted April 20, 2018 (edited) 6 minutes ago, Daria said: They will be produced in castles only. So, if the Guild owning a castle and producing them wishes to sell them, you'll be able to buy them in their castle. JEZ MY GOD This is outrageous, they will keep a monopoly on relic production selling each of them for hundreds thousands of gold. Why dont you just give them a skill that cost 100k mc and kill whoever they click on? Edited April 20, 2018 by tondar REAPER 1 Quote Link to comment Share on other sites More sharing options...
razvanflorin1982 1 Posted April 20, 2018 Share Posted April 20, 2018 Gz gm again block and parry u elf lover Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.