Jump to content
Pixel

How many signs do you normally use to amp a staff or any two-handed from +9 to +10?

Recommended Posts

Spent almost $300 to try amp atleast one of these staffs but all mcoins went down the drain. Literally got nothing in return for spending $300 dollars in one hour :unsure: 

 

How much do you guys spend for a +10 staff? 

IMG_20170804_193250.jpg

IMG_20171206_103313.jpg

Edited by Pixel

Share this post


Link to post
Share on other sites
1 hour ago, Higgings said:

My lv14 staff took 1231 signs to be amped to +10

 :head-crazy-rabbit-emoticon:   If only I had known earlier

Share this post


Link to post
Share on other sites

Better try to have an equip +8 at least and keep the gold for new equips. 

In almost 2 years only two of my equips have reached +8 :monocle1:

Share this post


Link to post
Share on other sites
21 hours ago, Morgana said:

从+9开始使用了大约100台之后,我也放弃了员工:kill-me-crazy-rabbit-emoticon:

Hello, are you in us please 

Share this post


Link to post
Share on other sites
On 6/12/2017 at 1:15 PM, Liidert said:

Better try to have an equip +8 at least and keep the gold for new equips. 

In almost 2 years only two of my equips have reached +8 :monocle1:

 

Make some equips to +9 dude. It's not that hard, with 10 sets of signs you shall make it. 

Share this post


Link to post
Share on other sites

I get why 2h weapons have lower chance of amping, but staves should be an exception because they have far lower damage than melees.

Share this post


Link to post
Share on other sites
39 minutes ago, Higgings said:

 

Make some equips to +9 dude. It's not that hard, with 10 sets of signs you shall make it. 

Now one set of signs costs around 15k (Eu side) without discount and a poor like me can't permit to spend gold for nothing 

Share this post


Link to post
Share on other sites
42 minutes ago, Raezer said:

I get why 2h weapons have lower chance of amping, but staves should be an exception because they have far lower damage than melees.

 

I'd say they should make a percentage as equal as 2h weapons, when it comes to successfully amp a staff. I can understand them, cause for a Shaman or a Druid, even 50 healing more is op as hell. But 0.1% amp chance for staves is just....:pheew-crazy-rabbit-emoticon:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×